
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
What We Know About Games
Samuel Coavoux, Manuel Boutet, Vinciane Zabban
Games and Culture (2016) Vol. 12, Iss. 6, pp. 563-584
Open Access | Times Cited: 30
Samuel Coavoux, Manuel Boutet, Vinciane Zabban
Games and Culture (2016) Vol. 12, Iss. 6, pp. 563-584
Open Access | Times Cited: 30
Showing 1-25 of 30 citing articles:
The End of Casual: Long Live Casual
Shira Chess, Christopher Paul
Games and Culture (2018) Vol. 14, Iss. 2, pp. 107-118
Open Access | Times Cited: 38
Shira Chess, Christopher Paul
Games and Culture (2018) Vol. 14, Iss. 2, pp. 107-118
Open Access | Times Cited: 38
How Players Make Use of Cosmetic Items in Video Games: A Persona Approach
Bernadett Köles, Péter Nagy, Gauthier Vollet
Journal of Consumer Behaviour (2025)
Closed Access
Bernadett Köles, Péter Nagy, Gauthier Vollet
Journal of Consumer Behaviour (2025)
Closed Access
How to Define Games and Why We Need to
Jonne Arjoranta
The Computer Games Journal (2019) Vol. 8, Iss. 3-4, pp. 109-120
Open Access | Times Cited: 24
Jonne Arjoranta
The Computer Games Journal (2019) Vol. 8, Iss. 3-4, pp. 109-120
Open Access | Times Cited: 24
A Posteriori Segmentation of Personal Profiles of Online Video Games’ Players
Patricio Ramírez-Correa, Francisco Javier Rondán Cataluña, Jorge Arenas-Gaitán
Games and Culture (2018) Vol. 15, Iss. 3, pp. 227-247
Closed Access | Times Cited: 15
Patricio Ramírez-Correa, Francisco Javier Rondán Cataluña, Jorge Arenas-Gaitán
Games and Culture (2018) Vol. 15, Iss. 3, pp. 227-247
Closed Access | Times Cited: 15
Seagull: A bird’s-eye view of the evolution of technical games research
Truong-Huy D. Nguyen, Edward F. Melcer, Alessandro Canossa, et al.
Entertainment Computing (2018) Vol. 26, pp. 88-104
Closed Access | Times Cited: 14
Truong-Huy D. Nguyen, Edward F. Melcer, Alessandro Canossa, et al.
Entertainment Computing (2018) Vol. 26, pp. 88-104
Closed Access | Times Cited: 14
Negg(at)ing the Game Studies Subject
Amanda Phillips
Feminist Media Histories (2020) Vol. 6, Iss. 1, pp. 12-36
Closed Access | Times Cited: 8
Amanda Phillips
Feminist Media Histories (2020) Vol. 6, Iss. 1, pp. 12-36
Closed Access | Times Cited: 8
Against Game Studies
Alex Gekker
Media and Communication (2021) Vol. 9, Iss. 1, pp. 73-83
Open Access | Times Cited: 7
Alex Gekker
Media and Communication (2021) Vol. 9, Iss. 1, pp. 73-83
Open Access | Times Cited: 7
Les recherches sur le jeu vidéo en France
Sarah Meunier
Revue d anthropologie des connaissances (2017) Vol. 11, Iss. 3
Open Access | Times Cited: 6
Sarah Meunier
Revue d anthropologie des connaissances (2017) Vol. 11, Iss. 3
Open Access | Times Cited: 6
Online gaming with a purpose: exploring positive personal development achieved through esports play
Zixiu Guo, Michael Cahalane, Amelia Carbonie
Behaviour and Information Technology (2022) Vol. 43, Iss. 1, pp. 72-94
Closed Access | Times Cited: 4
Zixiu Guo, Michael Cahalane, Amelia Carbonie
Behaviour and Information Technology (2022) Vol. 43, Iss. 1, pp. 72-94
Closed Access | Times Cited: 4
Communication Approach in Game Studies: The Contribution of UQAM’s Faculty of Communication researchers
Maude Bonenfant, Gabrielle Trépanier-Jobin, Laura Iseut Lafrance St-Martin
Communiquer Revue de communication sociale et publique (2020), Iss. La communication à l'UQAM, pp. 77-102
Open Access | Times Cited: 4
Maude Bonenfant, Gabrielle Trépanier-Jobin, Laura Iseut Lafrance St-Martin
Communiquer Revue de communication sociale et publique (2020), Iss. La communication à l'UQAM, pp. 77-102
Open Access | Times Cited: 4
Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field
Maria Raquel Gomes Maia Pires, Alexandre Nascimento de Almeida, Leila Bernarda Donato Göttems, et al.
