
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Meta-Analysis on Investigating and Comparing the Effects on Learning Achievement and Motivation for Gamification and Game-Based Learning
Qi Zhang, Zhonggen Yu
Education Research International (2022) Vol. 2022, pp. 1-19
Open Access | Times Cited: 28
Qi Zhang, Zhonggen Yu
Education Research International (2022) Vol. 2022, pp. 1-19
Open Access | Times Cited: 28
Showing 1-25 of 28 citing articles:
The study on designed gamified mobile learning model to assess students’ learning outcome of accounting education
Meng‐Chun Kao, Yu‐Hsi Yuan, Yuxian Wang
Heliyon (2023) Vol. 9, Iss. 2, pp. e13409-e13409
Open Access | Times Cited: 17
Meng‐Chun Kao, Yu‐Hsi Yuan, Yuxian Wang
Heliyon (2023) Vol. 9, Iss. 2, pp. e13409-e13409
Open Access | Times Cited: 17
Gamification and Game-Based Learning as Cooperative Learning Tools: A Systematic Review
Ingrid Fonseca, Martha Caviedes, JENNY CHANTRÉ, et al.
International Journal of Emerging Technologies in Learning (iJET) (2023) Vol. 18, Iss. 21, pp. 4-23
Open Access | Times Cited: 14
Ingrid Fonseca, Martha Caviedes, JENNY CHANTRÉ, et al.
International Journal of Emerging Technologies in Learning (iJET) (2023) Vol. 18, Iss. 21, pp. 4-23
Open Access | Times Cited: 14
Exploring the Influence of Game-Based Learning and School Environment on Learning Achievement: Does the Mediation of Self-Intention Matter?
Atoulloh Atoulloh, Aries Fitriani, Rihab Wit Daryono
IJORER International Journal of Recent Educational Research (2024) Vol. 5, Iss. 3, pp. 623-638
Open Access | Times Cited: 5
Atoulloh Atoulloh, Aries Fitriani, Rihab Wit Daryono
IJORER International Journal of Recent Educational Research (2024) Vol. 5, Iss. 3, pp. 623-638
Open Access | Times Cited: 5
The Impact of Game-Based Interventions on Adult Cognition: A Systematic Review
Franz Coelho, Daniel Gonçalves, Ana María Abreu
International Journal of Human-Computer Interaction (2025), pp. 1-36
Closed Access
Franz Coelho, Daniel Gonçalves, Ana María Abreu
International Journal of Human-Computer Interaction (2025), pp. 1-36
Closed Access
Leveraging augmented reality and gamification for enhanced self-regulation in science education
Hüseyin Ateş, Merve Polat
Education and Information Technologies (2025)
Open Access
Hüseyin Ateş, Merve Polat
Education and Information Technologies (2025)
Open Access
Digital educational escape game design for STEM higher education
Mira E. Gruber, Stefanie Faßbender
Frontiers in Education (2025) Vol. 10
Open Access
Mira E. Gruber, Stefanie Faßbender
Frontiers in Education (2025) Vol. 10
Open Access
Utilising gamified formative assessment to support English language learning in schools: a scoping review
Chunqi Li, Luke K. Fryer, Samuel Kai Wah Chu
Innovation in Language Learning and Teaching (2024), pp. 1-17
Closed Access | Times Cited: 3
Chunqi Li, Luke K. Fryer, Samuel Kai Wah Chu
Innovation in Language Learning and Teaching (2024), pp. 1-17
Closed Access | Times Cited: 3
Educational Escape Rooms Are Effective Learning Activities Across Educational Levels and Contexts: A Meta-Analysis
Sonsoles López‐Pernas
IEEE Transactions on Learning Technologies (2023) Vol. 17, pp. 711-724
Closed Access | Times Cited: 8
Sonsoles López‐Pernas
IEEE Transactions on Learning Technologies (2023) Vol. 17, pp. 711-724
Closed Access | Times Cited: 8
Demystifying the Relations of Motivation and Emotions in Game-Based Learning
Kristian Kiili, Juho Siuko, Elizabeth B. Cloude, et al.
International Journal of Serious Games (2023) Vol. 10, Iss. 4, pp. 93-112
Open Access | Times Cited: 8
Kristian Kiili, Juho Siuko, Elizabeth B. Cloude, et al.
International Journal of Serious Games (2023) Vol. 10, Iss. 4, pp. 93-112
Open Access | Times Cited: 8
Effects of Gamification on Motivations of Elementary School Students: An Action Research Field Experiment
Mohammed Mohammed, Amal Fatemah, Lobna Hassan
Simulation & Gaming (2024) Vol. 55, Iss. 4, pp. 600-636
Open Access | Times Cited: 2
Mohammed Mohammed, Amal Fatemah, Lobna Hassan
Simulation & Gaming (2024) Vol. 55, Iss. 4, pp. 600-636
Open Access | Times Cited: 2
ĐỘNG LỰC BÊN TRONG CỦA HỌC SINH SỬ DỤNG CÁC HOẠT ĐỘNG DỰA TRÊN TRÒ CHƠI
Nestor Jr. Lasala
Dalat University Journal of Science (2024), pp. 50-70
Open Access | Times Cited: 2
Nestor Jr. Lasala
Dalat University Journal of Science (2024), pp. 50-70
Open Access | Times Cited: 2
A bibliometric analysis on gamifying adult learning: past, present and future trends of learner-centered pedagogies
Fei Ping Por, Christina Sook Beng Ong, Siew Keow Ng, et al.
Interactive Technology and Smart Education (2024)
Closed Access | Times Cited: 2
Fei Ping Por, Christina Sook Beng Ong, Siew Keow Ng, et al.
