OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Game-based learning in computer science education: a scoping literature review
Maja Videnovik, Tone Vold, Linda Vibeke Kiønig, et al.
International Journal of STEM Education (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 30

Showing 1-25 of 30 citing articles:

How gamification boosts learning in STEM higher education: a mixed methods study
Margarita Ortiz‐Rojas, Katherine Chiluiza, Martin Valcke, et al.
International Journal of STEM Education (2025) Vol. 12, Iss. 1
Open Access

Studying the Effectiveness of Games as an Extracurricular Activity in a Higher Education Programming Course
Silvia Arias‐Herguedas, Alma Pisabarro‐Marron, Carlos Vivaracho‐Pascual, et al.
Computer Applications in Engineering Education (2025) Vol. 33, Iss. 2
Closed Access

Enhancing executive mathematics problem-solving through a constructivist digital learning platform: Design, development and evaluation
Supaluk Chaiarwut, Sanit Srikoon, Apirat Siritaratiwat, et al.
Social Sciences & Humanities Open (2025) Vol. 11, pp. 101338-101338
Open Access

Let’s climb the ladders of digital game-based learning experience: a means-end chain perspective
Ljiljan Veselinović, Merima Činjarević, Lejla Turulja, et al.
Interactive Technology and Smart Education (2025)
Closed Access

Unlocking Cybersecurity: A Game‐Changing Framework for Training and Awareness—A Systematic Review
Kiran Amjad, Kashif Ishaq, Naeem A. Nawaz, et al.
Human Behavior and Emerging Technologies (2025) Vol. 2025, Iss. 1
Open Access

Supporting teachers, engaging students: A collaborative model for K-12 computing education
Alberto Monge Roffarello, Juan Pablo Sáenz
Entertainment Computing (2025), pp. 100937-100937
Open Access

Effectiveness of Problem-Based Learning in the Unplugged Computational Thinking of University Students
Natalia Moreno-Palma, Francisco Javier Hinojo Lucena, José María Romero Rodríguez, et al.
Education Sciences (2024) Vol. 14, Iss. 7, pp. 693-693
Open Access | Times Cited: 3

What goes wrong during phishing education? A probe into a game-based assessment with unfavorable results
Affan Yasin, Rubia Fatima, Lijie Wen, et al.
Entertainment Computing (2024) Vol. 52, pp. 100815-100815
Closed Access | Times Cited: 3

Enhancing DevOps Engineering Education Through System-Based Learning Approach
Mohammad Zarour, Mohammed Akour, Mamdouh Alenezi
Open Education Studies (2024) Vol. 6, Iss. 1
Open Access | Times Cited: 2

Evaluating game-based teaching systems in economics courses
Arturo Mariano Iannace, Matteo Bisanti, Andrea Piazzoli
Frontiers in Education (2024) Vol. 9
Open Access | Times Cited: 1

Design of a virtual reality serious game for experiencing the colors of Dunhuang frescoes
Zhizheng Liu, Ding Chen, Chi Zhang, et al.
Heritage Science (2024) Vol. 12, Iss. 1
Open Access | Times Cited: 1

Impact of Digital Game-Based Learning on STEM education in primary schools: a meta-analysis of learning approaches
Najmeh Behnamnia, Amirrudin Kamsin, Siavash Hayati
Innoeduca International Journal of Technology and Educational Innovation (2024) Vol. 10, Iss. 2, pp. 113-140
Open Access | Times Cited: 1

“So, we kind of started from scratch, no pun intended”: What can students learn from designing games?
Gillian Puttick, Michael Cassidy, Eli Tucker‐Raymond, et al.
Journal of Research in Science Teaching (2023) Vol. 61, Iss. 4, pp. 772-808
Open Access | Times Cited: 3

The Impact of Web Game-Based Teaching Method on the Academic Performance of Students Majoring in Computer Science Department in a Vocational College in Chengdu
G.D. Chen, Changhan Li
International Journal of Sociologies and Anthropologies Science Reviews (2024) Vol. 4, Iss. 3, pp. 595-608
Open Access

p5.quadrille.js: P5.js quadrille library
Jean Pïerre Charalambos
SoftwareX (2024) Vol. 27, pp. 101838-101838
Open Access

Parent-Child Interaction in Game-Based Learning
Ming-Chaun Li, Chin‐Chung Tsai, Huei‐Tse Hou
(2024) Vol. 4, pp. 172-177
Closed Access

Enhancing English Proficiency in Korean Schoolchildren with Problematic Behaviors: Efficacy of Digital Game-Based Learning
Jeong Soo Kim, Soo Young Kim, S.C. Chung, et al.
Games for Health Journal (2024)
Closed Access

NewBot: Jogo Educativo para o Ensino do Pensamento Computacional
Guilherme Silva, Júlia O. Pessoa, Ian N. M. da Magatti, et al.
(2024), pp. 3127-3138
Closed Access

tOOwer Defenders: Um Jogo para Auxiliar no Aprendizado de Programação Orientada a Objetos
Lucas M. C. e Martins, Aline Vieira de Mello
(2024), pp. 855-869
Closed Access

Python based Advanced Multiplayer Gaming Environment
B Siva Kireeti Reddy, Dharmdeo N. Singh, Chetan Agarwal, et al.
(2024), pp. 1189-1195
Closed Access

DPGame: Game-Based Learning for Dynamic Programming Algorithms
Ying Zhu
Lecture notes in computer science (2024), pp. 276-285
Closed Access

A Critical Review of Primary School Students’ Difficulties in Learning Programming Through Educational Games
Andreas Giannakoulas, Stelios Xinogalos
Journal of Educational Computing Research (2024)
Closed Access

A Gamified Active-Learning Proposal for Higher-Education Heterogeneous STEM Courses
Mario J. Durán, Juan José Aciego, Ignacio González‐Prieto, et al.
Education Sciences (2024) Vol. 15, Iss. 1, pp. 10-10
Open Access

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