OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Pandemic rhythms: Adults’ gaming in Finland during the spring 2020 COVID-19 restrictions
Mikko Meriläinen
Convergence The International Journal of Research into New Media Technologies (2022) Vol. 28, Iss. 6, pp. 1679-1698
Open Access | Times Cited: 9

Showing 9 citing articles:

Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model
Alessandro Giardina, Adriano Schimmenti, Vladan Starčević, et al.
Computers in Human Behavior (2024) Vol. 155, pp. 108187-108187
Open Access | Times Cited: 11

Exploring the Relationship Between Offline Cultural Environments and Toxic Behavior Tendencies in Multiplayer Online Games
Bastian Kordyaka, Solip Park, Jeanine Krath, et al.
ACM Transactions on Social Computing (2023) Vol. 6, Iss. 1-2, pp. 1-20
Closed Access | Times Cited: 19

The light, the dark, and everything else: making sense of young people's digital gaming
Mikko Meriläinen, Maria Ruotsalainen
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 9

Games in everyday life: Profiles of adolescent digital gaming motives and well-being outcomes
Mikko Meriläinen, Lauri Hietajärvi, Riikka Aurava, et al.
Telematics and Informatics Reports (2023) Vol. 12, pp. 100104-100104
Open Access | Times Cited: 7

Making sense of the pandemic: Multiple functions of commercial video games during one year and a half of COVID-19 crisis
Arianna Boldi, Amon Rapp
International Journal of Human-Computer Studies (2023) Vol. 180, pp. 103141-103141
Open Access | Times Cited: 3

Lessons from Homebrewed Hybridity: Designing Hybrid Digital Boardgames for Distanced Play
Lucy A. Sparrow, Melissa J. Rogerson
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 45-72
Closed Access | Times Cited: 3

Sociable desires and gendered commitments: Video gaming and food in everyday life
Kristian Haulund Jensen, Thomas A.M. Skelly
Convergence The International Journal of Research into New Media Technologies (2024)
Closed Access

Playing on life's terms
Elisa Wiik, Kati Alha
Eludamos Journal for Computer Game Culture (2023) Vol. 14, Iss. 1, pp. 125-145
Open Access | Times Cited: 1

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