
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
‘I Just Wanted to Get It Over and Done With’: A Grounded Theory of Psychological Need Frustration in Video Games
Nick Ballou, Sebastian Deterding
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 217-236
Open Access | Times Cited: 6
Nick Ballou, Sebastian Deterding
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 217-236
Open Access | Times Cited: 6
Showing 6 citing articles:
Exploration of Novelty as Part of the Player Experience of Need Satisfaction in Games
Mehmet Kosa, Ahmet Uysal
Interacting with Computers (2024)
Closed Access | Times Cited: 2
Mehmet Kosa, Ahmet Uysal
Interacting with Computers (2024)
Closed Access | Times Cited: 2
The Basic Needs in Games Scale (BANGS): A New Tool for Investigating Positive and Negative Video Game Experiences
Nick Ballou, Alena Denisova, Richard M. Ryan, et al.
(2023)
Open Access | Times Cited: 6
Nick Ballou, Alena Denisova, Richard M. Ryan, et al.
(2023)
Open Access | Times Cited: 6
The Basic Needs in Games Model of Video Game Play and Mental Health
Nick Ballou, Sebastian Deterding
Interacting with Computers (2024)
Open Access | Times Cited: 1
Nick Ballou, Sebastian Deterding
Interacting with Computers (2024)
Open Access | Times Cited: 1
Can Game-Based Learning Help to Increase the Awareness of Water Management in Uganda? A Case Study for Primary and Secondary Schools
Brian Nalumenya, Matteo Rubinato, Michael Kennedy, et al.
World (2024) Vol. 5, Iss. 4, pp. 981-1003
Open Access
Brian Nalumenya, Matteo Rubinato, Michael Kennedy, et al.
World (2024) Vol. 5, Iss. 4, pp. 981-1003
Open Access
The Nexus of Video Gaming Experiences: The Associations Among Basic Needs in Games, Real-Life Basic Needs, Well-Being Indicators, and Problematic Online Gaming
Mustafa Subaşı, E. Gürkan, Hakan Karaman, et al.
Research Square (Research Square) (2024)
Open Access
Mustafa Subaşı, E. Gürkan, Hakan Karaman, et al.
Research Square (Research Square) (2024)
Open Access
They Say That the World Was Built for Two But Deceptive Patterns Say Otherwise: A Critical Game for Player Empowerment
Luiz Santos Filho, Alairton Sousa, Giovanna Ribeiro, et al.
(2024), pp. 1-15
Closed Access
Luiz Santos Filho, Alairton Sousa, Giovanna Ribeiro, et al.
(2024), pp. 1-15
Closed Access