
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The Consistency of Gamification User Types: A Study on the Change of Preferences over Time
Ana Cláudia Guimarães Santos, Wilk Oliveira, Juho Hamari, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 1253-1281
Open Access | Times Cited: 10
Ana Cláudia Guimarães Santos, Wilk Oliveira, Juho Hamari, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 1253-1281
Open Access | Times Cited: 10
Showing 10 citing articles:
Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design
Jeanine Krath, Maximilian Altmeyer, Linda Schürmann, et al.
International Journal of Human-Computer Studies (2024) Vol. 190, pp. 103314-103314
Open Access | Times Cited: 7
Jeanine Krath, Maximilian Altmeyer, Linda Schürmann, et al.
International Journal of Human-Computer Studies (2024) Vol. 190, pp. 103314-103314
Open Access | Times Cited: 7
The Relationship Between Gamification User Types, Demographic Factors, and Gaming Habits
Ana Cláudia Guimarães Santos, Wilk Oliveira dos Santos, Julita Vassileva, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-15
Open Access
Ana Cláudia Guimarães Santos, Wilk Oliveira dos Santos, Julita Vassileva, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-15
Open Access
Player Types in Gamified Learning: Conceptualization, Validation, and Profiling
Ya Xiao, Xueliang Chen, Yi Jin, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-19
Closed Access | Times Cited: 3
Ya Xiao, Xueliang Chen, Yi Jin, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-19
Closed Access | Times Cited: 3
Adaptation and psychometric investigation of the Gameful Experience Questionnaire (GAMEFULQUEST) in Brazilian Portuguese
Luiz Oliveira da Silva, Wilk Oliveira, Juho Hamari
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 1
Luiz Oliveira da Silva, Wilk Oliveira, Juho Hamari
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 1
UnplugGamify: A Didactic Material to Support Student-Centered Unplugged Gamification
Isabelle Melo do Nascimento, Wilk Oliveira, Pasqueline Dantas, et al.
2021 IEEE Frontiers in Education Conference (FIE) (2023), pp. 1-8
Closed Access | Times Cited: 2
Isabelle Melo do Nascimento, Wilk Oliveira, Pasqueline Dantas, et al.
2021 IEEE Frontiers in Education Conference (FIE) (2023), pp. 1-8
Closed Access | Times Cited: 2
Exploring the Use of Unplugged Gamification on Programming Learners’ Experience
Gabriela de Carvalho Barros Bezerra, Wilk Oliveira, Ana Cláudia Guimarães Santos, et al.
ACM Transactions on Computing Education (2024) Vol. 24, Iss. 3, pp. 1-25
Open Access
Gabriela de Carvalho Barros Bezerra, Wilk Oliveira, Ana Cláudia Guimarães Santos, et al.
ACM Transactions on Computing Education (2024) Vol. 24, Iss. 3, pp. 1-25
Open Access
Investigating the Implementation and Effects of Personalized Gamification in Education
Ya Xiao
(2024) Vol. 1, pp. 454-457
Closed Access
Ya Xiao
(2024) Vol. 1, pp. 454-457
Closed Access
Investigação Psicométrica da Escala Hexad para Identificação de Perfis de Usuários de Gamificação em Português Brasileiro
Ana Cláudia Guimarães Santos, Pedro Kenzo Muramatsu, Wilk Oliveira, et al.
(2024), pp. 251-256
Open Access
Ana Cláudia Guimarães Santos, Pedro Kenzo Muramatsu, Wilk Oliveira, et al.
(2024), pp. 251-256
Open Access
Adaptação e Investigação Psicométrica do Gameful Experience Questionnaire (GAMEFULQUEST) em Português Brasileiro
Luiz Oliveira da Silva, Wilk Oliveira dos Santos
(2024), pp. 94-106
Closed Access
Luiz Oliveira da Silva, Wilk Oliveira dos Santos
(2024), pp. 94-106
Closed Access
Smartwatch-Based Tailored Gamification and User Modeling for Motivating Physical Exercise: A MaxDiff Segmentation Approach (Preprint)
Jie Yao, Dan Song, Tao Xiao, et al.
JMIR Serious Games (2024)
Open Access
Jie Yao, Dan Song, Tao Xiao, et al.
JMIR Serious Games (2024)
Open Access