OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The use of game modes to promote engagement and social involvement in multi-user serious games: a within-person randomized trial with stroke survivors
Fábio Claudiney da Costa Pereira, Sergi Bermúdez i Badia, Carolina Jorge, et al.
Journal of NeuroEngineering and Rehabilitation (2021) Vol. 18, Iss. 1
Open Access | Times Cited: 30

Showing 1-25 of 30 citing articles:

The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review
Xiting Huang, Xinyue Xiang, Yang Liu, et al.
JMIR Serious Games (2023) Vol. 11, pp. e39019-e39019
Open Access | Times Cited: 14

The Robotic Rehabilitation Gym: From Simulation to Real-World Studies
Domen Novak, Benjamin A. Miller, Varun R. Bharadwaj, et al.
Biosystems & biorobotics (2025), pp. 308-311
Closed Access

Flow Experience in Gameful Approaches: A Systematic Literature Review, Scientometric Analysis, and Research Agenda
Wilk Oliveira dos Santos, Juho Hamari
International Journal of Human-Computer Interaction (2025), pp. 1-27
Open Access

An Investigation of the Impacts of Digital Entertaining English Logic Learning: Holists vs. Serialists
Sherry Y. Chen, Chien‐Yu Chen
International Journal of Human-Computer Interaction (2024), pp. 1-13
Closed Access | Times Cited: 3

Gamified devices for stroke rehabilitation: A systematic review
Juan J. Sánchez-Gil, Aurora Sáez-Manzano, Rafael López-Luque, et al.
Computer Methods and Programs in Biomedicine (2024) Vol. 258, pp. 108476-108476
Closed Access | Times Cited: 2

Proteo: A Framework for Serious Games in Telerehabilitation
Giuseppe Massimo Bernava, Andrea Nucita, Giancarlo Iannizzotto, et al.
Applied Sciences (2021) Vol. 11, Iss. 13, pp. 5935-5935
Open Access | Times Cited: 11

Pareto-based Dynamic Difficulty Adjustment of a competitive exergame for arm rehabilitation
Oladayo S. Ajani, Rammohan Mallipeddi
International Journal of Human-Computer Studies (2023) Vol. 178, pp. 103100-103100
Closed Access | Times Cited: 4

Motor Learning in Robot-Based Haptic Dyads: A Review
Erica L. Waters, Michelle J. Johnson
IEEE Transactions on Haptics (2024) Vol. 17, Iss. 4, pp. 510-527
Closed Access | Times Cited: 1

Social Exergames in Health and Wellness: A Systematic Review of Trends, Effectiveness, Challenges, and Directions for Future Research
Gerry Chan, Bilikis Banire, Sussan Anukem, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-32
Closed Access | Times Cited: 1

Engagement Analysis Using Electroencephalography Signals in Games for Hand Rehabilitation with Dynamic and Random Difficulty Adjustments
Raúl Daniel García-Ramón, Ericka Janet Rechy-Ramirez, Luz María Alonso-Valerdi, et al.
Applied Sciences (2024) Vol. 14, Iss. 18, pp. 8464-8464
Open Access | Times Cited: 1

CogniChallenge: Multiplayer serious games’ platform for cognitive and psychosocial rehabilitation
Eliana Silva, Ricardo Lopes, Luís Paulo Reis
International Journal of Serious Games (2023) Vol. 10, Iss. 4, pp. 3-16
Open Access | Times Cited: 3

Systematic review on post-stroke computerized cognitive training: Unveiling the impact of confounding factors
Paloma E. Fava-Felix, Silvia R. C. Bonome-Vanzelli, Fabiana Silva Ribeiro, et al.
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 5

Effects of Game Mode in Multiplayer Video Games on Intergenerational Social Interaction: Randomized Field Study
Carmen Zahn, David Leisner, Mario Niederhauser, et al.
JMIR Formative Research (2021) Vol. 6, Iss. 2, pp. e29179-e29179
Open Access | Times Cited: 6

Are Behaviour Change Approaches Incorporated Within Digital Technology-Based Physical Rehabilitation Interventions Following Stroke? A Scoping Review (Preprint)
Helen J Gooch, Kathryn Jarvis, Rachel Stockley
Journal of Medical Internet Research (2023) Vol. 26, pp. e48725-e48725
Open Access | Times Cited: 2

Automated patient-robot assignment for a robotic rehabilitation gym: a simplified simulation model
Benjamin A. Miller, Bikranta Adhikari, Chao Jiang, et al.
Journal of NeuroEngineering and Rehabilitation (2022) Vol. 19, Iss. 1
Open Access | Times Cited: 3

Master the Linguistic Landscape: Puzzle Integration in a 3D NLP Game
Wateen Aliady, Massimo Poesio
2021 IEEE Conference on Games (CoG) (2024), pp. 1-8
Closed Access

Increasing the Motivation to Train Through Haptic Social Interaction – Pilot study
Aravind Nehrujee, Ekaterina Ivanova, S. Sujatha, et al.
(2023), pp. 1-6
Closed Access | Times Cited: 1

Serious “human papillomavirus vaccine” game for Malaysian adolescents: development and preliminary study
Nur Hazreen Mohd Hasni, Akmal Asyraf Mior Azalian, Tuty Asmawaty Abdul Kadir, et al.
International Journal of Public Health Science (IJPHS) (2022) Vol. 12, Iss. 1, pp. 82-82
Open Access | Times Cited: 2

Psychophysiological Integration of Humans and Machines for Rehabilitation
Domen Novak, Alexander Koenig, Robert Riener
Springer eBooks (2022), pp. 207-221
Closed Access | Times Cited: 2

Basis and Clinical Evidence of Virtual Reality-Based Rehabilitation of Sensorimotor Impairments After Stroke
Gerard G. Fluet, Devraj Roy, Roberto Lloréns, et al.
Springer eBooks (2022), pp. 429-466
Closed Access | Times Cited: 2

Design Thinking for Training with Serious Games: A Systematic Literature Review
Tatianna Arrais Rosal, Henrique São Mamede, Miguel da Silva
Proceedings of the International Conference on Information Systems Development (2022)
Open Access | Times Cited: 2

Development directions of the gaming industry as opportunities for people with disabilities
Iwona Czerska
Scientific Papers of Silesian University of Technology Organization and Management Series (2023) Vol. 2023, Iss. 166, pp. 157-166
Open Access

Serious Game With Cycloergomerics Adapted For The Training Of Post-Stroke Hemiparetic Patients In Acute Phase: A Feasibility Study
Ana Paula Marcelino de Aquino, Fabiane Maria Klitzke dos Santos, Bruna Cadorin de Castilho, et al.
Seven Editora eBooks (2023)
Open Access

Page 1 - Next Page

Scroll to top