OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Concurrent validity of an immersive virtual reality version of the Box and Block Test to assess manual dexterity among patients with stroke
Gauthier Everard, Yasmine Otmane-Tolba, Zélie Rosselli, et al.
Journal of NeuroEngineering and Rehabilitation (2022) Vol. 19, Iss. 1
Open Access | Times Cited: 49

Showing 1-25 of 49 citing articles:

Extended reality to assess post-stroke manual dexterity: contrasts between the classic box and block test, immersive virtual reality with controllers, with hand-tracking, and mixed-reality tests
Gauthier Everard, Quentin Burton, Vincent Van de Sype, et al.
Journal of NeuroEngineering and Rehabilitation (2024) Vol. 21, Iss. 1
Open Access | Times Cited: 8

New technologies promoting active upper limb rehabilitation after stroke: an overview and network meta-analysis
Gauthier Everard, Louise DECLERCK, Christine Detrembleur, et al.
European Journal of Physical and Rehabilitation Medicine (2022) Vol. 58, Iss. 4
Open Access | Times Cited: 35

Rehab-Immersive: A framework to support the development of virtual reality applications in upper limb rehabilitation
Vanesa Herrera, David Vallejo, J.J. Castro-Schez, et al.
SoftwareX (2023) Vol. 23, pp. 101412-101412
Open Access | Times Cited: 14

A computer-vision based hand rehabilitation assessment suite
Orestis N. Zestas, Dimitrios N. Soumis, Kyriakos D. Kyriakou, et al.
AEU - International Journal of Electronics and Communications (2023) Vol. 169, pp. 154762-154762
Closed Access | Times Cited: 13

Is It Feasible to Apply a Virtual Box and Block Test in Children with Unilateral Cerebral Palsy?: A Pilot Study
Soraya Pérez‐Nombela, Javier Merino‐Andrés, Julio Gómez‐Soriano, et al.
Journal of Clinical Medicine (2025) Vol. 14, Iss. 2, pp. 391-391
Open Access

Immersive Virtual Reality in Stroke Rehabilitation: A Systematic Review and Meta-Analysis of Its Efficacy in Upper Limb Recovery
Chala Diriba, Teklu Gemechu Abessa, Dheeraj Lamba, et al.
Journal of Clinical Medicine (2025) Vol. 14, Iss. 6, pp. 1783-1783
Open Access

A Digital Box and Block Test for Hand Dexterity Measurement: Instrument Validation Study
Eveline Prochaska, Elske Ammenwerth
JMIR Rehabilitation and Assistive Technologies (2023) Vol. 10, pp. e50474-e50474
Open Access | Times Cited: 10

Objectivizing Measures of Post-Stroke Hand Rehabilitation through Multi-Disciplinary Scales
Klaudia Marek, Justyna Redlicka, Elżbieta Miller, et al.
Journal of Clinical Medicine (2023) Vol. 12, Iss. 23, pp. 7497-7497
Open Access | Times Cited: 9

A Post-Stroke Rehabilitation System With Compensatory Movement Detection Using Virtual Reality and Electroencephalogram Technologies
Chi-Huang Shih, Pei-Jung Lin, Yen‐Lin Chen, et al.
IEEE Access (2024) Vol. 12, pp. 61418-61432
Open Access | Times Cited: 2

Ηand dexterities assessment in stroke patients based on augmented reality and machine learning through a box and block test
Georgios Papagiannis, Αthanasios Triantafyllou, Konstantina G. Yiannopoulou, et al.
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 2

Technological Features of Immersive Virtual Reality Systems for Upper Limb Stroke Rehabilitation: A Systematic Review
Chala Diriba, Teklu Gemechu Abessa, Dheeraj Lamba, et al.
Sensors (2024) Vol. 24, Iss. 11, pp. 3546-3546
Open Access | Times Cited: 2

The use of extended reality in rehabilitation for patients with acquired brain injury: A scoping review
Loes Bulle-Smid, Renée van den Heuvel, Wouter Keuning, et al.
Technology and Disability (2024)
Closed Access | Times Cited: 2

Performing a shortened version of the Action Research Arm Test in immersive virtual reality to assess post-stroke upper limb activity
Quentin Burton, Thierry Lejeune, Stéphanie Dehem, et al.
Journal of NeuroEngineering and Rehabilitation (2022) Vol. 19, Iss. 1
Open Access | Times Cited: 11

The Computer Vision Box & Block Test in Rehabilitation Assessment
Orestis N. Zestas, Dimitrios N. Soumis, Kyriakos D. Kyriakou, et al.
(2022), pp. 1-4
Closed Access | Times Cited: 11

A haptic-feedback virtual reality system to improve the Box and Block Test (BBT) for upper extremity motor function assessment
Ying Dong, Xiaoyu Liu, Min Tang, et al.
Virtual Reality (2022) Vol. 27, Iss. 2, pp. 1199-1219
Closed Access | Times Cited: 10

Visual feedback and age affect upper limb reaching accuracy and kinematics in immersive virtual reality among healthy adults
Gauthier Everard, Thierry Lejeune, Charles Sèbiyo Batcho
International Journal of Rehabilitation Research (2023) Vol. 46, Iss. 3, pp. 221-229
Closed Access | Times Cited: 5

Digital Version of the “Open/Close Zip” Subtest included in the Sollerman Hand Function Test
Dimitrios N. Soumis, Orestis N. Zestas, Kyriakos D. Kyriakou, et al.
(2022), pp. 1-5
Closed Access | Times Cited: 8

Web-Based Application for Rehabilitation of Fine Motor Skills
Dimitrios N. Soumis, Nikolaos D. Tselikas
(2024), pp. 1-4
Closed Access | Times Cited: 1

Effects of Maitland mobilization technique on upper extremity function in stroke survivors with spasticity: An experimental study
Ziqing Liu, Zhangjie Li, C. Duan
Medicine (2024) Vol. 103, Iss. 20, pp. e38184-e38184
Open Access | Times Cited: 1

Comparative Evaluation of Non-immersive and Immersive Approaches for Upper Limb Rehabilitation: A Performance and Usability Study
Vanesa Herrera, Ana de los Reyes-Guzmán, David Vallejo, et al.
Lecture notes in business information processing (2024), pp. 69-91
Closed Access | Times Cited: 1

Research trends and hotspots of post-stroke upper limb dysfunction: a bibliometric and visualization analysis
Qingqing Tang, Xinyue Yang, Mengmeng Sun, et al.
Frontiers in Neurology (2024) Vol. 15
Open Access | Times Cited: 1

Gamified devices for stroke rehabilitation: A systematic review
Juan J. Sánchez-Gil, Aurora Sáez-Manzano, Rafael López-Luque, et al.
Computer Methods and Programs in Biomedicine (2024) Vol. 258, pp. 108476-108476
Closed Access | Times Cited: 1

Comparison of virtual reality to physical box and blocks on cortical an neuromuscualar activations in young adults
Sheridan M. Parker, Brian Ricks, Jorge M. Zuñiga, et al.
Scientific Reports (2023) Vol. 13, Iss. 1
Open Access | Times Cited: 4

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