OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Balancing the playing field: collaborative gaming for physical training
Michael Mace, Nawal Kinany, Paul Rinne, et al.
Journal of NeuroEngineering and Rehabilitation (2017) Vol. 14, Iss. 1
Open Access | Times Cited: 57

Showing 1-25 of 57 citing articles:

Trends in robot-assisted and virtual reality-assisted neuromuscular therapy: a systematic review of health-related multiplayer games
Kilian Baur, Alexandra Schättin, Eling D. de Bruin, et al.
Journal of NeuroEngineering and Rehabilitation (2018) Vol. 15, Iss. 1
Open Access | Times Cited: 60

Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke
Kristen M. Triandafilou, Daria Tsoupikova, Alexander Barry, et al.
Journal of NeuroEngineering and Rehabilitation (2018) Vol. 15, Iss. 1
Open Access | Times Cited: 58

Home-based Upper Extremity Stroke Therapy Using a Multiuser Virtual Reality Environment: A Randomized Trial
Kelly O. Thielbar, Kristen M. Triandafilou, Alexander Barry, et al.
Archives of Physical Medicine and Rehabilitation (2019) Vol. 101, Iss. 2, pp. 196-203
Closed Access | Times Cited: 52

Telerehabilitation for Improving Adaptive Skills of Children and Young Adults with Multiple Disabilities: a Systematic Review
Tindara Caprì, Andrea Nucita, Giancarlo Iannizzotto, et al.
Review Journal of Autism and Developmental Disorders (2020) Vol. 8, Iss. 2, pp. 244-252
Closed Access | Times Cited: 48

Applying Artificial Intelligence Technology to Analyze the Athletes’ Training Under Sports Training Monitoring System
Tan Li, Ningpei Ran
International Journal of Humanoid Robotics (2022) Vol. 20, Iss. 06
Closed Access | Times Cited: 24

The use of game modes to promote engagement and social involvement in multi-user serious games: a within-person randomized trial with stroke survivors
Fábio Claudiney da Costa Pereira, Sergi Bermúdez i Badia, Carolina Jorge, et al.
Journal of NeuroEngineering and Rehabilitation (2021) Vol. 18, Iss. 1
Open Access | Times Cited: 30

Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation
Emil Rosenlund Høeg, Jon Ram Bruun‐Pedersen, Shannon Cheary, et al.
Virtual Reality (2021) Vol. 27, Iss. 1, pp. 245-262
Open Access | Times Cited: 30

Validating Questionnaires for Lower Limb Rehabilitation Systems and Devices: A Scoping Review
Andrade Moscoso, Vera Z. Pérez, Manuel J. Betancur
Sports (2025) Vol. 13, Iss. 1, pp. 4-4
Open Access

Evaluation of Patient Motivation and Satisfaction During Technology-Assisted Rehabilitation: An Experiential Review
Giulia Monardo, Chiara Pavese, Inés Giorgi, et al.
Games for Health Journal (2020) Vol. 10, Iss. 1, pp. 13-27
Closed Access | Times Cited: 28

Human-machine-human interaction in motor control and rehabilitation: a review
Emek Barış Küçüktabak, Sangjoon J. Kim, Yue Wen, et al.
Journal of NeuroEngineering and Rehabilitation (2021) Vol. 18, Iss. 1
Open Access | Times Cited: 25

Meaningful learning: motivations of older adults in serious games
Johnny Alexander Salazar Cardona, Jeferson Arango‐López, Francisco Luís Gutiérrez Vela, et al.
Universal Access in the Information Society (2023) Vol. 23, Iss. 4, pp. 1689-1704
Open Access | Times Cited: 10

Utilizing multi-user virtual reality to bring clinical therapy into stroke survivors' homes
Kelly O. Thielbar, Nicole Spencer, Daria Tsoupikova, et al.
Journal of Hand Therapy (2020) Vol. 33, Iss. 2, pp. 246-253
Closed Access | Times Cited: 24

Patient, carer, and staff perceptions of robotics in motor rehabilitation: a systematic review and qualitative meta-synthesis
Despina Laparidou, Ffion Curtis, Joseph Akanuwe, et al.
Journal of NeuroEngineering and Rehabilitation (2021) Vol. 18, Iss. 1
Open Access | Times Cited: 22

Using an Immersive Virtual Reality System to Assess Lay Provider Response to an Unannounced Simulated Sudden Cardiac Arrest in the Out-of-Hospital Setting
Marion Leary, Alfredo Almodovar, David G. Buckler, et al.
Simulation in Healthcare The Journal of the Society for Simulation in Healthcare (2018) Vol. 14, Iss. 2, pp. 82-89
Open Access | Times Cited: 24

SAR-Connect: A Socially Assistive Robotic System to Support Activity and Social Engagement of Older Adults
Jing Fan, Lorraine C. Mion, Linda Beuscher, et al.
IEEE Transactions on Robotics (2021) Vol. 38, Iss. 2, pp. 1250-1269
Open Access | Times Cited: 20

Visual accuracy dominates over haptic speed for state estimation of a partner during collaborative sensorimotor interactions
Rakshith Lokesh, Seth R. Sullivan, Laura St. Germain, et al.
Journal of Neurophysiology (2023) Vol. 130, Iss. 1, pp. 23-42
Closed Access | Times Cited: 7

Considerations for at-home upper-limb rehabilitation technology following stroke: Perspectives of stroke survivors and therapists
Shane Forbrigger, Madeleine Liblong, TC Davies, et al.
Journal of Rehabilitation and Assistive Technologies Engineering (2023) Vol. 10
Open Access | Times Cited: 6

Impact of game mode in multi-user serious games for upper limb rehabilitation: a within-person randomized trial on engagement and social involvement
Fábio Claudiney da Costa Pereira, Sergi Bermúdez i Badia, Rúben Ornelas, et al.
Journal of NeuroEngineering and Rehabilitation (2019) Vol. 16, Iss. 1
Open Access | Times Cited: 18

Elasticity improves handgrip performance and user experience during visuomotor control
Michael Mace, Paul Rinne, Jean-Luc Liardon, et al.
Royal Society Open Science (2017) Vol. 4, Iss. 2, pp. 160961-160961
Open Access | Times Cited: 18

The effect of skill level matching in dyadic interaction on learning of a tracing task
Simone Kager, Amir Hussain, Adèle Cherpin, et al.
(2019), pp. 824-829
Closed Access | Times Cited: 17

Impact of Game Mode on Engagement and Social Involvement in Multi-User Serious Games with Stroke Patients
Fábio Claudiney da Costa Pereira, Sergi Bermúdez i Badia, Carolina Jorge, et al.
(2019), pp. 1-6
Closed Access | Times Cited: 17

Cooperative Cooking: A Novel Virtual Environment for Upper Limb Rehabilitation
Maja Goršič, Minh Tran, Domen Novak
(2018), pp. 3602-3605
Open Access | Times Cited: 16

A win-win situation: Does familiarity with a social robot modulate feedback monitoring and learning?
Abdulaziz Abubshait, Paul J. Beatty, Craig G. McDonald, et al.
Cognitive Affective & Behavioral Neuroscience (2021) Vol. 21, Iss. 4, pp. 763-775
Open Access | Times Cited: 12

Haptic Human-Human Interaction Through a Compliant Connection Does Not Improve Motor Learning in a Force Field
Niek Beckers, Arvid Q. L. Keemink, Edwin van Asseldonk, et al.
Lecture notes in computer science (2018), pp. 333-344
Closed Access | Times Cited: 14

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