OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Virtual Reality for Stroke Rehabilitation
Kate Laver, Belinda Lange, Stacey George, et al.
Stroke (2018) Vol. 49, Iss. 4
Open Access | Times Cited: 318

Showing 1-25 of 318 citing articles:

Virtual Reality Therapy for Adults Post-Stroke: A Systematic Review and Meta-Analysis Exploring Virtual Environments and Commercial Games in Therapy
Keith R. Lohse, Courtney G. E. Hilderman, Katharine L. Cheung, et al.
PLoS ONE (2014) Vol. 9, Iss. 3, pp. e93318-e93318
Open Access | Times Cited: 462

Artificial intelligence in the creative industries: a review
Nantheera Anantrasirichai, David Bull
Artificial Intelligence Review (2021) Vol. 55, Iss. 1, pp. 589-656
Open Access | Times Cited: 397

Effects of balance training using a virtual-reality system in older fallers
Gustavo Duque, Boersma, Loza-Diaz, et al.
Clinical Interventions in Aging (2013), pp. 257-257
Open Access | Times Cited: 226

Cognitive Effort during Visuospatial Problem Solving in Physical Real World, on Computer Screen, and in Virtual Reality
Raimundo da Silva Soares, Kevin L. Ramirez-Chavez, Altona Tufanoglu, et al.
Sensors (2024) Vol. 24, Iss. 3, pp. 977-977
Open Access | Times Cited: 20

Barriers, Facilitators and Interventions to Support Virtual Reality Implementation in Rehabilitation: A Scoping Review
Stephanie Glegg, Danielle Levac
PM&R (2018) Vol. 10, Iss. 11, pp. 1237-1237
Open Access | Times Cited: 146

Virtual Reality in Upper Extremity Rehabilitation of Stroke Patients: A Randomized Controlled Trial
Sevgi İkbali Afşar, Ilkin Mirzayev, Oya Ümit Yemişçi, et al.
Journal of Stroke and Cerebrovascular Diseases (2018) Vol. 27, Iss. 12, pp. 3473-3478
Closed Access | Times Cited: 144

Is Virtual Reality Effective in Orthopedic Rehabilitation? A Systematic Review and Meta-Analysis
Mohammed Gumaa, Aliaa Rehan Youssef
Physical Therapy (2019) Vol. 99, Iss. 10, pp. 1304-1325
Open Access | Times Cited: 132

Effectiveness of Virtual Reality- and Gaming-Based Interventions for Upper Extremity Rehabilitation Poststroke: A Meta-analysis
Reneh Karamians, Rachel Proffitt, David Kline, et al.
Archives of Physical Medicine and Rehabilitation (2019) Vol. 101, Iss. 5, pp. 885-896
Closed Access | Times Cited: 125

Use of virtual reality-based training in different fields of rehabilitation: A systematic review and meta-analysis
Sebastian Rutkowski, Paweł Kiper, Luisa Cacciante, et al.
Journal of Rehabilitation Medicine (2020) Vol. 52, Iss. 11, pp. jrm00121-jrm00121
Open Access | Times Cited: 111

An Alternative Method for Anatomy Training: Immersive Virtual Reality
Ramazan Kurul, Muhammed Nur Öğün, Ayşe Neriman Narin, et al.
Anatomical Sciences Education (2020) Vol. 13, Iss. 5, pp. 648-656
Closed Access | Times Cited: 93

Wearable technologies for active living and rehabilitation: Current research challenges and future opportunities
Mary M. Rodgers, Gad Alon, Vinay M. Pai, et al.
Journal of Rehabilitation and Assistive Technologies Engineering (2019) Vol. 6
Open Access | Times Cited: 90

Brain Computer Interfaces in Rehabilitation Medicine
Marcia Bockbrader, Gerard E. Francisco, Ray Lee, et al.
PM&R (2018) Vol. 10, Iss. 9S2
Open Access | Times Cited: 88

Rehabilitation interventions for improving balance following stroke: An overview of systematic reviews
Chiara Arienti, Stefano Giuseppe Lazzarini, Alex Pollock, et al.
PLoS ONE (2019) Vol. 14, Iss. 7, pp. e0219781-e0219781
Open Access | Times Cited: 88

Exercise-based games interventions at home in individuals with a neurological disease: A systematic review and meta-analysis
Anaïck Perrochon, Benoît Borel, Dan Istrate, et al.
Annals of Physical and Rehabilitation Medicine (2019) Vol. 62, Iss. 5, pp. 366-378
Open Access | Times Cited: 86

Virtual reality in the rehabilitation of patients with stroke: an integrative review
Alberto Luiz Aramaki, Rosana Ferreira Sampaio, Ana Caroline Silva Reis, et al.
Arquivos de Neuro-Psiquiatria (2019) Vol. 77, Iss. 4, pp. 268-278
Open Access | Times Cited: 86

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Yoon‐Hee Choi, Nam‐Jong Paik
Journal of Visualized Experiments (2018), Iss. 133
Open Access | Times Cited: 84

A novel fully immersive virtual reality environment for upper extremity rehabilitation in patients with stroke
Destaw B. Mekbib, Dereje Kebebew Debeli, Li Zhang, et al.
Annals of the New York Academy of Sciences (2021) Vol. 1493, Iss. 1, pp. 75-89
Closed Access | Times Cited: 84

Effectiveness of Wii-based rehabilitation in stroke: A randomized controlled study
Ayça Utkan Karasu, Elif Balevi Batur, Gülçin Kaymak Karataş
Journal of Rehabilitation Medicine (2018) Vol. 50, Iss. 5, pp. 406-412
Open Access | Times Cited: 83

Effects of early virtual reality-based rehabilitation in patients with total knee arthroplasty
Silvia Gianola, Elena Stucovitz, Greta Castellini, et al.
Medicine (2020) Vol. 99, Iss. 7, pp. e19136-e19136
Open Access | Times Cited: 78

Virtual Reality Interventions for Needle-Related Procedural Pain, Fear and Anxiety—A Systematic Review and Meta-Analysis
Oliver Czech, Adam Wrzeciono, Anna Rutkowska, et al.
Journal of Clinical Medicine (2021) Vol. 10, Iss. 15, pp. 3248-3248
Open Access | Times Cited: 71

Virtual Reality in Neurorehabilitation: An Umbrella Review of Meta-Analyses
Alexandra Voinescu, Jie Sui, Danaë Stanton Fraser
Journal of Clinical Medicine (2021) Vol. 10, Iss. 7, pp. 1478-1478
Open Access | Times Cited: 68

Effects of Exergaming in Patients with Cardiovascular Disease Compared to Conventional Cardiac Rehabilitation: A Systematic Review and Meta-Analysis
Carles Blasco‐Peris, Laura Fuertes Kenneally, Tomáš Větrovský, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 6, pp. 3492-3492
Open Access | Times Cited: 41

Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study
Ángela Aguilera‐Rubio, Alicia Cuesta‐Gómez, Ana Mallo-López, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 6, pp. 3381-3381
Open Access | Times Cited: 38

Age and gender effects on presence, user experience and usability in virtual environments–first insights
Mario Lorenz, Jennifer Brade, Philipp Klimant, et al.
PLoS ONE (2023) Vol. 18, Iss. 3, pp. e0283565-e0283565
Open Access | Times Cited: 23

Agencement of onlife and phygital: smart tech–enabled value co-creation practices
Cristina Mele, Tiziana Russo Spena
Journal of service management (2024)
Open Access | Times Cited: 10

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