OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments
Susanne Poeller, Martin Dechant, Madison Klarkowski, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 1-26
Open Access | Times Cited: 11

Showing 11 citing articles:

Unboxing Manipulation Checks for Voice UX
Katie Seaborn, Katja Rogers, Maximilian Altmeyer, et al.
Interacting with Computers (2025)
Open Access

Dichotomy of Game Design and Gaming Practice: Examining Gaming Toxicity and Online Gaming Communities in India
Rahul Garg, Aditya Deshbandhu, Nimmi Rangaswamy
Communications in computer and information science (2025), pp. 3-22
Closed Access

Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II Community
Samuli Laato, Bastian Kordyaka, Juho Hamari
(2024), pp. 1-18
Open Access | Times Cited: 3

Positive behaviour interventions in online gaming: a systematic review of strategies applied in other environments
T Marques, Sandy Schumann, Enrico Mariconti
Crime Science (2024) Vol. 13, Iss. 1
Open Access | Times Cited: 2

Characterizing and Quantifying Expert Input Behavior in League of Legends
Hanbyeol Lee, Seyeon Lee, Rohan Nallapati, et al.
(2024), pp. 1-21
Open Access | Times Cited: 1

How StarCraft II Players Cope with Toxicity: Insights from Player Interviews
Samuli Laato, Bastian Kordyaka, Velvet Spors, et al.
Lecture notes in computer science (2024), pp. 203-219
Closed Access

Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online Games
Bastian Kordyaka, Nicole A. Beres, Rachel Kowert, et al.
(2024), pp. 145-150
Closed Access

Towards Ethical AI Moderation in Multiplayer Games
Lucy A. Sparrow, Caiti Galwey, Dahlia Jovic, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-30
Open Access

Are stress and engagement in toxicity associated with sleep quality? A study with League of Legends players
Bastian Kordyaka, Samuli Laato, Sebastian Weber, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-17
Open Access

Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super Hexagon
Colby Johanson, Susanne Poeller, Madison Klarkowski, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-31
Open Access

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