
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
A review of interactive narrative systems and technologies: a training perspective
Linbo Luo, Wentong Cai, Suiping Zhou, et al.
SIMULATION (2015) Vol. 91, Iss. 2, pp. 126-147
Open Access | Times Cited: 24
Linbo Luo, Wentong Cai, Suiping Zhou, et al.
SIMULATION (2015) Vol. 91, Iss. 2, pp. 126-147
Open Access | Times Cited: 24
Showing 24 citing articles:
A Survey on Story Generation Techniques for Authoring Computational Narratives
Ben Kybartas, Rafael Bidarra
IEEE Transactions on Computational Intelligence and AI in Games (2016) Vol. 9, Iss. 3, pp. 239-253
Open Access | Times Cited: 141
Ben Kybartas, Rafael Bidarra
IEEE Transactions on Computational Intelligence and AI in Games (2016) Vol. 9, Iss. 3, pp. 239-253
Open Access | Times Cited: 141
Automatic Story Generation: Challenges and Attempts
Amal Alabdulkarim, Siyan Li, Xiangyu Peng
(2021), pp. 72-83
Open Access | Times Cited: 27
Amal Alabdulkarim, Siyan Li, Xiangyu Peng
(2021), pp. 72-83
Open Access | Times Cited: 27
A scenario generation pipeline for autonomous vehicle simulators
Mingyun Wen, Jisun Park, Kyungeun Cho
Human-centric Computing and Information Sciences (2020) Vol. 10, Iss. 1
Open Access | Times Cited: 23
Mingyun Wen, Jisun Park, Kyungeun Cho
Human-centric Computing and Information Sciences (2020) Vol. 10, Iss. 1
Open Access | Times Cited: 23
Design and Evaluation of a Data-Driven Scenario Generation Framework for Game-Based Training
Linbo Luo, Haiyan Yin, Wentong Cai, et al.
IEEE Transactions on Computational Intelligence and AI in Games (2016) Vol. 9, Iss. 3, pp. 213-226
Closed Access | Times Cited: 20
Linbo Luo, Haiyan Yin, Wentong Cai, et al.
IEEE Transactions on Computational Intelligence and AI in Games (2016) Vol. 9, Iss. 3, pp. 213-226
Closed Access | Times Cited: 20
Using a Large Language Model to turn Explorations of Virtual 3D-Worlds into Interactive Narrative Experiences
Thomas Rist
2021 IEEE Conference on Games (CoG) (2024), pp. 1-8
Closed Access | Times Cited: 1
Thomas Rist
2021 IEEE Conference on Games (CoG) (2024), pp. 1-8
Closed Access | Times Cited: 1
Changing the Mind of Transformers for Topically-Controllable Language Generation
Haw-Shiuan Chang, Jiaming Yuan, Mohit Iyyer, et al.
(2021), pp. 2601-2611
Open Access | Times Cited: 10
Haw-Shiuan Chang, Jiaming Yuan, Mohit Iyyer, et al.
(2021), pp. 2601-2611
Open Access | Times Cited: 10
Design and development of sports training system based on image processing technology
Liang Bo, Jiatong Liu
Cluster Computing (2018) Vol. 22, Iss. S2, pp. 3699-3706
Closed Access | Times Cited: 11
Liang Bo, Jiatong Liu
Cluster Computing (2018) Vol. 22, Iss. S2, pp. 3699-3706
Closed Access | Times Cited: 11
Little Computer People
Sasha Azad, Chris Martens
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-30
Closed Access | Times Cited: 8
Sasha Azad, Chris Martens
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-30
Closed Access | Times Cited: 8
Practical Considerations for Deploying Robot Teleoperation in Therapy and Telehealth
Saad Elbeleidy, Terran Mott, Dan Liu, et al.
2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) (2022), pp. 977-984
Closed Access | Times Cited: 5
Saad Elbeleidy, Terran Mott, Dan Liu, et al.
