OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game
Debbe Thompson, Tom Baranowski, Richard Buday, et al.
Simulation & Gaming (2008) Vol. 41, Iss. 4, pp. 587-606
Open Access | Times Cited: 366

Showing 1-25 of 366 citing articles:

Playing for Real
Tom Baranowski, Richard Buday, Debbe Thompson, et al.
American Journal of Preventive Medicine (2008) Vol. 34, Iss. 1, pp. 74-82.e10
Open Access | Times Cited: 974

Fake news game confers psychological resistance against online misinformation
Jon Roozenbeek, Sander van der Linden
Palgrave Communications (2019) Vol. 5, Iss. 1
Open Access | Times Cited: 540

A meta-analysis of serious digital games for healthy lifestyle promotion
Ann DeSmet, Dimitri Van Ryckeghem, Sofie Compernolle, et al.
Preventive Medicine (2014) Vol. 69, pp. 95-107
Open Access | Times Cited: 378

Modeling the efficacy of persuasive strategies for different gamer types in serious games for health
Rita Orji, Julita Vassileva, Regan L. Mandryk
User Modeling and User-Adapted Interaction (2014) Vol. 24, Iss. 5, pp. 453-498
Closed Access | Times Cited: 308

Serious games and learning effectiveness: The case of It’s a Deal!
Victoria Guillén-Nieto, Marián Alesón-Carbonell
Computers & Education (2011) Vol. 58, Iss. 1, pp. 435-448
Closed Access | Times Cited: 290

Games for Health for Children—Current Status and Needed Research
Tom Baranowski, Fran C. Blumberg, Richard Buday, et al.
Games for Health Journal (2015) Vol. 5, Iss. 1, pp. 1-12
Open Access | Times Cited: 240

Tailoring persuasive health games to gamer type
Rita Orji, Regan L. Mandryk, Julita Vassileva, et al.
(2013), pp. 2467-2476
Open Access | Times Cited: 213

Success factors for serious games to enhance learning: a systematic review
Werner Ravyse, A. Seugnet Blignaut, Verona Leendertz, et al.
Virtual Reality (2016) Vol. 21, Iss. 1, pp. 31-58
Closed Access | Times Cited: 188

Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research.
Steve Nebel, Sascha Schneider, Günter Daniel Rey
Educational Technology & Society (2016) Vol. 19, Iss. 2, pp. 355-366
Closed Access | Times Cited: 172

eHealth for improving quality of life in breast cancer patients: A systematic review
Stefano Triberti, Lucrezia Savioni, Valeria Sebri, et al.
Cancer Treatment Reviews (2019) Vol. 74, pp. 1-14
Closed Access | Times Cited: 167

Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
Polona Caserman, Katrin Hoffmann, Philipp Niklas Müller, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 3, pp. e19037-e19037
Open Access | Times Cited: 160

Promoting Physical and Mental Health among Children and Adolescents via Gamification—A Conceptual Systematic Review
Evgenia Gkintoni, Fedra Vantaraki, Charitini Skoulidi, et al.
Behavioral Sciences (2024) Vol. 14, Iss. 2, pp. 102-102
Open Access | Times Cited: 38

Video Game Play, Child Diet, and Physical Activity Behavior Change
Tom Baranowski, Janice Baranowski, Debbe Thompson, et al.
American Journal of Preventive Medicine (2010) Vol. 40, Iss. 1, pp. 33-38
Open Access | Times Cited: 222

Gamification: The Intersection between Behavior Analysis and Game Design Technologies
Zachary H. Morford, Benjamin N. Witts, Kenneth Killingsworth, et al.
The Behavior Analyst (2014) Vol. 37, Iss. 1, pp. 25-40
Open Access | Times Cited: 144

The Use of Videogames, Gamification, and Virtual Environments in the Self-Management of Diabetes: A Systematic Review of Evidence
Yin‐Leng Theng, Jason Wen Yau Lee, Paul Victor Patinadan, et al.
Games for Health Journal (2015) Vol. 4, Iss. 5, pp. 352-361
Closed Access | Times Cited: 129

Moving Beyond the Stigma: Systematic Review of Video Games and Their Potential to Combat Obesity
Stacey Guy, Alexandria Ratzki‐Leewing, Femida Gwadry‐Sridhar
International Journal of Hypertension (2011) Vol. 2011, pp. 1-13
Open Access | Times Cited: 126

Developing Games for Health Behavior Change: Getting Started
Tom Baranowski, Richard Buday, Debbe Thompson, et al.
Games for Health Journal (2013) Vol. 2, Iss. 4, pp. 183-190
Open Access | Times Cited: 112

Hedonic or utilitarian? Exploring the impact of communication style alignment on user's perception of virtual health advisory services
Manning Li, Ji‐Ye Mao
International Journal of Information Management (2015) Vol. 35, Iss. 2, pp. 229-243
Closed Access | Times Cited: 106

Design and Evaluation of a Pervasive Coaching and Gamification Platform for Young Diabetes Patients
Randy Klaassen, Kim Bul, Rieks op den Akker, et al.
Sensors (2018) Vol. 18, Iss. 2, pp. 402-402
Open Access | Times Cited: 89

Patient-centric ICTs based healthcare for students with learning, physical and/or sensory disabilities
George Papanastasiou, Athanasios Drigas, Charalabos Skianis, et al.
Telematics and Informatics (2017) Vol. 35, Iss. 4, pp. 654-664
Closed Access | Times Cited: 87

Serious Gaming for Behaviour Change: A Systematic Review
Ramy Hammady, Sylvester Arnab
Information (2022) Vol. 13, Iss. 3, pp. 142-142
Open Access | Times Cited: 44

Story Immersion in a Health Videogame for Childhood Obesity Prevention
Amy Shirong Lu, Debbe Thompson, Janice Baranowski, et al.
Games for Health Journal (2012) Vol. 1, Iss. 1, pp. 37-44
Open Access | Times Cited: 97

Designing Serious Video Games for Health Behavior Change: Current Status and Future Directions
Debbe Thompson
Journal of Diabetes Science and Technology (2012) Vol. 6, Iss. 4, pp. 807-811
Open Access | Times Cited: 97

Developing the Serious Games potential in nursing education
Odessa J. Petit dit Dariel, Thibaud Raby, Frédéric Ravaut, et al.
Nurse Education Today (2013) Vol. 33, Iss. 12, pp. 1569-1575
Closed Access | Times Cited: 87

Developing culturally relevant design guidelines for encouraging healthy eating behavior
Rita Orji, Regan L. Mandryk
International Journal of Human-Computer Studies (2013) Vol. 72, Iss. 2, pp. 207-223
Closed Access | Times Cited: 83

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