OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design
Avi Aizenman, George Alex Koulieris, Agostino Gibaldi, et al.
ACM Transactions on Graphics (2022) Vol. 42, Iss. 1, pp. 1-15
Open Access | Times Cited: 26

Showing 1-25 of 26 citing articles:

How robust are wearable eye trackers to slow and fast head and body movements?
Ignace T. C. Hooge, Diederick C. Niehorster, Roy S. Hessels, et al.
Behavior Research Methods (2022) Vol. 55, Iss. 8, pp. 4128-4142
Open Access | Times Cited: 35

Eye posture and screen alignment with simulated see-through head-mounted displays
Agostino Gibaldi, Yinghua Liu, Christos Kaspiris-Rousellis, et al.
Journal of Vision (2025) Vol. 25, Iss. 1, pp. 9-9
Open Access

Experimental research on depth perception of comfortable interactions in virtual reality
Mei Guo, Haolin Gao, Yue Liu, et al.
Journal of the Society for Information Display (2025)
Closed Access

Obstacle Circumvention Strategies During Omnidirectional Treadmill Walking in Virtual Reality
Marco A. Bühler, Anouk Lamontagne
Sensors (2025) Vol. 25, Iss. 6, pp. 1667-1667
Open Access

Quantitative Assessment of Fixational Disparity Using a Binocular Eye-Tracking Technique in Children with Strabismus
Xiaoyi Hou, Xubo Yang, Bingjie Chen, et al.
Journal of Eye Movement Research (2025) Vol. 18, Iss. 2, pp. 6-6
Open Access

Reduced field of view alters scanning behaviour
Eva M. J. L. Postuma, Frans W. Cornelissen, Mahdi Pahlevan, et al.
Virtual Reality (2025) Vol. 29, Iss. 2
Open Access

Vergence eye movements in virtual reality
Ken I. McAnally, Philip M. Grove, Guy Wallis
Displays (2024) Vol. 83, pp. 102683-102683
Open Access | Times Cited: 3

High-Fidelity Color Characterization in Virtual Reality Across Head Mounted Displays, Game Engines, and Materials
Francisco Díaz–Barrancas, Raquel Gil Rodríguez, Florian Bayer, et al.
Optics Express (2024) Vol. 32, Iss. 13, pp. 22388-22388
Open Access | Times Cited: 2

Gaze-directed and saliency-guided approaches of stereo camera control in interactive virtual reality
Berk Cebeci, Mehmet Bahadir Askin, Tolga Çapın, et al.
Computers & Graphics (2023) Vol. 118, pp. 23-32
Closed Access | Times Cited: 5

Perceptual Requirements for World-Locked Rendering in AR and VR
Phillip Guan, Eric Penner, Joel Hegland, et al.
(2023), pp. 1-10
Open Access | Times Cited: 4

Paintings in naked-eye virtual reality: a parallax view between the surface and volumetric depth
Yiwen Wang, Huiyu Zhang
Humanities and Social Sciences Communications (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 1

The Shortest Route is Not Always the Fastest: Probability-Modeled Stereoscopic Eye Movement Completion Time in VR
Budmonde Duinkharjav, Benjamin Liang, Anjul Patney, et al.
ACM Transactions on Graphics (2023) Vol. 42, Iss. 6, pp. 1-14
Open Access | Times Cited: 2

Perceptual Guidelines for Optimizing Field of View in Stereoscopic Augmented Reality Displays
Minqi Wang, Emily A. Cooper
ACM Transactions on Applied Perception (2022) Vol. 19, Iss. 4, pp. 1-23
Closed Access | Times Cited: 3

Comparative Analysis of Physiological Vergence Angle Calculations from Objective Measurements of Gaze Position
Linda Krauze, Karola Panke, Gunta Krūmiņa, et al.
Sensors (2024) Vol. 24, Iss. 24, pp. 8198-8198
Open Access

Evaluation of Monocular and Binocular Contrast Sensitivity on Virtual Reality Head-Mounted Displays
Khushi Bhansali, Miguel A. Lago, Ryan Beams, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2024), pp. 951-952
Closed Access

Integrating eye rotation and contrast sensitivity into image quality evaluation of virtual reality head-mounted displays
Chumin Zhao, Khushi Bhansali, Ryan Beams, et al.
Optics Express (2024) Vol. 32, Iss. 14, pp. 24968-24968
Open Access

Exploring the Effects of Foveated Rendering on Virtual Reality Game Graphics
Klara Andersson, Erik Landén, Prashant Goswami
(2024), pp. 1-6
Open Access

Perceptual Evaluation of Steered Retinal Projection
Seungjae Lee, Seung‐Woo Nam, Kevin Rio, et al.
(2024), pp. 1-11
Closed Access

Exploring the Impact of Visual Scene Characteristics and Adaptation Effects on Rotation Gain Perception in VR
Qi Wen Gan, Sen‐Zhe Xu, Fang‐Lue Zhang, et al.
(2024), pp. 1-13
Closed Access

A Child-Friendly Wearable Device for Quantifying Environmental Risk Factors for Myopia
Agostino Gibaldi, Elise Harb, Christine F. Wildsoet, et al.
Translational Vision Science & Technology (2024) Vol. 13, Iss. 10, pp. 28-28
Open Access

Human Factors and Ergonomics Guidance for VR Content Creation
Takashi Kawai
The Japanese Journal of Ergonomics (2024) Vol. 60, Iss. 5, pp. 253-255
Open Access

Enhancing Gaming Performance: A Recommender System for Selecting Optimal Gaming Headsets Based on SAW Method
Bobby Chrismanto Lumban Toruan, Wirawan Istiono
Journal of Advances in Mathematics and Computer Science (2023) Vol. 38, Iss. 9, pp. 230-247
Open Access | Times Cited: 1

A System for Detection and Tracking of Oculo-Vestibular Complications Associated with Extended Reality Headset Usage
Aleksandar Gavrić, E. A. Merlinsky, Aleksandar Stanimirović
(2023), pp. 1-4
Closed Access

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