OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Virtual Convergence: Exploring Culture and Meaning in Playscapes
Sandra Schamroth Abrams, Jennifer Rowsell, Guy Merchant
Teachers College Record The Voice of Scholarship in Education (2017) Vol. 119, Iss. 12, pp. 1-16
Open Access | Times Cited: 15

Showing 15 citing articles:

The Internet of Toys: A Posthuman and Multimodal Analysis of Connected Play
Jackie Marsh
Teachers College Record The Voice of Scholarship in Education (2017) Vol. 119, Iss. 12, pp. 1-32
Open Access | Times Cited: 77

Refrains of Friendship in Young Children's Postdigital Play
Kenneth Pettersen, Christian Ehret
Journal of Literacy Research (2024) Vol. 56, Iss. 1, pp. 27-50
Open Access | Times Cited: 5

Converged play characteristics for early childhood education: multi-modal, global-local, and traditional-digital
Susan Edwards, Ana Mantilla, Susan Grieshaber, et al.
Oxford Review of Education (2020) Vol. 46, Iss. 5, pp. 637-660
Closed Access | Times Cited: 32

More-than-human and more-than-digital collecting among young children in Norway
Kenneth Pettersen
Children s Geographies (2024) Vol. 22, Iss. 3, pp. 416-430
Open Access | Times Cited: 2

The semiotics of social justice: a multimodal approach to examining social justice issues in videogames
Jason Hawreliak, Amélie Lemieux
Discourse Studies in the Cultural Politics of Education (2020) Vol. 41, Iss. 5, pp. 723-739
Closed Access | Times Cited: 12

How young adult videogames materialize senses of self through ludonarrative affects: understanding identity and embodiment through sociomaterial analysis
Christian Ehret, Emily Mannard, Jen Scott Curwood
Learning Media and Technology (2022) Vol. 47, Iss. 3, pp. 341-354
Closed Access | Times Cited: 6

Young children’s digital play in early childhood settings
Elizabeth Wood, Joce Nuttall, Susan Edwards, et al.
Routledge eBooks (2019), pp. 214-226
Closed Access | Times Cited: 5

Videogames in and beyond the L1 classroom
Sandra Schamroth Abrams, Thorkild Hanghøj
L1 Educational Studies in Language and Literature (2022), pp. 1-22
Open Access | Times Cited: 3

#Playrevolution: Engaging Equity through the Power of Play
Jaye Johnson Thiel, Karen E. Wohlwend
Teachers College Record The Voice of Scholarship in Education (2021) Vol. 123, Iss. 3, pp. 1-7
Open Access | Times Cited: 2

Qualitative Research on Information and Communication Technology
Paige Ware, Mark Warschauer
The Encyclopedia of Applied Linguistics (2019), pp. 1-6
Closed Access | Times Cited: 1

New literacies in participatory cultures: The assumption of trust
Valerie L. Marsh, Martha J. Hoff
E-Learning and Digital Media (2019) Vol. 16, Iss. 5, pp. 393-412
Closed Access | Times Cited: 1

Youth out-of-school (critical) literacies, texts, and audiences
Kathleen A. Hinchman
Elsevier eBooks (2022), pp. 242-249
Closed Access | Times Cited: 1

Children’s Generative Play with a Combination of Analogue and Digital Resources
Eva Brooks, Anders Kalsgaard Møller
Intelligent systems reference library (2023), pp. 473-490
Closed Access

Composing as play: a vision for collaborative, multimodal authorship
Tiffany DeJaynes
International Journal of Information and Learning Technology (2022) Vol. 39, Iss. 3, pp. 256-265
Closed Access

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