OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Development and Evaluation of an Artificial Intelligence–Based Cognitive Exercise Game: A Pilot Study
Sung-Jong Eun, Eun Joung Kim, Jungyoon Kim
Journal of Environmental and Public Health (2022) Vol. 2022, Iss. 1
Open Access | Times Cited: 23

Showing 23 citing articles:

Artificial intelligence-based personalized serious game for enhancing the physical and cognitive abilities of the elderly
Sung-Jong Eun, Eun Joung Kim, Jungyoon Kim
Future Generation Computer Systems (2022) Vol. 141, pp. 713-722
Closed Access | Times Cited: 25

Uso, Eficacia y Aplicaciones de los Geotextiles en Proyectos Geotécnicos: un Estado del Arte
María Vargas, Johanna Carolina Ruiz Acero
Revista EIA (2025) Vol. 22, Iss. 43
Open Access

Exploiting personal memories in humanoid robot serious games for mild cognitive impaired older adults
Benedetta Catricalà, Marco Manca, Fabio Paternò, et al.
Behaviour and Information Technology (2025), pp. 1-26
Closed Access

Artificial Intelligence in Dementia: A Bibliometric Study
Chieh-Chen Wu, Chun-Hsien Su, Md. Mohaimenul Islam, et al.
Diagnostics (2023) Vol. 13, Iss. 12, pp. 2109-2109
Open Access | Times Cited: 8

System Development and Evaluation of Human–Computer Interaction Approach for Assessing Functional Impairment for People with Mild Cognitive Impairment: A Pilot Study
Tian Su, Zixing Ding, Lizhen Cui, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 8, pp. 1906-1920
Closed Access | Times Cited: 6

A thematic review on therapeutic toys and games for the elderly with Alzheimer’s disease
Donggui You, Saiful Hasley bin Ramli, Rahimah Ibrahim, et al.
Disability and Rehabilitation Assistive Technology (2024), pp. 1-13
Closed Access | Times Cited: 1

Review on the use of AI-based methods and tools for treating mental conditions and mental rehabilitation
Vladimir Khorev, Anton R. Kiselev, Artem Badarin, et al.
The European Physical Journal Special Topics (2024)
Closed Access | Times Cited: 1

Evaluating cognitive performance: Traditional methods vs. ChatGPT
Xiao Fei, Ying Tang, Jianan Zhang, et al.
Digital Health (2024) Vol. 10
Open Access | Times Cited: 1

Generative AI-Based Difficulty Level Design of Serious Games for Stroke Rehabilitation
Ke Chen, Ramana Vinjamuri, Honggang Wang, et al.
IEEE Internet of Things Journal (2024) Vol. 11, Iss. 24, pp. 39560-39569
Closed Access | Times Cited: 1

Use of serious games with older adults: systematic literature review
Bárbara-Mariana Gutiérrez-Pérez, Antonio Víctor Martín‐García, Alicia Murciano-Hueso, et al.
Humanities and Social Sciences Communications (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 4

State of research, feasibility, safety, acceptability, and outcomes examined on remotely delivered exercises using technology for older adult with cancer: a scoping review
Schroder Sattar, Efthymios Papadopoulos, Gillian V. H. Smith, et al.
Journal of Cancer Survivorship (2023)
Closed Access | Times Cited: 3

Digital tools for people in pre-dementia stages: a scoping review (Preprint)
Tanja J. de Rijke, Thomas Engelsma, Chi Him Ng, et al.
(2024)
Closed Access

Emotion-Driven Music and IoT Devices for Collaborative Exer-Games
Pedro Álvarez, J. García de Quirós, Javier Fabra
Applied Sciences (2024) Vol. 14, Iss. 22, pp. 10251-10251
Open Access

Uma revisão sobre a inteligência artificial em jogos sérios para reabilitação cognitiva
Vinícius Rodrigues Arruda Pinto, Márcia Cristina Teixeira Ribeiro Vidigal, Thiago Duarte de Souza, et al.
OBSERVATÓRIO DE LA ECONOMÍA LATINOAMERICANA (2024) Vol. 22, Iss. 3, pp. e3601-e3601
Open Access

Unlocking the potential of play: A TF-IDF analysis of ‘MapleStory’ as a serious game for cognitive enhancement in seniors
E.A. Choi, Bong-Ho Lee
Entertainment Computing (2024) Vol. 52, pp. 100800-100800
Closed Access

Exploring the Impact of Game Elements and Technological Platforms on Dementia Rehabilitation: A Scoping Review
Amirhosein Asghari Tavana, Mehran Fateminia, Maryam Khalili
International Journal of Human-Computer Interaction (2024), pp. 1-22
Closed Access

Promoting Emotional Well-Being in Older Adults
Tiago Manuel Horta Reis da Silva
Advances in human and social aspects of technology book series (2024), pp. 137-166
Closed Access

AI-Powered Emotional Intelligence in Nursing
Tiago Manuel Horta Reis da Silva
Advances in human and social aspects of technology book series (2024), pp. 167-198
Closed Access

Matematik Öğretiminde Zekâ Oyunları: Sistematik Bir İnceleme
M. Sara Tunç, Yavuz Bolat
Bayburt Eğitim Fakültesi Dergisi (2023) Vol. 18, Iss. 38, pp. 601-631
Open Access | Times Cited: 1

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