OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Effects of Game-Based Learning on Students’ Achievement in Science: A Meta-Analysis
Hao Lei, Ming Ming Chiu, Danyi Wang, et al.
Journal of Educational Computing Research (2022) Vol. 60, Iss. 6, pp. 1373-1398
Closed Access | Times Cited: 65

Showing 1-25 of 65 citing articles:

Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature review
Stella Timotheou, Ourania Miliou, Yannis Dimitriadis, et al.
Education and Information Technologies (2022) Vol. 28, Iss. 6, pp. 6695-6726
Open Access | Times Cited: 269

Learning analytics for online game-Based learning: a systematic literature review
Seyyed Kazem Banihashem, Hojjat Dehghanzadeh, Douglas B. Clark, et al.
Behaviour and Information Technology (2023) Vol. 43, Iss. 12, pp. 2689-2716
Open Access | Times Cited: 24

Artificial Intelligence-Enabled Game-Based Learning and Quality of Experience: A Novel and Secure Framework (B-AIQoE)
Asif Ali Wagan, Abdullah Ayub Khan, Yen‐Lin Chen, et al.
Sustainability (2023) Vol. 15, Iss. 6, pp. 5362-5362
Open Access | Times Cited: 21

The study on designed gamified mobile learning model to assess students’ learning outcome of accounting education
Meng‐Chun Kao, Yu‐Hsi Yuan, Yuxian Wang
Heliyon (2023) Vol. 9, Iss. 2, pp. e13409-e13409
Open Access | Times Cited: 17

Interacting with real-person non-player characters to learn history: development and playing behavior pattern analysis of a remote scaffolding-based situated educational game
Hung-Yu Chan, Shuwei Liu, Huei‐Tse Hou
Interactive Learning Environments (2023), pp. 1-21
Closed Access | Times Cited: 17

Can gamification enhance online learning? Evidence from a meta-analysis
Qing Yu, Yu Kun, Baomin Li
Education and Information Technologies (2023) Vol. 29, Iss. 4, pp. 4055-4083
Closed Access | Times Cited: 17

Serious Game-Based Learning and Learning by Making Games: Types of Game-Based Pedagogies and Student Gaming Hours Impact Students' Science Learning Outcomes
Ai-Chu Elisha Ding, Cheng-Han Yu
Computers & Education (2024) Vol. 218, pp. 105075-105075
Closed Access | Times Cited: 5

Effects of Game-Based Learning on Students’ Motivation in Chemistry: A Meta-analysis
Xu Juan, Xiao Sun, Yan Liu, et al.
Journal of Chemical Education (2025)
Closed Access

Playing for understanding: The impact of interactive gaming on young adults’ sexual health education
Gloria Aidoo‐Frimpong, Toluwani E. Adekunle, Sabena Thomas, et al.
Public Health (2025) Vol. 242, pp. 58-64
Closed Access

Effects of Game-Based Learning on Students’ Computational Thinking: A Meta-Analysis
Zhuotao Lu, Ming Ming Chiu, Yunhuo Cui, et al.
Journal of Educational Computing Research (2022) Vol. 61, Iss. 1, pp. 235-256
Closed Access | Times Cited: 22

The use of Digital Game-Based Learning (DGBL) in teachers’ training: a scoping review
Benedetta Ragni, Giusi Antonia Toto, Marco di Furia, et al.
Frontiers in Education (2023) Vol. 8
Open Access | Times Cited: 14

From gaming to reality: effectiveness of skills transfer from competitive sandbox gaming environment to near and far contexts
Yuchun Zhong, Luke K. Fryer, Shiyue Zheng, et al.
International Journal of Educational Technology in Higher Education (2025) Vol. 22, Iss. 1
Open Access

Whodunit: A Forensic Chemistry Investigative Game Kit
Rio Lourdes V. Hubahib, Angelo Mark P. Walag
Journal of Chemical Education (2025)
Closed Access

AQUAPONICS: A serious game to promote aquaponics systems for local community development
Luis Eduardo Peña Rojas, Johann F. Osma, Juan D. Márquez, et al.
Journal of Cleaner Production (2025), pp. 144905-144905
Open Access

Effects of Digital Game‐Based Learning on Student's Problem‐Solving Ability: A Three‐Level Meta‐Analysis
Zhihui Cai, Xin Zhang, Caiyan Liu, et al.
Journal of Computer Assisted Learning (2025) Vol. 41, Iss. 2
Closed Access

Timing of learning supports in educational games can impact students’ outcomes
Seyedahmad Rahimi, Valerie J. Shute, G. Curt Fulwider, et al.
Computers & Education (2022) Vol. 190, pp. 104600-104600
Open Access | Times Cited: 19

TEACHER PERSPECTIVES ON AI-DRIVEN GAMIFICATION: IMPACT ON STUDENT MOTIVATION, ENGAGEMENT, AND LEARNING OUTCOMES
Abdullah Alenezi
Information Technologies and Learning Tools (2023) Vol. 97, Iss. 5, pp. 138-148
Open Access | Times Cited: 9

Games in education: a systematic review of studies in international and Iranian contexts
Rasoul Bakhtiari, Farhad Seraji, Mohammadreza Farrokhnia, et al.
Educational Technology Research and Development (2024)
Closed Access | Times Cited: 3

Is Immersion in 3D Virtual Games Associated with Mathematical Ability Improvement in Game-Based Learning?
Athanasios Christopoulos, Stylianos Mystakidis, Justyna Kurczaba, et al.
International Journal of Science and Mathematics Education (2024) Vol. 22, Iss. 7, pp. 1479-1499
Open Access | Times Cited: 2

Linking epistemic stance and problem-solving with self-confidence during play in a puzzle-based video game
Zack Carpenter, David DeLiema
Computers & Education (2024) Vol. 216, pp. 105042-105042
Closed Access | Times Cited: 2

The Impact of Augmented Reality-Based Mathematics Learning Games on Students’ Critical Thinking Skills
Yudhi Hanggara, Abd. Qohar, Sukoriyanto Sukoriyanto
International Journal of Interactive Mobile Technologies (iJIM) (2024) Vol. 18, Iss. 07, pp. 173-187
Open Access | Times Cited: 2

Integrating immersive virtual reality technology in scaffolded game-based learning to enhance low motivation students’ multimodal science learning
Ai-Chu Elisha Ding, Kuo-Ting Huang, Jessica Dubois, et al.
Educational Technology Research and Development (2024) Vol. 72, Iss. 4, pp. 2083-2102
Closed Access | Times Cited: 2

Promoting math learning in educational games with virtual companions providing learning supports
Xiaorong Guo, Siyang Liu, Shaoying Gong, et al.
Education and Information Technologies (2024) Vol. 29, Iss. 16, pp. 22341-22370
Closed Access | Times Cited: 2

Applications and Learning Outcomes of Game Based Learning in Education
Paraskevi Mikrouli, Katerina Tzafilkou, Nicolaos Protogeros
International Educational Review (2024), pp. 25-54
Open Access | Times Cited: 1

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