2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) (2022), pp. 977-984
Closed Access | Times Cited: 5
A Study of Characterization and Scene Interaction Narratives of Animated Characters Empowered by AIGC
Lili Yan
Applied Mathematics and Nonlinear Sciences (2024) Vol. 9, Iss. 1
Open Access
Lili Yan
Applied Mathematics and Nonlinear Sciences (2024) Vol. 9, Iss. 1
Open Access
Pseudo-Scientist: Towards Narrative Interventions for Imposter Syndrome
Katelyn M. Grasse, Nic Junius, Kevin Weatherwax, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-29
Open Access
Katelyn M. Grasse, Nic Junius, Kevin Weatherwax, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-29
Open Access
Automatic Story Generation: Challenges and Attempts
Amal Alabdulkarim, Siyan Li, Xiangyu Peng
arXiv (Cornell University) (2021)
Open Access | Times Cited: 3
Amal Alabdulkarim, Siyan Li, Xiangyu Peng
arXiv (Cornell University) (2021)
Open Access | Times Cited: 3
Designing game-inspired narratives for learning
Miranda Verswijvelen, Ricardo Sosa, Nataly Martini
Proceedings of DRS (2020) Vol. 4
Open Access | Times Cited: 2
Miranda Verswijvelen, Ricardo Sosa, Nataly Martini
Proceedings of DRS (2020) Vol. 4
Open Access | Times Cited: 2
Research on Automatic Generation Method of Virtual Reality Scene and Design of User Experience Evaluation
Baiqiang Gan, Panli Xia
(2020), pp. 308-312
Closed Access | Times Cited: 2
Baiqiang Gan, Panli Xia
(2020), pp. 308-312
Closed Access | Times Cited: 2
A Survey of Story-Generation Apps and Online Systems between 2017 and 2020
Siming Zheng, Hongwei Liu, Hongji Yang
2021 8th International Conference on Dependable Systems and Their Applications (DSA) (2021), pp. 390-398
Closed Access | Times Cited: 1
Siming Zheng, Hongwei Liu, Hongji Yang
2021 8th International Conference on Dependable Systems and Their Applications (DSA) (2021), pp. 390-398
Closed Access | Times Cited: 1
Data-Driven Dynamic Adaptation Framework for Multi-agent Training Game
Haiyan Yin, Linbo Luo, Wentong Cai, et al.
(2015), pp. 308-311
Closed Access
Haiyan Yin, Linbo Luo, Wentong Cai, et al.
(2015), pp. 308-311
Closed Access
Connectivism & Interactive Narrative: Towards a New Form of Video in Online Education.
Michael Frantzis
(2015)
Closed Access
Michael Frantzis
(2015)
Closed Access
Representacções Alternativas e Interativas de Modelos de Processos de Serviços Públicos
Cauê de Souza Melo, Tadeu Moreira de Classe, Márcio Rocha Ferreira, et al.
(2023), pp. 332-343
Open Access
Cauê de Souza Melo, Tadeu Moreira de Classe, Márcio Rocha Ferreira, et al.
(2023), pp. 332-343
Open Access
Narrative Consistency across Replays of Pro-social Interactive Digital Narratives
Jonathan Barbara
Lecture notes in computer science (2018), pp. 154-159
Closed Access
Jonathan Barbara
Lecture notes in computer science (2018), pp. 154-159
Closed Access
A Study of an ADHD Experience Video Game's Effect on Users' Attention
Jessica R. Balfe
(2019)
Closed Access
Jessica R. Balfe
(2019)
Closed Access
Interactive Narrative Generation of Aesthetics of Violence in Films
Tao Ma, Hongwei Liu, Hongji Yang
(2020), pp. 657-662
Closed Access
Tao Ma, Hongwei Liu, Hongji Yang
(2020), pp. 657-662
Closed Access
DRS2020: Synergy
Fanny Suhendra, Nicole Wragg, Carolyn Barnes, et al.
Proceedings of DRS (2020)
Open Access
Fanny Suhendra, Nicole Wragg, Carolyn Barnes, et al.
Proceedings of DRS (2020)
Open Access
Skipping Through the Shadowlands: Exploring the Relationship between Game Narrative and Player Experience in World of Warcraft
Derrick Wang
(2021)
Closed Access
Derrick Wang
(2021)
Closed Access