
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Right-Wing Extremism in Mainstream Games: A Review of the Literature
Garrison Wells, Ágnes Romhányi, Jason G. Reitman, et al.
Games and Culture (2023) Vol. 19, Iss. 4, pp. 469-492
Open Access | Times Cited: 16
Garrison Wells, Ágnes Romhányi, Jason G. Reitman, et al.
Games and Culture (2023) Vol. 19, Iss. 4, pp. 469-492
Open Access | Times Cited: 16
Showing 16 citing articles:
Gaming and Extremism
Linda Schlegel, Rachel Kowert
Routledge eBooks (2024)
Closed Access | Times Cited: 8
Linda Schlegel, Rachel Kowert
Routledge eBooks (2024)
Closed Access | Times Cited: 8
Exploring the digital extremist ecosystem: a preliminary analysis of hateful posts on Mod DB
Linda Schlegel, Lars Wiegold, Christoph Winkler, et al.
Frontiers in Psychology (2025) Vol. 15
Open Access
Linda Schlegel, Lars Wiegold, Christoph Winkler, et al.
Frontiers in Psychology (2025) Vol. 15
Open Access
Social Experiences of Online Gaming: Socialisation and Cyberbullying
Arijana Marjanović
Emerald Publishing Limited eBooks (2025), pp. 141-150
Closed Access
Arijana Marjanović
Emerald Publishing Limited eBooks (2025), pp. 141-150
Closed Access
Hate speech and hate-based harassment in online games
Garrison Wells, Ágnes Romhányi, Constance Steinkuehler
Frontiers in Psychology (2025) Vol. 15
Open Access
Garrison Wells, Ágnes Romhányi, Constance Steinkuehler
Frontiers in Psychology (2025) Vol. 15
Open Access
Online communities come with real-world consequences for individuals and societies
Atte Oksanen, Magdalena Celuch, Reetta Oksa, et al.
Communications Psychology (2024) Vol. 2, Iss. 1
Open Access | Times Cited: 3
Atte Oksanen, Magdalena Celuch, Reetta Oksa, et al.
Communications Psychology (2024) Vol. 2, Iss. 1
Open Access | Times Cited: 3
From Avoidance to Action: A Call for Open Dialogue on Hate, Harassment, and Extremism in the Gaming Industry
Elizabeth D. Kilmer, Zeynep Aslan, Rachel Kowert
Games Research and Practice (2024) Vol. 2, Iss. 2, pp. 1-17
Open Access | Times Cited: 2
Elizabeth D. Kilmer, Zeynep Aslan, Rachel Kowert
Games Research and Practice (2024) Vol. 2, Iss. 2, pp. 1-17
Open Access | Times Cited: 2
Taking it to the extreme: prevalence and nature of extremist sentiment in games
Rachel Kowert, Elizabeth D. Kilmer, Alex Newhouse
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 1
Rachel Kowert, Elizabeth D. Kilmer, Alex Newhouse
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 1
Time to stop playing
Emil Lundedal Hammar, Carolyn Jong, Joachim Despland-Lichtert
Eludamos Journal for Computer Game Culture (2023) Vol. 14, Iss. 1, pp. 31-54
Open Access | Times Cited: 2
Emil Lundedal Hammar, Carolyn Jong, Joachim Despland-Lichtert
Eludamos Journal for Computer Game Culture (2023) Vol. 14, Iss. 1, pp. 31-54
Open Access | Times Cited: 2
Hate and Extremism on Gaming Platforms
Amarnath Amarasingam, Daniel Kelley
Routledge eBooks (2024), pp. 110-129
Open Access
Amarnath Amarasingam, Daniel Kelley
Routledge eBooks (2024), pp. 110-129
Open Access
Title Pending 11196
Catherine Ilona Bevan, Jesaya Samuel Tunggal, Andy Zhang, et al.
Digital Studies / Le champ numérique (2024), Iss. Special DSCN Collection #10
Closed Access
Catherine Ilona Bevan, Jesaya Samuel Tunggal, Andy Zhang, et al.
Digital Studies / Le champ numérique (2024), Iss. Special DSCN Collection #10
Closed Access
Addressing Toxicity and Extremism in Games: Conversations with the Video Game Industry
Elizabeth D. Kilmer, Zeynep Aslan, Rachel Kowert
Games and Culture (2024)
Closed Access
Elizabeth D. Kilmer, Zeynep Aslan, Rachel Kowert
Games and Culture (2024)
Closed Access
Ethical Games: Toward Evidence-Based Guidance for Safeguarding Players and Developers
Célia Hodent, Fran C. Blumberg, Sebastian Deterding
Games Research and Practice (2024) Vol. 2, Iss. 2, pp. 1-11
Open Access
Célia Hodent, Fran C. Blumberg, Sebastian Deterding
Games Research and Practice (2024) Vol. 2, Iss. 2, pp. 1-11
Open Access
Misoginia, toxicidades y convergencias ideológicas a través de los videojuegos y sus comunidades. Entrevista con Marta Trivi, una periodista cultural especializada en videojuegos
Marta Trivi, Ángel Juan Gordo López, María José Rubio Martín
CIC Cuadernos de Información y Comunicación (2024) Vol. 29, pp. 149-164
Open Access
Marta Trivi, Ángel Juan Gordo López, María José Rubio Martín
CIC Cuadernos de Información y Comunicación (2024) Vol. 29, pp. 149-164
Open Access
Media framing of far-right extremism and online radicalization in esport and gaming
Holly Collison, Ramón Spaaij, Emily Jane Hayday, et al.
Humanities and Social Sciences Communications (2024) Vol. 11, Iss. 1
Open Access
Holly Collison, Ramón Spaaij, Emily Jane Hayday, et al.
Humanities and Social Sciences Communications (2024) Vol. 11, Iss. 1
Open Access
EDUCAÇÃO PARA A EXTREMA DIREITA: UMA REVISÃO BILBIOGRÁFICA DO USO DE VIDEOGAMES COMO FERRAMENTA DE RADICALIZAÇÃO DA JUVENTUDE
Paula Isabelle Oliveira Machado, Carlos Eduardo Dias oliveira da Paz, Bruno Rodrigues dos Santos
RECIMA21 - Revista Científica Multidisciplinar - ISSN 2675-6218 (2024) Vol. 5, Iss. 12, pp. e5126021-e5126021
Open Access
Paula Isabelle Oliveira Machado, Carlos Eduardo Dias oliveira da Paz, Bruno Rodrigues dos Santos
RECIMA21 - Revista Científica Multidisciplinar - ISSN 2675-6218 (2024) Vol. 5, Iss. 12, pp. e5126021-e5126021
Open Access