OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Seeking a Sense of Control or Escapism? The Role of Video Games in Coping with Unemployment
Yu-Hao Lee, Mo Chen
Games and Culture (2022) Vol. 18, Iss. 3, pp. 339-361
Closed Access | Times Cited: 12

Showing 12 citing articles:

Escaping through virtual gaming—what is the association with emotional, social, and mental health? A systematic review
Lucas Murrins Marques, Pedro Makoto Uchida, Felipe O. Aguiar, et al.
Frontiers in Psychiatry (2023) Vol. 14
Open Access | Times Cited: 14

Down the Digital Rabbit Hole: Objectification Increases Problematic Gaming
Jiaxin Shi, Zaixuan Zhang, Zhansheng Chen, et al.
Cyberpsychology Behavior and Social Networking (2025)
Closed Access

New Perspective on Digital Well-Being by Distinguishing Digital Competency From Dependency: Network Approach
Si Chen, Omid V. Ebrahimi, Cecilia Cheng
Journal of Medical Internet Research (2025) Vol. 27, pp. e70483-e70483
Open Access

Media experiences during the Ukraine war and their relationships with distress, anxiety, and resilience
Wojciech Małecki, Helena Bilandzić, Marta Kowal, et al.
Journal of Psychiatric Research (2023) Vol. 165, pp. 273-281
Open Access | Times Cited: 12

Escaping through video games: Using your avatar to find meaning in life
R Fraser, Jan Slattery, Igor Yakovenko
Computers in Human Behavior (2023) Vol. 144, pp. 107756-107756
Closed Access | Times Cited: 11

Gamers’ gratifications and continuous intention to play eSports: the mediating role of gamers’ satisfaction-a PLS-SEM and NCA study
Muhammad Shahzeb Fayyaz, Amir Zaib Abbasi, Rehan Ahmad, et al.
International Journal of Sports Marketing and Sponsorship (2025)
Closed Access

How do video games affect mental health? A narrative review of 13 proposed mechanisms
Nick Ballou, Thomas Hakman, Matti Vuorre, et al.
(2024)
Open Access | Times Cited: 1

‘Identity as work’: Water‐army and disability employment in digital China
Yuanyuan Qu
New Technology Work and Employment (2024) Vol. 39, Iss. 3, pp. 402-419
Closed Access

Playing Through Tough Times: Exploring the Relationship between Game Aspects and Coping Strategies during Difficult Life Challenges
Sahar Mirhadi, Ioanna Iacovides, Alena Denisova
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-25
Open Access

I played I healed: how gaming helps quarantined people relieve stress during the COVID-19 pandemic
Zizhong Zhang, Jing Jin, Chen Luo
Current Psychology (2024)
Closed Access

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