OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Gamification of e-learning in higher education: a systematic literature review
Amina Khaldi, Rokia Bouzidi, Fahima Nader
Smart Learning Environments (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 162

Showing 1-25 of 162 citing articles:

A student-centered approach using modern technologies in distance learning: a systematic review of the literature
Nurassyl Kerimbayev, Zhanat Umirzakova, Rustam Shadiev, et al.
Smart Learning Environments (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 44

Transforming online education: the impact of gamification on teacher training in a university environment
Rubén Martínez Sánchez
Metaverse Basic and Applied Research (2023) Vol. 2, pp. 47-47
Open Access | Times Cited: 43

Teaching and Learning Resources
Devika Ramsingh, Shamin Renwick
Elsevier eBooks (2024), pp. 572-592
Closed Access | Times Cited: 25

Update on the use of gamified educational resources in the development of cognitive skills
Javier González‐Argote, William Castillo‐González, Jorge Ernesto Hernández Estevez
Deleted Journal (2024) Vol. 2, pp. 41-41
Open Access | Times Cited: 18

Enhancing Student Motivation and Engagement through a Gamified Learning Environment
Carlos J. Hellín, Francisco Calles-Esteban, Adrián Valledor, et al.
Sustainability (2023) Vol. 15, Iss. 19, pp. 14119-14119
Open Access | Times Cited: 27

Gamification and Personalised Learning
Preksha Yadav
Advances in educational technologies and instructional design book series (2024), pp. 85-99
Closed Access | Times Cited: 10

Exploring the impact of robot interaction on learning engagement: a comparative study of two multi-modal robots
Ka Yan Fung, Kwong Chiu Fung, Tze Leung Rick Lui, et al.
Smart Learning Environments (2025) Vol. 12, Iss. 1
Open Access | Times Cited: 1

Can gamification enhance online learning? Evidence from a meta-analysis
Qing Yu, Yu Kun, Baomin Li
Education and Information Technologies (2023) Vol. 29, Iss. 4, pp. 4055-4083
Closed Access | Times Cited: 18

Artificial Intelligence Empowers Gamification: Optimizing Student Engagement and Learning Outcomes in E-learning and MOOCs
Younes-aziz Bachiri, Hicham Mouncif, Belaid Bouikhalene
International Journal of Engineering Pedagogy (iJEP) (2023) Vol. 13, Iss. 8, pp. 4-19
Open Access | Times Cited: 16

Gamification is not Working: Why?
Dah John, Norhayati Hussin, Muhamad Khairulnizam Zaini, et al.
Games and Culture (2024)
Closed Access | Times Cited: 7

Investigating the impact of mobile interaction gamification on 4C skills: Perspective from student at vocational higher education in Indonesia
Fadhli Ranuharja, Ángel Torres-Toukoumidis, Joseph Oluwaseyi, et al.
Advances in Mobile Learning Educational Research (2024) Vol. 4, Iss. 2, pp. 1082-1092
Closed Access | Times Cited: 4

Gamification, collaborative learning and transversal competences: analysis of academic performance and students’ perceptions
Cecilia Latorre Cosculluela, Verónica Sierra Sánchez, Sandra Vázquez Toledo
Smart Learning Environments (2025) Vol. 12, Iss. 1
Open Access

EduVR Collab: A tool for management immersive collaborative learning
Robson Santiago Viol, Paula Cintra Fernandes, Iago Izidório Lacerda, et al.
Journal on Interactive Systems (2025) Vol. 16, Iss. 1, pp. 120-136
Open Access

User-centered personalized gamification: an umbrella review
Mathieu Phosanarack, Eugénie Avril, Sophie Lepreux, et al.
User Modeling and User-Adapted Interaction (2025) Vol. 35, Iss. 1
Closed Access

Enhancing Usability in Gamified Computer Programming Courses for Higher Education
Fazli Azzali, Azizi Abas, Roshidi Din
(2025) Vol. 2, Iss. 1, pp. 1-11
Open Access

Rethinking Gamification For Chinese Nursing Students: A Reflexive Thematic Analysis Study
S Chan, Graeme D Smith
Nurse Education in Practice (2025) Vol. 83, pp. 104291-104291
Open Access

Blockchain-Assisted Self-Sovereign Identities on Education: A Survey
Weilin Chan, Keke Gai, Jing Yu, et al.
Blockchains (2025) Vol. 3, Iss. 1, pp. 3-3
Open Access

Gamification in Higher Education: A Case Study in Educational Sciences
José Alexis Alonso-Sánchez, Juan Luis Núñez Alonso, Elisa Santana‐Monagas
TechTrends (2025)
Open Access

Gamification in digital educational practices of technical universities
Rustam Karshiev, Umid Khaitov, Sherzod Ravshanov, et al.
AIP conference proceedings (2025) Vol. 3268, pp. 060044-060044
Closed Access

Friends in Pixels as Motivation to Contribute to Community Innovation Initiatives
Ana Orelj, Magnús Þór Torfason, Marcel Bogers, et al.
Creativity and Innovation Management (2025)
Closed Access

Systematic Literature Review of Gamification Design in Higher Education Programming Courses: Methodological Rigor Exposed
Marisa Venter, Lizette De Wet
Communications in computer and information science (2025), pp. 249-268
Closed Access

Examining the effect of the integration of multiple MALL applications on EFL students’ academic vocabulary acquisition: a mixed-methods study
Hisham Bakhit Said Ghafram Al Shihri, Omer Hassan Ali Mahfoodh, Alla Khan
Cogent Education (2025) Vol. 12, Iss. 1
Open Access

Academic Self-Efficacy and Its Relationship to Academic Achievement and Boredom Between a Sample of University Students in the Light of E-Learning and Face-to-Face Education
Saleh Elayan Ahmad Daradkeh, Nusaiba Dyab Mohammad Al-rosan, Khadija Abdallah Abdalhafez Alaboud, et al.
Journal of Lifestyle and SDGs Review (2025) Vol. 5, Iss. 3, pp. e03939-e03939
Closed Access

Training me softly. Metaverse-based immersive and gamified learning through a knowledge management perspective
Francesca Loia, Nicola Capolupo, Paola Adinolfi
Journal of Knowledge Management (2025)
Closed Access

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