OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Designing a Programming Game to Improve Children’s Procedural Abstraction Skills in Scratch
Simon Rose, Matthew Habgood, Tim Jay
Journal of Educational Computing Research (2020) Vol. 58, Iss. 7, pp. 1372-1411
Open Access | Times Cited: 30

Showing 1-25 of 30 citing articles:

Computational thinking for the digital age: a systematic review of tools, pedagogical strategies, and assessment practices
Toluchuri Shalini Shanker Rao, Kaushal Kumar Bhagat
Educational Technology Research and Development (2024) Vol. 72, Iss. 4, pp. 1893-1924
Closed Access | Times Cited: 8

Effects of Game-Based Learning on Students’ Computational Thinking: A Meta-Analysis
Zhuotao Lu, Ming Ming Chiu, Yunhuo Cui, et al.
Journal of Educational Computing Research (2022) Vol. 61, Iss. 1, pp. 235-256
Closed Access | Times Cited: 22

Teaching and Learning Computational Thinking Through Game-Based Learning: A Systematic Review
Xinyue Wang, Mengmeng Cheng, Xinfeng Li
Journal of Educational Computing Research (2023) Vol. 61, Iss. 7, pp. 1505-1536
Closed Access | Times Cited: 14

An Interactive Serious Mobile Game for Supporting the Learning of Programming in JavaScript in the Context of Eco-Friendly City Management
Rytis Maskeliūnas, Audrius Kulikajevas, Tomas Blažauskas, et al.
Computers (2020) Vol. 9, Iss. 4, pp. 102-102
Open Access | Times Cited: 38

A Literature Review Examining Broadening Participation in Upper Elementary CS Education
Umar Shehzad, Mimi Recker, Jody Clarke‐Midura
(2023), pp. 570-576
Open Access | Times Cited: 9

Fostering computational thinking through digital storytelling: a distinctive approach to promoting computational thinking skills of pre-service teachers
Tülin Haşlaman, Filiz Mumcu, Nilüfer Atman Uslu
Education and Information Technologies (2024) Vol. 29, Iss. 14, pp. 18121-18147
Open Access | Times Cited: 3

Identification of Problem-Solving Techniques in Computational Thinking Studies: Systematic Literature Review
Ting‐Ting Wu, Andik Asmara, Yueh‐Min Huang, et al.
SAGE Open (2024) Vol. 14, Iss. 2
Open Access | Times Cited: 3

Preparing Pre-Service Teachers for Computational Thinking Skills and its Teaching: A Convergent Mixed-Method Study
Esra Tankiz, Nilüfer Atman Uslu
Technology Knowledge and Learning (2022) Vol. 28, Iss. 4, pp. 1515-1537
Closed Access | Times Cited: 13

Understanding students’ abstractions in block-based programming environments: A performance based evaluation
Ünal Çakıroğlu, İsak Çevi̇k, Engin Köşeli, et al.
Thinking Skills and Creativity (2021) Vol. 41, pp. 100888-100888
Closed Access | Times Cited: 15

Pelatihan Coding Sederhana Bagi Siswa Sekolah Dasar melalui Pembangunan Game Pada Scratch Tool
Ati Zaidiah, Ika Nurlaili Isnainiyah, Ria Astriratma
INTEGRITAS Jurnal Pengabdian (2024) Vol. 8, Iss. 1, pp. 107-107
Open Access | Times Cited: 1

Data-driven Analysis of Gender Differences and Similarities in Scratch Programs
Isabella Graßl, Katharina Geldreich, Gordon Fraser
(2021), pp. 1-10
Open Access | Times Cited: 9

Block-Based Visual Programming as a Tool for Learning the Concepts of Programming for Novices
Sukirman Sukirman, Dias Aziz Pramudita, Aziz Afiyanto, et al.
International Journal of Information and Education Technology (2022) Vol. 12, Iss. 5, pp. 365-371
Open Access | Times Cited: 6

A Critical Review of Educational Games as a Tool for Strengthening Digital Literacy
Rohmani Rohmani, Nanda Pambudi
International Journal of Multidisciplinary Applied Business and Education Research (2023) Vol. 4, Iss. 5, pp. 1483-1493
Open Access | Times Cited: 3

Analyzing computational thinking studies in Scratch programming: A review of elementary education literature
William H. Stewart, Kwanoo Baek
International Journal of Computer Science Education in Schools (2023) Vol. 6, Iss. 1, pp. 35-58
Open Access | Times Cited: 2

Integrating Data Structures and Algorithms in K-12 Education using Block-based Programming
Ashwin Jagadeesha, Pranathi Rayavaram, Justin Marwad, et al.
2022 IEEE Global Engineering Education Conference (EDUCON) (2023)
Open Access | Times Cited: 2

Understanding design education with a bibliometric approach: a story of 50 years
İbrahim Delen, Fatma Özüdoğru, Kadir Demir, et al.
Research in Engineering Design (2023) Vol. 35, Iss. 1, pp. 97-113
Closed Access | Times Cited: 2

Remixing between imitation and originality: exploring creative behaviors in scratch projects
Jiaxin Gong, Xiaofan Liu, Jun Peng, et al.
Thinking Skills and Creativity (2024) Vol. 54, pp. 101641-101641
Closed Access

IF science AND making AND computing: Implications for project-based learning and primary science curriculum design
Samuel Severance, Emily Miller, Joseph Krajcik
Studies in Science Education (2024), pp. 1-65
Open Access

The development of online instructional design for computational thinking to improve student problem-solving skill
Didik Hariyanto, Andik Asmara, Ariadie Chandra Nugraha, et al.
AIP conference proceedings (2023) Vol. 2701, pp. 050019-050019
Closed Access | Times Cited: 1

Effectiveness of Cognitive Monopoly (Monotif) Instructional Media to Early Childhood Numeracy Ability
Nancy Riana, Feronica Eka Putri, Kusnul Katimah
Scientia (2023) Vol. 2, Iss. 2, pp. 97-104
Open Access

Metodologias de ensino no aprendizado de programação para crianças: um estudo sobre práticas pedagógicas
Gustavo Sommer de Faria, Fábio Corrêa, Frederico Giffoni de Carvalho Dutra, et al.
SCIAS Educação Comunicação e Tecnologia (2023) Vol. 5, Iss. 2, pp. 03-20
Open Access

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