
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena Games
Bastian Kordyaka, Samuli Laato, Katharina Jahn, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 611-641
Closed Access | Times Cited: 20
Bastian Kordyaka, Samuli Laato, Katharina Jahn, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 611-641
Closed Access | Times Cited: 20
Showing 20 citing articles:
Dichotomy of Game Design and Gaming Practice: Examining Gaming Toxicity and Online Gaming Communities in India
Rahul Garg, Aditya Deshbandhu, Nimmi Rangaswamy
Communications in computer and information science (2025), pp. 3-22
Closed Access
Rahul Garg, Aditya Deshbandhu, Nimmi Rangaswamy
Communications in computer and information science (2025), pp. 3-22
Closed Access
Hate speech and hate-based harassment in online games
Garrison Wells, Ágnes Romhányi, Constance Steinkuehler
Frontiers in Psychology (2025) Vol. 15
Open Access
Garrison Wells, Ágnes Romhányi, Constance Steinkuehler
Frontiers in Psychology (2025) Vol. 15
Open Access
Exploring the association between engagement with location-based game features and getting inspired about environmental issues and nature
Bastian Kordyaka, Samuli Laato, Sebastian Weber, et al.
(2024), pp. 1-15
Open Access | Times Cited: 3
Bastian Kordyaka, Samuli Laato, Sebastian Weber, et al.
(2024), pp. 1-15
Open Access | Times Cited: 3
Playing with Perspectives and Unveiling the Autoethnographic Kaleidoscope in HCI – A Literature Review of Autoethnographies
Annika Kaltenhauser, Evropi Stefanidi, Johannes Schöning
(2024), pp. 1-20
Open Access | Times Cited: 3
Annika Kaltenhauser, Evropi Stefanidi, Johannes Schöning
(2024), pp. 1-20
Open Access | Times Cited: 3
Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II Community
Samuli Laato, Bastian Kordyaka, Juho Hamari
(2024), pp. 1-18
Open Access | Times Cited: 3
Samuli Laato, Bastian Kordyaka, Juho Hamari
(2024), pp. 1-18
Open Access | Times Cited: 3
Assessing the impact of griefing in MMORPGs using self-determination theory
Leigh Achterbosch, Peter Vamplew, Evita March
Computers in Human Behavior (2024) Vol. 161, pp. 108388-108388
Open Access | Times Cited: 2
Leigh Achterbosch, Peter Vamplew, Evita March
Computers in Human Behavior (2024) Vol. 161, pp. 108388-108388
Open Access | Times Cited: 2
Positive behaviour interventions in online gaming: a systematic review of strategies applied in other environments
T Marques, Sandy Schumann, Enrico Mariconti
Crime Science (2024) Vol. 13, Iss. 1
Open Access | Times Cited: 1
T Marques, Sandy Schumann, Enrico Mariconti
Crime Science (2024) Vol. 13, Iss. 1
Open Access | Times Cited: 1
Predicción del comportamiento tóxico en el esport League of Legends a partir de la personalidad oscu-ra, los motivos para jugar y el tilt (Prediction of toxic behavior in League of Legends esports based on dark personality, motives for playing, and tilt)
Pablo Christian González Caino, Miguel Angel Eirin, Santiago Resett
Retos (2024) Vol. 58, pp. 811-816
Open Access | Times Cited: 1
Pablo Christian González Caino, Miguel Angel Eirin, Santiago Resett
Retos (2024) Vol. 58, pp. 811-816
Open Access | Times Cited: 1
Towards Ethical AI Moderation in Multiplayer Games
Lucy A. Sparrow, Caiti Galwey, Dahlia Jovic, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-30
Open Access
Lucy A. Sparrow, Caiti Galwey, Dahlia Jovic, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-30
Open Access
Are stress and engagement in toxicity associated with sleep quality? A study with League of Legends players
Bastian Kordyaka, Samuli Laato, Sebastian Weber, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-17
Open Access
Bastian Kordyaka, Samuli Laato, Sebastian Weber, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-17
Open Access
Toxicity by Game Design: How Players Perceive the Influence of Game Design on Toxicity
Zinan Zhang, Sam Moradzadeh, Andrew Woan, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-31
Open Access
Zinan Zhang, Sam Moradzadeh, Andrew Woan, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-31
Open Access
How StarCraft II Players Cope with Toxicity: Insights from Player Interviews
Samuli Laato, Bastian Kordyaka, Velvet Spors, et al.
Lecture notes in computer science (2024), pp. 203-219
Closed Access
Samuli Laato, Bastian Kordyaka, Velvet Spors, et al.
Lecture notes in computer science (2024), pp. 203-219
Closed Access
Unpacking Task Management Tools, Values, and Worker Dynamics
Donghan Hu, Md Momen Bhuiyan, Sol Lim, et al.
(2024), pp. 1-16
Closed Access
Donghan Hu, Md Momen Bhuiyan, Sol Lim, et al.
(2024), pp. 1-16
Closed Access
Sympathy for the Devil: Serial Mediation Models for Toxicity, Community and Retention
Mingxuan Liu, Jack Lipei Tang, Dmitri Williams
Media and Communication (2024) Vol. 13
Open Access
Mingxuan Liu, Jack Lipei Tang, Dmitri Williams
Media and Communication (2024) Vol. 13
Open Access
With great power comes great accountability: Network positions, victimization, perpetration, and victim-perpetrator overlap in an online multiplayer game
Mingxuan Liu, Qiusi Sun, Dmitri Williams
New Media & Society (2024)
Closed Access
Mingxuan Liu, Qiusi Sun, Dmitri Williams
New Media & Society (2024)
Closed Access
Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online Games
Bastian Kordyaka, Nicole A. Beres, Rachel Kowert, et al.
(2024), pp. 145-150
Closed Access
Bastian Kordyaka, Nicole A. Beres, Rachel Kowert, et al.
(2024), pp. 145-150
Closed Access
Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary Investigation
Hilda Hadan, Leah Zhang-Kennedy, Lennart E. Nacke
(2024), pp. 109-123
Closed Access
Hilda Hadan, Leah Zhang-Kennedy, Lennart E. Nacke
(2024), pp. 109-123
Closed Access
Personalized Matchmaking Restrictions for Reduced Exposure to Toxicity: Preliminary Insights from an Interview Study
Thom Bongaards, Maurits Adriaanse, Julian Frommel
(2024) Vol. 29, pp. 31-36
Closed Access
Thom Bongaards, Maurits Adriaanse, Julian Frommel
(2024) Vol. 29, pp. 31-36
Closed Access
Avatars at risk: Exploring public response to sexual violence in immersive digital spaces
Navneet Kumar Singh, Rajeev Kumar Ray, Nikee Silayach, et al.
Computers in Human Behavior (2024) Vol. 163, pp. 108500-108500
Closed Access
Navneet Kumar Singh, Rajeev Kumar Ray, Nikee Silayach, et al.
Computers in Human Behavior (2024) Vol. 163, pp. 108500-108500
Closed Access
Composing Music Through Tile-based Games
Samuli Laato, Sampsa Rauti, Alexander Espeseth, et al.
(2023), pp. 309-314
Closed Access
Samuli Laato, Sampsa Rauti, Alexander Espeseth, et al.
(2023), pp. 309-314
Closed Access