
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Forming Terrains by Glacial Erosion
Guillaume Cordonnier, Guillaume Jouvet, Adrien Peytavie, et al.
ACM Transactions on Graphics (2023) Vol. 42, Iss. 4, pp. 1-14
Open Access | Times Cited: 15
Guillaume Cordonnier, Guillaume Jouvet, Adrien Peytavie, et al.
ACM Transactions on Graphics (2023) Vol. 42, Iss. 4, pp. 1-14
Open Access | Times Cited: 15
Showing 15 citing articles:
Ice-flow model emulator based on physics-informed deep learning
Guillaume Jouvet, Guillaume Cordonnier
Journal of Glaciology (2023), pp. 1-15
Open Access | Times Cited: 17
Guillaume Jouvet, Guillaume Cordonnier
Journal of Glaciology (2023), pp. 1-15
Open Access | Times Cited: 17
Single‐Shot Example Terrain Sketching by Graph Neural Networks
Yunyu Liu, Bedřich Beneš
Computer Graphics Forum (2025)
Open Access
Yunyu Liu, Bedřich Beneš
Computer Graphics Forum (2025)
Open Access
Comprehensive temporal and spatial analysis of Early Pleistocene drainage patterns on the Swiss Alpine foreland
Ewelina Broś, Susan Ivy‐Ochs, Thomas Pollhammer, et al.
Earth Surface Processes and Landforms (2025) Vol. 50, Iss. 2
Closed Access
Ewelina Broś, Susan Ivy‐Ochs, Thomas Pollhammer, et al.
Earth Surface Processes and Landforms (2025) Vol. 50, Iss. 2
Closed Access
Ice flow model emulator based on physics-informed deep learning
Guillaume Jouvet, Guillaume Cordonnier
EarthArXiv (California Digital Library) (2023)
Open Access | Times Cited: 4
Guillaume Jouvet, Guillaume Cordonnier
EarthArXiv (California Digital Library) (2023)
Open Access | Times Cited: 4
Physically‐based analytical erosion for fast terrain generation
Petros Tzathas, Boris Gailleton, Philippe Steer, et al.
Computer Graphics Forum (2024) Vol. 43, Iss. 2
Open Access | Times Cited: 1
Petros Tzathas, Boris Gailleton, Philippe Steer, et al.
Computer Graphics Forum (2024) Vol. 43, Iss. 2
Open Access | Times Cited: 1
TRAIL: Simulating the impact of human locomotion on natural landscapes
Eduardo Alvarado, Oscar Argudo, Damien Rohmer, et al.
The Visual Computer (2024) Vol. 40, Iss. 7, pp. 5029-5041
Open Access | Times Cited: 1
Eduardo Alvarado, Oscar Argudo, Damien Rohmer, et al.
The Visual Computer (2024) Vol. 40, Iss. 7, pp. 5029-5041
Open Access | Times Cited: 1
Flexible terrain erosion
Marc Hartley, Nicolas Mellado, Christophe Fiorio, et al.
The Visual Computer (2024) Vol. 40, Iss. 7, pp. 4593-4607
Closed Access | Times Cited: 1
Marc Hartley, Nicolas Mellado, Christophe Fiorio, et al.
The Visual Computer (2024) Vol. 40, Iss. 7, pp. 4593-4607
Closed Access | Times Cited: 1
Efficient Debris-flow Simulation for Steep Terrain Erosion
Aryamaan Jain, Bedřich Beneš, Guillaume Cordonnier
ACM Transactions on Graphics (2024) Vol. 43, Iss. 4, pp. 1-11
Open Access | Times Cited: 1
Aryamaan Jain, Bedřich Beneš, Guillaume Cordonnier
ACM Transactions on Graphics (2024) Vol. 43, Iss. 4, pp. 1-11
Open Access | Times Cited: 1
Unerosion: Simulating Terrain Evolution Back in Time
Z. T. Yang, Guillaume Cordonnier, Marie‐Paule Cani, et al.
Computer Graphics Forum (2024) Vol. 43, Iss. 8
Open Access | Times Cited: 1
Z. T. Yang, Guillaume Cordonnier, Marie‐Paule Cani, et al.
Computer Graphics Forum (2024) Vol. 43, Iss. 8
Open Access | Times Cited: 1
Authoring Terrains with Spatialised Style
Simon Perche, Adrien Peytavie, Bedřich Beneš, et al.
Computer Graphics Forum (2023) Vol. 42, Iss. 7
Open Access | Times Cited: 3
Simon Perche, Adrien Peytavie, Bedřich Beneš, et al.
Computer Graphics Forum (2023) Vol. 42, Iss. 7
Open Access | Times Cited: 3
Terrain Amplification using Multi Scale Erosion
Hugo Schott, Éric Galin, Éric Guérin, et al.
ACM Transactions on Graphics (2024) Vol. 43, Iss. 4, pp. 1-12
Open Access
Hugo Schott, Éric Galin, Éric Guérin, et al.
ACM Transactions on Graphics (2024) Vol. 43, Iss. 4, pp. 1-12
Open Access
Seasonal terrain texture synthesis via Köppen periodic conditioning
Toshiki Kanai, Yuki Endo, Yoshihiro Kanamori
The Visual Computer (2024) Vol. 40, Iss. 7, pp. 4857-4868
Closed Access
Toshiki Kanai, Yuki Endo, Yoshihiro Kanamori
The Visual Computer (2024) Vol. 40, Iss. 7, pp. 4857-4868
Closed Access
Controllable Procedural Generation of Landscapes
Jiahong Liu, Shao-Kui Zhang, Chuyue Zhang, et al.
(2024), pp. 6394-6403
Closed Access
Jiahong Liu, Shao-Kui Zhang, Chuyue Zhang, et al.
(2024), pp. 6394-6403
Closed Access
Learning Based Infinite Terrain Generation with Level of Detailing
Aryamaan Jain, Avinash Sharma, K. S. Rajan
2021 International Conference on 3D Vision (3DV) (2024) Vol. 34, pp. 1048-1058
Open Access
Aryamaan Jain, Avinash Sharma, K. S. Rajan
2021 International Conference on 3D Vision (3DV) (2024) Vol. 34, pp. 1048-1058
Open Access
Flexible Terrain Erosion - A Fluid Simulation-Independent Approach Compatible with Multiple Representations
Marc Hartley, Nicolas Mellado, Christophe Fiorio, et al.
Research Square (Research Square) (2024)
Open Access
Marc Hartley, Nicolas Mellado, Christophe Fiorio, et al.
Research Square (Research Square) (2024)
Open Access