
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The effectiveness of virtual reality training on knowledge, skills and attitudes of health care professionals and students in assessing and treating mental health disorders: a systematic review
Cathrine W. Steen, Kerstin Söderström, Bjørn Stensrud, et al.
BMC Medical Education (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 8
Cathrine W. Steen, Kerstin Söderström, Bjørn Stensrud, et al.
BMC Medical Education (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 8
Showing 8 citing articles:
The use of virtual reality in human training: trends and a research agenda
Higor Leite, Leandro R. Vieira
Virtual Reality (2025) Vol. 29, Iss. 1
Open Access | Times Cited: 1
Higor Leite, Leandro R. Vieira
Virtual Reality (2025) Vol. 29, Iss. 1
Open Access | Times Cited: 1
Is virtual reality head-mounted display accepted by coaches to enhance sport performance?
Nicolas Mascret, Gilles Montagne, Antoine Devrièse-Sence, et al.
Virtual Reality (2025) Vol. 29, Iss. 1
Open Access | Times Cited: 1
Nicolas Mascret, Gilles Montagne, Antoine Devrièse-Sence, et al.
Virtual Reality (2025) Vol. 29, Iss. 1
Open Access | Times Cited: 1
Virtual reality-based training for radiopharmaceutical administration: development and educational effectiveness
Akihiro Kakimoto, Daisuke Fujise, Shin Hasegawa, et al.
PLoS ONE (2025) Vol. 20, Iss. 3, pp. e0321101-e0321101
Open Access
Akihiro Kakimoto, Daisuke Fujise, Shin Hasegawa, et al.
PLoS ONE (2025) Vol. 20, Iss. 3, pp. e0321101-e0321101
Open Access
Gamification of Pharmaceutical Process Engineering: Undergraduate Academic Training for the Purification of Biologics Using Head‐Mounted Virtual Reality
I. Perner, Kristina Schleining, Birgit Roser, et al.
Computer Applications in Engineering Education (2025) Vol. 33, Iss. 3
Open Access
I. Perner, Kristina Schleining, Birgit Roser, et al.
Computer Applications in Engineering Education (2025) Vol. 33, Iss. 3
Open Access
Use of Virtual Reality (VR) and AI in Therapeutic Settings
Ranjit Singha, Surjit Singha
Advances in psychology, mental health, and behavioral studies (APMHBS) book series (2025), pp. 367-394
Closed Access
Ranjit Singha, Surjit Singha
Advances in psychology, mental health, and behavioral studies (APMHBS) book series (2025), pp. 367-394
Closed Access
Patient Guidance and Remote Care With AI and AR
Prashant Singh, Durga Prasad, Harmohinder S. Athwal, et al.
Advances in healthcare information systems and administration book series (2024), pp. 139-178
Closed Access | Times Cited: 1
Prashant Singh, Durga Prasad, Harmohinder S. Athwal, et al.
Advances in healthcare information systems and administration book series (2024), pp. 139-178
Closed Access | Times Cited: 1
Twelve tips for integrating Virtual Reality Simulation into Health Professions Curricula
Yvonne Finn, Siobhán Smyth
MedEdPublish (2024) Vol. 14, pp. 233-233
Open Access | Times Cited: 1
Yvonne Finn, Siobhán Smyth
MedEdPublish (2024) Vol. 14, pp. 233-233
Open Access | Times Cited: 1
Twelve tips for integrating Virtual Reality Simulation into Health Professions Curricula
Yvonne Finn, Siobhán Smyth
MedEdPublish (2024) Vol. 14, pp. 233-233
Open Access
Yvonne Finn, Siobhán Smyth
MedEdPublish (2024) Vol. 14, pp. 233-233
Open Access