OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A gamified app for supporting undergraduate students’ mental health: A feasibility and usability study
Iolie Nicolaidou, Loizos Aristeidis, Lambros Lambrinos
Digital Health (2022) Vol. 8, pp. 205520762211090-205520762211090
Open Access | Times Cited: 23

Showing 23 citing articles:

Behavioral health and generative AI: a perspective on future of therapies and patient care
Emre Sezgın, Ian McKay
npj Mental Health Research (2024) Vol. 3, Iss. 1
Open Access | Times Cited: 9

Designing personalised mHealth solutions: An overview
Octavio Rivera-Romero, Elia Gabarrón, Jorge Ropero, et al.
Journal of Biomedical Informatics (2023) Vol. 146, pp. 104500-104500
Open Access | Times Cited: 13

Frameworks Used to Engage Postsecondary Students in Campus Mental Health Research: A Scoping Review
Kristin Cleverley, Soha Salman, Julia Davies, et al.
Health Expectations (2025) Vol. 28, Iss. 2
Open Access

Who Uses Mhealth? User Archetypes for Physical and Mental Health Apps
Maryam Aziz, Aiman Erbad, Samir Brahim Belhaouari, et al.
Digital Health (2023) Vol. 9
Open Access | Times Cited: 9

Feeling Moodie: Insights from a Usability Evaluation to Improve the Design of mHealth Apps
Gerry Chan, Alaa Alslaity, Richard Wilson, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 19, pp. 5857-5875
Closed Access | Times Cited: 4

Designing Gamified Systems for Mental Health Support: An Exploratory Study
Putri Taqwa Prasetyaningrum, Norshahila Ibrahim, Reny Yuniasanti, et al.
Journal of Information Systems and Informatics (2024) Vol. 6, Iss. 2, pp. 1086-1102
Open Access | Times Cited: 1

Methods for Assessing Health Outcomes Associated with Food Insecurity in the United States College Student Population: A Narrative Review
Marcela D. Radtke, Francene M. Steinberg, Rachel E. Scherr
Advances in Nutrition (2023) Vol. 15, Iss. 1, pp. 100131-100131
Open Access | Times Cited: 3

“Development and evaluation of perspective: counselling simulator”: a gamified tool for developing risk-assessment skills in trainee counsellors
Charlotte E. Conn, Aashiya Patel, Jacob Gavin, et al.
Mental Health and Social Inclusion (2023) Vol. 27, Iss. 2, pp. 140-153
Closed Access | Times Cited: 2

Elevating Student Motivation: Constructing a Gamified Massive Open Online Courses using the MARC Framework
Rujianto Eko Saputro, Sazilah Salam
Journal of Education Technology (2024) Vol. 8, Iss. 1, pp. 154-164
Open Access

Internet-delivered emotional self-management program for the general population during the COVID-19 pandemic: Usability testing
Michelle Semonella, Gloria Marchesi, Gianluca Castelnuovo, et al.
Digital Health (2024) Vol. 10
Open Access

Personalized Digital Solutions for Mental Health
Jorge Ropero, Kerstin Denecke, Octavio Rivera-Romero, et al.
Studies in health technology and informatics (2023)
Open Access | Times Cited: 1

Who Uses Mhealth? User Archetypes for Physical and Mental Health Apps
Maryam Aziz, Aiman Erbad, Samir Brahim Belhaouari, et al.
SSRN Electronic Journal (2022)
Open Access | Times Cited: 2

The Design of a Gamified App for Supporting Undergraduates' Resilience
Iolie Nicolaidou, Loizos Aristeidis
European Conference on Games Based Learning (2022) Vol. 16, Iss. 1, pp. 648-650
Open Access | Times Cited: 2

The Impact of an App on Students’ Anxiety, Well-Being, and Resilience: A Pilot Efficacy Study
Iolie Nicolaidou
Lecture notes in networks and systems (2023), pp. 848-855
Closed Access

International experience of Internet socialization of young people and their professionally oriented communication on social networks
Marina S. Chvanova, Irina А. Kiseleva, Dmitry V. Podlesny
Perspectives of science and education (2023) Vol. 64, Iss. 4, pp. 705-723
Open Access

Development and Evaluation of “Perspective: Counselling Simulator”: A Gamified Tool for Developing Risk-Assessment Skills in Trainee Counsellors
Charlotte E. Conn, Aashiya Patel, Jacob Gavin, et al.
Lecture notes in networks and systems (2023), pp. 723-736
Closed Access

Empowering students to engage in the design of COVID-19 related gamified applications
Iolie Nicolaidou
European Conference on e-Learning (2022) Vol. 21, Iss. 1, pp. 480-483
Open Access

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