OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Designing gamification for geometry in elementary schools: insights from the designers
Vimala Judy Kamalodeen, Nalini Ramsawak-Jodha, Sandra Figaro-Henry, et al.
Smart Learning Environments (2021) Vol. 8, Iss. 1
Open Access | Times Cited: 25

Showing 25 citing articles:

Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies
Γεώργιος Λαμπρόπουλος, Euclid Keramopoulos, Konstantinos Diamantaras, et al.
Applied Sciences (2022) Vol. 12, Iss. 13, pp. 6809-6809
Open Access | Times Cited: 182

Virtual reality and gamification in education: a systematic review
Γεώργιος Λαμπρόπουλος, Kinshuk Kinshuk
Educational Technology Research and Development (2024) Vol. 72, Iss. 3, pp. 1691-1785
Open Access | Times Cited: 67

Gamification in Education: A Literature Review
Liudmila Daineko, Наталя Гончарова, Ekaterina Zaitseva, et al.
Lecture notes in networks and systems (2023), pp. 319-343
Closed Access | Times Cited: 18

Ethnomathematics comics of Al-Akbar Mosque: Enhancing elementary students' understanding of geometric shapes
Aulia Ika Aulia Oktavia, Via Yustitia, Hadi Susilo, et al.
UNION Jurnal Ilmiah Pendidikan Matematika (2025) Vol. 13, Iss. 1, pp. 300-319
Open Access

Digital game-based learning in mathematics education at primary school level: A systematic literature review
Nguyễn Ngọc Đan, Lê Thái Bảo Thiên Trung, Nguyễn Thị Ngà, et al.
Eurasia Journal of Mathematics Science and Technology Education (2024) Vol. 20, Iss. 4, pp. em2423-em2423
Open Access | Times Cited: 3

Media Competence of Modern Students: Problems and Possibilities of Its Formation in the System of Higher Education
Elena V. Frolova, Olga V. Rogach
Mediaobrazovanie (2022) Vol. 18, Iss. 1
Open Access | Times Cited: 9

Are libraries ready to serve gamification tools for teaching and learning? A review based on computational mapping
Swagota Saikia, Sumeer Gul, Manoj Kumar Verma
Global Knowledge Memory and Communication (2023)
Closed Access | Times Cited: 4

SCHEMA: A Process for the Creation and Evaluation of Serious Games—A Systematic Review towards Sustainability
Alba Merino-Cajaraville, Salvador Reyes de Cózar, Pablo Navazo-Ostúa
Sustainability (2023) Vol. 15, Iss. 16, pp. 12351-12351
Open Access | Times Cited: 4

A Brief Survey on Recommendation System for a Gradient Classifier based Inadequate Approach System
R.Sowmya, Dr.T.Ananth Kumar, Dr.R. Rajmohan, et al.
Middle East Journal of Applied Science & Technology (2023) Vol. 06, Iss. 02, pp. 01-08
Open Access | Times Cited: 2

Development of learning content selection agent based on the progress of the participant for training courses with gamification
Ihor Kholod, Nataliia Melnykova
Scientific journal of the Ternopil national technical university (2024) Vol. 1, Iss. 113, pp. 37-45
Open Access

An analysis of the essential understandings in elementary geometry and a comparison to the common core standards with teaching implications
Helen Crompton, Sarah Ferguson
European Journal of Science and Mathematics Education (2024) Vol. 12, Iss. 2, pp. 258-275
Open Access

GAMIFICATION OF EDUCATION IN ELEMENTARY SCHOOL IN DISTANCE LEARNING
Valentyna Pobryzghaieva, Oleksii Nalyvaiko
OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY (2024), Iss. 16, pp. 134-149
Open Access

The impact of gamification on achievement in mathematics among primary school pupils with hearing impairment
Irina Klizienė, Gintaute Sinkeviciene, Ginas Čižauskas, et al.
Cogent Education (2024) Vol. 11, Iss. 1
Open Access

Impacts of different gamified problem-solving integration approaches on elementary math: an engagement and metacognitive knowledge perspective
Zilong Pan, Shan Li, Juan Zheng, et al.
Journal of Research on Technology in Education (2024), pp. 1-28
Closed Access

Kesan Penggunaan Gamifikasi Dalam Pendidikan Matematik: Tinjauan Literatur Bersistematik
Nor Atirah Ahmad, Siti Mistima Maat
Jurnal Dunia Pendidikan (2023)
Open Access | Times Cited: 1

Mathematical process skills and cooperation character of elementary school students on simple flat building materials
Kamid Kamid, Dwi Agus Kurniawan, Rahmat Perdana, et al.
International Journal of Innovative Research in Education (2023) Vol. 10, Iss. 2, pp. 132-145
Open Access | Times Cited: 1

Behavioural design of gamification elements and exploration of player types in youth basketball training
Zeping Feng, Newman Lau, Mengxiao Zhu, et al.
Smart Learning Environments (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 1

Gamification Research Focus in Learning Mathematics
Elmawati Elmawati, Bambang Avip Priatna Martadiputra, Christina Monika Samosir
(2023), pp. 142-149
Closed Access | Times Cited: 1

The Use of Games for Learning in Primary Schools: A Bibliometrics Analysis of The Scopus Database
Afib Rulyansah, Emy Yunita Rahma Pratiwi, Ribut Prastiwi Sriwijayanti, et al.
Jurnal Basicedu (2022) Vol. 6, Iss. 5, pp. 8475-8492
Open Access | Times Cited: 2

Gamification of digital art: promoting speculative design and interactive experience
Jing Li
Interactive Learning Environments (2022) Vol. 32, Iss. 3, pp. 1079-1090
Closed Access | Times Cited: 1

Combining active knowledge sharing with audio visual media to improve geometry learning outcomes in elementary school students
Rusnilawati Rusnilawati, Mirza Muhammad Iqbal, Farizky Rahman, et al.
AIP conference proceedings (2023) Vol. 2766, pp. 020096-020096
Closed Access

eMATH: A Gamified Approach to Arithmetic Lessons
Raymond F. Lisondra, Xyla Novea G. Jumawan, John Paul E. Anito, et al.
2021 International Conference on Innovation and Intelligence for Informatics, Computing, and Technologies (3ICT) (2023), pp. 440-444
Closed Access

Workshop : Gamification Untuk Penguatan Karakter Peserta Didik Sekolah Dasar di Kota Metro
Ismu Sukamto, Ujang Efendi, Fadhilah Khairani, et al.
Jurnal Pengabdian Masyarakat Ilmu Pendidikan (2022) Vol. 1, Iss. 02
Open Access

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