OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Usability inquiry of a gamified behavior change app for increasing physical activity and reducing sedentary behavior in adults with and without autism spectrum disorder
Dae‐Hyoung Lee, Georgia C. Frey, Aehong Min, et al.
Health Informatics Journal (2020) Vol. 26, Iss. 4, pp. 2992-3008
Open Access | Times Cited: 22

Showing 22 citing articles:

Effects of Pokémon GO on Physical Activity and Psychological and Social Outcomes: A Systematic Review
Jung Eun Lee, Nan Zeng, Yoonsin Oh, et al.
Journal of Clinical Medicine (2021) Vol. 10, Iss. 9, pp. 1860-1860
Open Access | Times Cited: 39

A gamified app for supporting undergraduate students’ mental health: A feasibility and usability study
Iolie Nicolaidou, Loizos Aristeidis, Lambros Lambrinos
Digital Health (2022) Vol. 8, pp. 205520762211090-205520762211090
Open Access | Times Cited: 24

PuzzleWalk: A theory-driven iterative design inquiry of a mobile game for promoting physical activity in adults with autism spectrum disorder
Bogoan Kim, Dae‐Hyoung Lee, Aehong Min, et al.
PLoS ONE (2020) Vol. 15, Iss. 9, pp. e0237966-e0237966
Open Access | Times Cited: 32

RoutineAid: Externalizing Key Design Elements to Support Daily Routines of Individuals with Autism
Bogoan Kim, Sung-In Kim, Sangwon Park, et al.
(2023), pp. 1-18
Closed Access | Times Cited: 12

Not Another Medication Adherence App
Juan F. Maestre, Patrycja Zdziarska, Aehong Min, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 4, Iss. CSCW3, pp. 1-28
Open Access | Times Cited: 22

HikePal: A mobile exergame to motivate people with intellectual disabilities to do outdoor physical activities
Juan C. Torrado, Letizia Jaccheri, Susana Pelagatti, et al.
Entertainment Computing (2022) Vol. 42, pp. 100477-100477
Closed Access | Times Cited: 12

A Survey on Autism Care, Diagnosis, and Intervention Based on Mobile Apps: Focusing on Usability and Software Design
Xiongyi Liu, Wenbing Zhao, Quan Qi, et al.
Sensors (2023) Vol. 23, Iss. 14, pp. 6260-6260
Open Access | Times Cited: 5

V-DAT (Virtual Reality Data Analysis Tool): Supporting Self-Awareness for Autistic People from Multimodal VR Sensor Data
Bogoan Kim, Dayoung Jeong, Jennifer G. Kim, et al.
(2023), pp. 1-13
Closed Access | Times Cited: 5

Understanding the Technological Practices and Needs of Music Therapists
Anna Baglione, Michael Clemens, Juan F. Maestre, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CSCW1, pp. 1-25
Closed Access | Times Cited: 12

Gamified Environments and Serious Games for Students With Autistic Spectrum Disorder: Review of Research
Nerea López‐Bouzas, María Esther del Moral Pérez
Review Journal of Autism and Developmental Disorders (2023)
Open Access | Times Cited: 4

Communicative competence in students with ASD: Interaction and immersion in a Gamified Augmented Environment
Nerea López‐Bouzas, María Esther del Moral Pérez, Jonathan Castañeda Fernández
Education and Information Technologies (2023) Vol. 29, Iss. 11, pp. 13175-13199
Open Access | Times Cited: 3

VISTA: User-centered VR Training System for Effectively Deriving Characteristics of People with Autism Spectrum Disorder
Bogoan Kim, Dayoung Jeong, Mingon Jeong, et al.
(2022), pp. 1-12
Closed Access | Times Cited: 4

Gamification Applied to Autism Spectrum Disorder
Vítor Simões-Silva, António Marques, Catarina Pinho, et al.
Advances in psychology, mental health, and behavioral studies (APMHBS) book series (2021), pp. 163-186
Closed Access | Times Cited: 5

Gaming Platforms for People with ASD
Irene Chaidi, Pantelis Pergantis, Athanasios Drigas, et al.
Journal of Intelligence (2024) Vol. 12, Iss. 12, pp. 122-122
Open Access

Educational Opportunities of Virtual Game-Based Initiatives for Students With Disabilities
Adrián Martín-Gutiérrez, Luis Leal-Vega, Irene Alcoceba-Herrero, et al.
Advances in game-based learning book series (2022), pp. 433-454
Closed Access | Times Cited: 2

ESTIMULANDO LA COMPETENCIA COMUNICATIVA EN ALUMNADO CON TEA A PARTIR DE UN ENTORNO GAMIFICADO AUMENTADO1
Nerea López‐Bouzas, María Esther del Moral Pérez, Jonathan Castañeda Fernández
Revista Brasileira de Educação Especial (2023) Vol. 29
Open Access

Oral Health Assessment of Children with Autism Spectrum Disorder: Literature Review
Saerah Tul hikmah, Ratih Larasati, I Gusti Ayu Kusuma, et al.
International Journal of Advanced Health Science and Technology (2022) Vol. 2, Iss. 3, pp. 175-182
Open Access

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