OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Feeling Good and In Control: In-game Tools to Support Targets of Toxicity
Elizabeth Reid, Regan L. Mandryk, Nicole A. Beres, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-27
Open Access | Times Cited: 23

Showing 23 citing articles:

Cyberbullying in the Metaverse
Utsav Upadhyay, Alok Kumar, Gajanand Sharma, et al.
Journal of Global Information Management (2023) Vol. 31, Iss. 1, pp. 1-25
Open Access | Times Cited: 26

The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena Games
Bastian Kordyaka, Samuli Laato, Katharina Jahn, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 611-641
Closed Access | Times Cited: 20

Addressing Interpersonal Harm in Online Gaming Communities: The Opportunities and Challenges for a Restorative Justice Approach
Sijia Xiao, Shagun Jhaver, Niloufar Salehi
ACM Transactions on Computer-Human Interaction (2023) Vol. 30, Iss. 6, pp. 1-36
Open Access | Times Cited: 17

Toxicity in Online Games: The Prevalence and Efficacy of Coping Strategies
Julian Frommel, Regan L. Mandryk
(2024), pp. 1-12
Open Access | Times Cited: 4

Beyond the Enforcer: Exploring Metaphors for Alternative AI Moderation in Online Games
Ren Galwey, Lucy A. Sparrow, Mahli-Ann Butt
(2025), pp. 1-8
Closed Access

Developing Sociotechnical Solutions to Mitigate New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2025
Guo Freeman, Julian Frommel, Regan L. Mandryk, et al.
(2025), pp. 1-6
Closed Access

Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II Community
Samuli Laato, Bastian Kordyaka, Juho Hamari
(2024), pp. 1-18
Open Access | Times Cited: 3

Educational Game Learning Quality Evaluation Tool: A Systematic Literature Review
Mei P Kurniawan, M. Suyanto, Ema Utami, et al.
(2024), pp. 419-425
Closed Access | Times Cited: 1

How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games
Michel Wijkstra, Katja Rogers, Regan L. Mandryk, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-32
Open Access | Times Cited: 1

Linguistically Differentiating Acts and Recalls of Racial Microaggressions on Social Media
Uma Sushmitha Gunturi, Anisha Kumar, Xiaohan Ding, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CSCW1, pp. 1-36
Open Access

How StarCraft II Players Cope with Toxicity: Insights from Player Interviews
Samuli Laato, Bastian Kordyaka, Velvet Spors, et al.
Lecture notes in computer science (2024), pp. 203-219
Closed Access

Gaming with Etiquette: Exploring Courtesy as a Game Mechanic in Speech-Based Games
Nima Zargham, Leon Tristan Dratzidis, Dmitry Alexandrovsky, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-19
Open Access

Sympathy for the Devil: Serial Mediation Models for Toxicity, Community and Retention
Mingxuan Liu, Jack Lipei Tang, Dmitri Williams
Media and Communication (2024) Vol. 13
Open Access

Fighting Toxicity Through Positive and Preventative Intervention
Michel Wijkstra
(2024) Vol. 29, pp. 450-453
Closed Access

Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online Games
Bastian Kordyaka, Nicole A. Beres, Rachel Kowert, et al.
(2024), pp. 145-150
Closed Access

Personalized Matchmaking Restrictions for Reduced Exposure to Toxicity: Preliminary Insights from an Interview Study
Thom Bongaards, Maurits Adriaanse, Julian Frommel
(2024) Vol. 29, pp. 31-36
Closed Access

Towards Ethical AI Moderation in Multiplayer Games
Lucy A. Sparrow, Ren Galwey, Dahlia Jovic, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-30
Open Access

Are stress and engagement in toxicity associated with sleep quality? A study with League of Legends players
Bastian Kordyaka, Samuli Laato, Sebastian Weber, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-17
Open Access

Toxicity by Game Design: How Players Perceive the Influence of Game Design on Toxicity
Zinan Zhang, Sam Moradzadeh, Andrew Woan, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-31
Open Access

Stress in Esports: A Qualitative Study on The Interplay of Player Experiences and Organizational Systems
Arianna Boldi, Amon Rapp, Max V. Birk
International Journal of Human-Computer Interaction (2024), pp. 1-24
Closed Access

Games and Play SIG: Connecting Through Social and Playful Technologies
Raquel Robinson, Pejman Mirza-Babaei, Alberto Alvarez, et al.
(2023), pp. 1-4
Closed Access | Times Cited: 1

Countering Toxicity in Online Competitive Games
DeYou Chou
Highlights in Science Engineering and Technology (2023) Vol. 44, pp. 341-348
Open Access

Conclusion
Sheri Bauman, Ian Rivers
Springer eBooks (2023), pp. 167-176
Closed Access

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