Interactive Technology and Smart Education (2024)
Closed Access | Times Cited: 2
UNVEILING STUDENT PERSPECTIVES: EXPLORING THE IMPACT OF GAMIFICATION IN ENGLISH LANGUAGE TEACHING
S Rizal Yazid, Dwi Fita Heriyawati, Junaidi Mistar
English Review Journal of English Education (2024) Vol. 12, Iss. 1, pp. 137-148
Open Access | Times Cited: 1
S Rizal Yazid, Dwi Fita Heriyawati, Junaidi Mistar
English Review Journal of English Education (2024) Vol. 12, Iss. 1, pp. 137-148
Open Access | Times Cited: 1
A Meta-analysis Evaluating the Effectiveness of Instructional Video Technologies
Lin Yu-peng, Zhonggen Yu
Technology Knowledge and Learning (2023) Vol. 29, Iss. 4, pp. 2081-2115
Closed Access | Times Cited: 3
Lin Yu-peng, Zhonggen Yu
Technology Knowledge and Learning (2023) Vol. 29, Iss. 4, pp. 2081-2115
Closed Access | Times Cited: 3
Learning Landscape in Gamification: The Need for a Methodological Protocol in Research Applications
Matteo Orsoni, Adam K. Dubé, Catia Prandi, et al.
Perspectives on Psychological Science (2023)
Open Access | Times Cited: 2
Matteo Orsoni, Adam K. Dubé, Catia Prandi, et al.
Perspectives on Psychological Science (2023)
Open Access | Times Cited: 2
Understanding the effects of gamification on work engagement: The role of basic need satisfaction and enjoyment among millennials
Gunawan Wibisono, Yuli Setiawan, Budi Aprianda, et al.
Cogent Business & Management (2023) Vol. 10, Iss. 3
Open Access | Times Cited: 2
Gunawan Wibisono, Yuli Setiawan, Budi Aprianda, et al.
Cogent Business & Management (2023) Vol. 10, Iss. 3
Open Access | Times Cited: 2
An examination of opinions of teacher candidates on a course enriched through gamification
Ayça FİDAN, Erhan Şengel
Journal of Educational Technology and Online Learning (2022) Vol. 5, Iss. 4, pp. 754-774
Open Access | Times Cited: 3
Ayça FİDAN, Erhan Şengel
Journal of Educational Technology and Online Learning (2022) Vol. 5, Iss. 4, pp. 754-774
Open Access | Times Cited: 3
When Leaving is Persisting
Orly Klein-Latucha, Arnon Hershkovitz
Journal of Learning Analytics (2024) Vol. 11, Iss. 2, pp. 42-51
Open Access
Orly Klein-Latucha, Arnon Hershkovitz
Journal of Learning Analytics (2024) Vol. 11, Iss. 2, pp. 42-51
Open Access
Effectiveness of nursing interventions based on lung cancer trajectory: A systematic review and meta‐analysis
Hye-jin Kim, Myung Kyung Lee
International Nursing Review (2024)
Closed Access
Hye-jin Kim, Myung Kyung Lee
International Nursing Review (2024)
Closed Access
Preparing for Tomorrow
Fareeha Javed
Advances in educational marketing, administration, and leadership book series (2024), pp. 43-78
Closed Access
Fareeha Javed
Advances in educational marketing, administration, and leadership book series (2024), pp. 43-78
Closed Access
Desarrollo de la alfabetización a través del aprendizaje basado en juegos y la gamificación en la clase de inglés como lengua extranjera en educación primaria.
Silvia Cantero Cortinas, Agustín Reyes Torres
DIGILEC Revista Internacional de Lenguas y Culturas (2024) Vol. 11, pp. 240-268
Open Access
Silvia Cantero Cortinas, Agustín Reyes Torres
DIGILEC Revista Internacional de Lenguas y Culturas (2024) Vol. 11, pp. 240-268
Open Access
Breaking the Wall of E-Waste Recycling Education by Means of a Digital Game
Richard da Cruz Lopes, André Luiz Brandão, Alessio de Marchi, et al.
Communications in computer and information science (2024), pp. 103-117
Closed Access
Richard da Cruz Lopes, André Luiz Brandão, Alessio de Marchi, et al.
Communications in computer and information science (2024), pp. 103-117
Closed Access
EduQuestioning mobile learning application: a catalyst for developing HOTS-based assessment questions referring to Revised Bloom’s Taxonomy
Endang Susantini, Yurizka Melia Sari, Muhammad Ilyas Marzuqi, et al.
Research and Practice in Technology Enhanced Learning (2024) Vol. 20, pp. 022-022
Open Access
Endang Susantini, Yurizka Melia Sari, Muhammad Ilyas Marzuqi, et al.
Research and Practice in Technology Enhanced Learning (2024) Vol. 20, pp. 022-022
Open Access
Strengthening Higher Education for Sustainable Development: Gamification and SDG 16
José Manuel Santos Jaén, Ester Gras Gil, María del Rocío Moreno‐Enguix, et al.
(2024), pp. 465-478
Closed Access
José Manuel Santos Jaén, Ester Gras Gil, María del Rocío Moreno‐Enguix, et al.
(2024), pp. 465-478
Closed Access
Are Game Elements Fueling Learners’ Motivation via Positive Affect?
Stefan E. Huber, Antero Lindstedt, Kristian Kiili, et al.
Lecture notes in computer science (2023), pp. 234-243
Closed Access | Times Cited: 1
Stefan E. Huber, Antero Lindstedt, Kristian Kiili, et al.
Lecture notes in computer science (2023), pp. 234-243
Closed Access | Times Cited: 1