
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Communication in Immersive Social Virtual Reality: A Systematic Review of 10 Years’ Studies
Xiaoying Wei, Xiaofu Jin, Mingming Fan
(2022), pp. 27-37
Open Access | Times Cited: 15
Xiaoying Wei, Xiaofu Jin, Mingming Fan
(2022), pp. 27-37
Open Access | Times Cited: 15
Showing 15 citing articles:
Social interactions in the metaverse: Framework, initial evidence, and research roadmap
Thorsten Hennig‐Thurau, Dorothea Nilusha Aliman, Alina Marie Herting, et al.
Journal of the Academy of Marketing Science (2022) Vol. 51, Iss. 4, pp. 889-913
Open Access | Times Cited: 232
Thorsten Hennig‐Thurau, Dorothea Nilusha Aliman, Alina Marie Herting, et al.
Journal of the Academy of Marketing Science (2022) Vol. 51, Iss. 4, pp. 889-913
Open Access | Times Cited: 232
Experiential disparities in social VR: uncovering power dynamics and inequality
Cayley MacArthur, Eugene Kukshinov, Daniel Harley, et al.
Frontiers in Virtual Reality (2024) Vol. 5
Open Access | Times Cited: 4
Cayley MacArthur, Eugene Kukshinov, Daniel Harley, et al.
Frontiers in Virtual Reality (2024) Vol. 5
Open Access | Times Cited: 4
Black Immersive Virtuality: Racialized Experiences of Avatar Embodiment and Customization Among Black Users in Social VR
Cyan DeVeaux, Eugy Han, Zora Hudson, et al.
Computers in Human Behavior (2025), pp. 108639-108639
Closed Access
Cyan DeVeaux, Eugy Han, Zora Hudson, et al.
Computers in Human Behavior (2025), pp. 108639-108639
Closed Access
A Comparison Study Understanding the Impact of Mixed Reality Collaboration on Sense of Co-Presence
Junwei Yin, Weicheng Zheng, Yuntao Wang, et al.
(2025), pp. 580-590
Closed Access
Junwei Yin, Weicheng Zheng, Yuntao Wang, et al.
(2025), pp. 580-590
Closed Access
I am here with you: an examination of factors relating to social presence in social VR
Gayoung Son, Aline Tiemann, Marius Rubo
Frontiers in Virtual Reality (2025) Vol. 6
Open Access
Gayoung Son, Aline Tiemann, Marius Rubo
Frontiers in Virtual Reality (2025) Vol. 6
Open Access
Easily applicable social virtual reality and social presence in online higher education during the covid-19 pandemic: A qualitative study
Miguel Barreda-Ángeles, Sophie Horneber, Tilo Hartmann
Computers & Education X Reality (2023) Vol. 2, pp. 100024-100024
Open Access | Times Cited: 10
Miguel Barreda-Ángeles, Sophie Horneber, Tilo Hartmann
Computers & Education X Reality (2023) Vol. 2, pp. 100024-100024
Open Access | Times Cited: 10
Understanding Multi-platform Social VR Consumer Opinions: A Case Study in VRChat Using Topics Modeling of Reviews
Dion Deng, Mila Bujić, Juho Hamari
Lecture notes in business information processing (2023), pp. 35-46
Closed Access | Times Cited: 5
Dion Deng, Mila Bujić, Juho Hamari
Lecture notes in business information processing (2023), pp. 35-46
Closed Access | Times Cited: 5
Disembodied, Asocial, and Unreal: How Users Reinterpret Designed Affordances of Social VR
Eugene Kukshinov, Daniel Harley, Kata Szita, et al.
Designing Interactive Systems Conference (2024), pp. 1914-1925
Closed Access | Times Cited: 1
Eugene Kukshinov, Daniel Harley, Kata Szita, et al.
Designing Interactive Systems Conference (2024), pp. 1914-1925
Closed Access | Times Cited: 1
Systematic Literature Review of the Use of Virtual Reality in the Inclusion of Children with Autism Spectrum Disorders (ASD)
Rui Silva, Diana Carvalho, Paulo Martins, et al.
Lecture notes in computer science (2023), pp. 501-509
Closed Access | Times Cited: 3
Rui Silva, Diana Carvalho, Paulo Martins, et al.
Lecture notes in computer science (2023), pp. 501-509
Closed Access | Times Cited: 3
Social VR Activities Should Support Ongoing Conversation - Comparing Older and Young Adults Desires and Requirements
Laura Simon, Lina Klass, Anton Benjamin Lammert, et al.
(2024) Vol. 17, pp. 1-13
Closed Access
Laura Simon, Lina Klass, Anton Benjamin Lammert, et al.
(2024) Vol. 17, pp. 1-13
Closed Access
A Comprehensive Framework, Review for Virtual Reality to Unlock Their Marketing Potential
Vandana Gupta, Abhilasha Mathur, Junaid Hushain, et al.
Lecture notes in networks and systems (2024), pp. 30-44
Closed Access
Vandana Gupta, Abhilasha Mathur, Junaid Hushain, et al.
Lecture notes in networks and systems (2024), pp. 30-44
Closed Access
Communication Challenges between Clients and Producers of Immersive Media Applications: can Social XR help?
Sueyoon Lee, Irene Viola, Ashutosh Singla, et al.
ACM International Conference on Interactive Media Experiences (2024) Vol. 1, pp. 313-319
Open Access
Sueyoon Lee, Irene Viola, Ashutosh Singla, et al.
ACM International Conference on Interactive Media Experiences (2024) Vol. 1, pp. 313-319
Open Access
Kinesics Language Interaction in Virtual Reality
Ze Huang, Yancong Zhu
Lecture notes in computer science (2024), pp. 52-67
Closed Access
Ze Huang, Yancong Zhu
Lecture notes in computer science (2024), pp. 52-67
Closed Access
Immersive Virtual Conference Room: Bridging the Gap Between Remote Collaboration and Physical Presence
Vivek Dwivedi, Mansi Bhatnagar, Javlon Tursunov, et al.
(2024), pp. 1-5
Closed Access
Vivek Dwivedi, Mansi Bhatnagar, Javlon Tursunov, et al.
(2024), pp. 1-5
Closed Access
Towards Understanding Sense of Inclusion in Social VR Onboarding
Shitao Fang, Koji Yatani
(2023), pp. 1-8
Closed Access | Times Cited: 1
Shitao Fang, Koji Yatani
(2023), pp. 1-8
Closed Access | Times Cited: 1