Revista Brasileira de Enfermagem (2022) Vol. 75, Iss. 4
Open Access | Times Cited: 3
Maria Raquel Gomes Maia Pires, Alexandre Nascimento de Almeida, Leila Bernarda Donato Göttems, et al.
Revista Brasileira de Enfermagem (2022) Vol. 75, Iss. 4
Open Access | Times Cited: 3
Parties as playful experiences
Leland Masek, Jaakko Stenros
Eludamos Journal for Computer Game Culture (2024) Vol. 15, Iss. 1, pp. 75-96
Open Access
Leland Masek, Jaakko Stenros
Eludamos Journal for Computer Game Culture (2024) Vol. 15, Iss. 1, pp. 75-96
Open Access
Drawing Video Game Mental Maps: From Emotional Games to Emotions of Play
Hovig Ter Minassian
Cartographic Perspectives (2018), Iss. 91
Open Access | Times Cited: 3
Hovig Ter Minassian
Cartographic Perspectives (2018), Iss. 91
Open Access | Times Cited: 3
İletişim Bağlamında Güncel Dijital Oyun Araştırmaları: Lisansüstü Tezler Üzerine Bir İçerik Analizi
Mahmut Enes AĞCA
Yeni Medya Dergisi (2024)
Open Access
Mahmut Enes AĞCA
Yeni Medya Dergisi (2024)
Open Access
Littératie et capital vidéoludique : approche systématique et textométrique d’un domaine hétéroclite
Pierre-Yves Houlmont, Bruno Dupont, Damien Hansen
Multimodalité(s) : (2024) Vol. 20, pp. 33-60
Closed Access
Pierre-Yves Houlmont, Bruno Dupont, Damien Hansen
Multimodalité(s) : (2024) Vol. 20, pp. 33-60
Closed Access
The video game as mediator of knowledge in history : the example of Crusader Kings 2 and Europa Universalis 4
Clément Dussarps
Sciences du jeu (2020), Iss. 13
Open Access | Times Cited: 3
Clément Dussarps
Sciences du jeu (2020), Iss. 13
Open Access | Times Cited: 3
Usages sociaux des monnaies dans les jeux vidéo
Renaud Garcia‐Bardidia, Caterina Trizzulla, Sarah Maire
Réseaux (2023) Vol. N° 238-239, Iss. 2, pp. 213-240
Closed Access | Times Cited: 1
Renaud Garcia‐Bardidia, Caterina Trizzulla, Sarah Maire
Réseaux (2023) Vol. N° 238-239, Iss. 2, pp. 213-240
Closed Access | Times Cited: 1
Les Français et les jeux
Vincent Berry, Samuel Coavoux, Hovig Ter Minassian
(2021), pp. 215-236
Open Access | Times Cited: 3
Vincent Berry, Samuel Coavoux, Hovig Ter Minassian
(2021), pp. 215-236
Open Access | Times Cited: 3
Women Representativity in Games
Paula Casagrande Bristot, Eliane Pozzebon, Felipe Zago Canal, et al.
CLEI electronic journal (2020) Vol. 22, Iss. 2
Open Access | Times Cited: 2
Paula Casagrande Bristot, Eliane Pozzebon, Felipe Zago Canal, et al.
CLEI electronic journal (2020) Vol. 22, Iss. 2
Open Access | Times Cited: 2
DiGRA Chapter Diversity
Hanna Wirman
Transactions of the Digital Games Research Association (2018) Vol. 4, Iss. 1
Open Access | Times Cited: 1
Hanna Wirman
Transactions of the Digital Games Research Association (2018) Vol. 4, Iss. 1
Open Access | Times Cited: 1
Inaugural Editorial: A Lighthouse for Games and Playable Media
Sebastian Deterding, Kenny Mitchell, Rachel Kowert, et al.
Games Research and Practice (2023) Vol. 1, Iss. 1, pp. 1-9
Open Access
Sebastian Deterding, Kenny Mitchell, Rachel Kowert, et al.
Games Research and Practice (2023) Vol. 1, Iss. 1, pp. 1-9
Open Access
Des « jeux pour filles » : construction du féminin comme genre vidéoludique
Leticia Andlauer
Presses universitaires du Septentrion eBooks (2023), pp. 127-144
Open Access
Leticia Andlauer
Presses universitaires du Septentrion eBooks (2023), pp. 127-144
Open Access
Ce que nous savons sur (les) Sciences du jeu : analyse bibliométrique et lexicométrique des articles de la revue (2013-2022)
Fanny Barnabé, Vincent Berry, Nicolas Bourgeois, et al.
Sciences du jeu (2023), Iss. 20-21
Open Access
Fanny Barnabé, Vincent Berry, Nicolas Bourgeois, et al.
Sciences du jeu (2023), Iss. 20-21
Open Access