OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The Effects of Virtual Reality Training on Function in Chronic Stroke Patients: A Systematic Review and Meta-Analysis
Han-Suk Lee, Yoo Junk Park, Sun-Wook Park
BioMed Research International (2019) Vol. 2019, pp. 1-12
Open Access | Times Cited: 173

Showing 1-25 of 173 citing articles:

Clinical Application of Virtual Reality for Upper Limb Motor Rehabilitation in Stroke: Review of Technologies and Clinical Evidence
Won‐Seok Kim, Sungmin Cho, Jeonghun Ku, et al.
Journal of Clinical Medicine (2020) Vol. 9, Iss. 10, pp. 3369-3369
Open Access | Times Cited: 158

Virtual reality for limb motor function, balance, gait, cognition and daily function of stroke patients: A systematic review and meta‐analysis
Bohan Zhang, Dan Li, Yue Liu, et al.
Journal of Advanced Nursing (2021) Vol. 77, Iss. 8, pp. 3255-3273
Closed Access | Times Cited: 129

Immersive Virtual Reality in Post-Stroke Rehabilitation: A Systematic Review
Andrea Demeco, Laura Zola, Antonio Frizziero, et al.
Sensors (2023) Vol. 23, Iss. 3, pp. 1712-1712
Open Access | Times Cited: 100

Effect of home-based virtual reality training and telerehabilitation on balance in individuals with Parkinson disease, multiple sclerosis, and stroke: a systematic review and meta-analysis
Steven Truijen, Auwal Abdullahi, Danique Bijsterbosch, et al.
Neurological Sciences (2022) Vol. 43, Iss. 5, pp. 2995-3006
Open Access | Times Cited: 85

The Potential of Immersive Virtual Reality for Cognitive Training in Elderly
Anna Cornelia Maria Bauer, Gerda Andringa
Gerontology (2020) Vol. 66, Iss. 6, pp. 614-623
Open Access | Times Cited: 101

Virtual Reality in Neurorehabilitation: An Umbrella Review of Meta-Analyses
Alexandra Voinescu, Jie Sui, Danaë Stanton Fraser
Journal of Clinical Medicine (2021) Vol. 10, Iss. 7, pp. 1478-1478
Open Access | Times Cited: 68

Examining the effectiveness of virtual, augmented, and mixed reality (VAMR) therapy for upper limb recovery and activities of daily living in stroke patients: a systematic review and meta-analysis
Sze Chit Leong, Yuk Ming Tang, Sharon Fong Mei Toh, et al.
Journal of NeuroEngineering and Rehabilitation (2022) Vol. 19, Iss. 1
Open Access | Times Cited: 55

Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study
Ángela Aguilera‐Rubio, Alicia Cuesta‐Gómez, Ana Mallo-López, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 6, pp. 3381-3381
Open Access | Times Cited: 38

A systematic review and meta-analysis on the effect of virtual reality-based rehabilitation for people with Parkinson’s disease
Sun‐Ho Kwon, Jae Kyung Park, Young Ho Koh
Journal of NeuroEngineering and Rehabilitation (2023) Vol. 20, Iss. 1
Open Access | Times Cited: 30

Usability of a wearable device for home-based upper limb telerehabilitation in persons with stroke: A mixed-methods study
Sharon Fong Mei Toh, Pablo Cruz González, Kenneth N. K. Fong
Digital Health (2023) Vol. 9
Open Access | Times Cited: 25

Effect of Virtual Reality Gait Training on Participation in Survivors of Subacute Stroke: A Randomized Controlled Trial
Ilona J.M. de Rooij, Ingrid van de Port, Michiel Punt, et al.
Physical Therapy (2021) Vol. 101, Iss. 5
Open Access | Times Cited: 50

Leap Motion Controller Video Game-Based Therapy for Upper Extremity Motor Recovery in Patients with Central Nervous System Diseases. A Systematic Review with Meta-Analysis
Irene Cortés‐Pérez, Noelia Zagalaz‐Anula, Desirée Montoro‐Cárdenas, et al.
Sensors (2021) Vol. 21, Iss. 6, pp. 2065-2065
Open Access | Times Cited: 43

Effects of virtual reality-based telerehabilitation for stroke patients: A systematic review and meta-analysis of randomized controlled trials
Jie Hao, Yuqi Pu, Zhen Chen, et al.
Journal of Stroke and Cerebrovascular Diseases (2022) Vol. 32, Iss. 3, pp. 106960-106960
Closed Access | Times Cited: 36

New technologies promoting active upper limb rehabilitation after stroke: an overview and network meta-analysis
Gauthier Everard, Louise DECLERCK, Christine Detrembleur, et al.
European Journal of Physical and Rehabilitation Medicine (2022) Vol. 58, Iss. 4
Open Access | Times Cited: 33

Gamified Neurorehabilitation Strategies for Post-stroke Motor Recovery: Challenges and Advantages
Jenna Tosto‐Mancuso, Laura Tabacof, Joseph E. Herrera, et al.
Current Neurology and Neuroscience Reports (2022) Vol. 22, Iss. 3, pp. 183-195
Open Access | Times Cited: 28

Effects of virtual reality‐based cognitive interventions on cognitive function and activity of daily living among stroke patients: Systematic review and meta‐analysis
Rose S.Y. Lin, Jing Jing Su, Abu‐Odah Hammoda, et al.
Journal of Clinical Nursing (2024) Vol. 33, Iss. 3, pp. 1169-1184
Open Access | Times Cited: 7

Immersive Virtual Reality in Stroke Patients as a New Approach for Reducing Postural Disabilities and Falls Risk: A Case Series
Irene Cortés‐Pérez, Francisco Nieto-Escámez, Esteban Obrero‐Gaitán
Brain Sciences (2020) Vol. 10, Iss. 5, pp. 296-296
Open Access | Times Cited: 49

High Frequency and Intensity Rehabilitation in 641 Subacute Ischemic Stroke Patients
József Tollár, Ferenc Nagy, Bence Csutorás, et al.
Archives of Physical Medicine and Rehabilitation (2020) Vol. 102, Iss. 1, pp. 9-18
Open Access | Times Cited: 39

The Challenges and Perspectives of the Integration Between Virtual and Augmented Reality and Manual Therapies
Francesco Cerritelli, Marco Chiera, Marco Abbro, et al.
Frontiers in Neurology (2021) Vol. 12
Open Access | Times Cited: 33

Improving Engagement of Stroke Survivors Using Desktop Virtual Reality-Based Serious Games for Upper Limb Rehabilitation: A Multiple Case Study
Robert Herne, Mohd Fairuz Shiratuddin, Shri Rai, et al.
IEEE Access (2022) Vol. 10, pp. 46354-46371
Open Access | Times Cited: 23

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