OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Definitions of Esports: A Systematic Review and Thematic Analysis
Jessica Formosa, Nicholas O’Donnell, Ella Horton, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-45
Closed Access | Times Cited: 29

Showing 1-25 of 29 citing articles:

Terminology matters: defining the esports athlete
Kabir Bubna, Michael G. Trotter, Remco Polman, et al.
Frontiers in Sports and Active Living (2023) Vol. 5
Open Access | Times Cited: 17

What a boy wants: transgender men’s hidden tran/scripts about the non-prescribed use of gender-affirming hormones in mainland China
Tao H. Wei, Mary Hawk, Yun Jiang
Social Science & Medicine (2025), pp. 117784-117784
Closed Access

Beyond Video Game Competition: Novel Dimensions of Live Esports Event Experiences Through Co-Creation
Shinyong Jung, Chen Ji-jun, Liping A. Cai
Journal of Hospitality & Tourism Research (2024) Vol. 48, Iss. 8, pp. 1453-1466
Closed Access | Times Cited: 3

Physical Activity and Self-Determination towards Exercise among Esports Athletes
Mitchell Nicholson, C. Thompson, Dylan Poulus, et al.
Sports Medicine - Open (2024) Vol. 10, Iss. 1
Open Access | Times Cited: 3

Playing with Emotions: A Systematic Review Examining Emotions and Emotion Regulation in Esports Performance
Nicole A. Beres, Madison Klarkowski, Regan L. Mandryk
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 558-587
Open Access | Times Cited: 8

The Development of Esports Research and Technology in the Last 3 Decades
Muchamad Arif Al Ardha, Mochamad Ridwan, Andhega Wijaya, et al.
TEM Journal (2024), pp. 1537-1547
Open Access | Times Cited: 2

Prevalence and Characteristics of Female and Male Esports Players among Norwegian Youth: A General Population Study
Stian Overå, Anders Bakken, Christer Hyggen
International Journal of Environmental Research and Public Health (2024) Vol. 21, Iss. 9, pp. 1136-1136
Open Access | Times Cited: 2

KovaaK's aim trainer as a reliable metrics platform for assessing shooting proficiency in esports players: a pilot study
Ethan J. Rogers, Michael G. Trotter, Daniel Johnson, et al.
Frontiers in Sports and Active Living (2024) Vol. 6
Open Access | Times Cited: 2

Heartbeats and high scores: esports triggers cardiovascular and autonomic stress response
Sascha Ketelhut, Claudio R. Nigg
Frontiers in Sports and Active Living (2024) Vol. 6
Open Access | Times Cited: 2

Games and Play SIG: Connecting Games Research to the Broader HCI Context
Regan L. Mandryk, Pejman Mirza-Babaei, Alena Denisova, et al.
(2024), pp. 1-6
Open Access | Times Cited: 2

Marketing potential of the e-sports market in Serbia
Milijanka Ratković, Milutin Pećić
Ekonomski signali (2024) Vol. 19, Iss. 1, pp. 123-142
Open Access | Times Cited: 2

It’s about timing: how density can benefit future research on the optimal dosage of acute physical exercise breaks in esports
Egemen Mancı, Paula Theobald, Adam J. Toth, et al.
BMJ Open Sport & Exercise Medicine (2024) Vol. 10, Iss. 4, pp. e002243-e002243
Open Access | Times Cited: 2

Virtuality engineering in esports
Andrzej Białecki, Jan Gajewski, Ryszard S. Romaniuk
International Journal of Electronics and Telecommunications (2024), pp. 123-123
Open Access | Times Cited: 1

``Backseat Gaming" A Study of Co-Regulated Learning within a Collegiate Male Esports Community
Erica Kleinman, Reza Habibi, Garrett Powell, et al.
(2024), pp. 1-14
Open Access | Times Cited: 1

Characterizing and Quantifying Expert Input Behavior in League of Legends
Hanbyeol Lee, Seyeon Lee, Rohan Nallapati, et al.
(2024), pp. 1-21
Open Access | Times Cited: 1

The impact of electronic gaming on upper-limb neuropathies among esports athletes
Reem Basuodan, Aljoharah W. Aljebreen, Hetaf A. Sobih, et al.
Medycyna Pracy (2023) Vol. 74, Iss. 4, pp. 279-287
Open Access | Times Cited: 3

"Trust the Process": An Exploratory Study of Process Visualizations for Self-Reflection in League of Legends
Erica Kleinman, Jason Xu, Johannes Pfau, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-28
Open Access

How Could They Win? An Exploration of Win Condition for Esports Narratives in Dota 2
Alan Pedrassoli Chitayat, Florian Block, James Alfred Walker, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-22
Open Access

Exploring the Role of Action Mechanics in Game-Based Stress Recovery
Rafael Alves Heinze, Regan L. Mandryk, Madison Klarkowski
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-32
Open Access

The construction of esports careers in France: Are there gender-based inequalities right from the start?
Julien Borkowski, Nicolas Besombes, Geneviève Cabagno
International Review for the Sociology of Sport (2024)
Closed Access

Uncovering Differences: A Study on Loyalty in Esports Mobile Apps by Gender
Jaime SC Amor, Mario Alguacil, Josep Crespo Hervás, et al.
Physical Culture and Sport Studies and Research (2024) Vol. 104, Iss. 1, pp. 66-77
Open Access

Caffeine improves the shooting performance and reaction time of first-person shooter esports players: a dose-response study
Ethan J. Rogers, Michael G. Trotter, Daniel Johnson, et al.
Frontiers in Sports and Active Living (2024) Vol. 6
Open Access

Games and Play SIG at CSCW: Approaching Games Research from a CSCW Perspective
Guo Freeman, Regan L. Mandryk, Julian Frommel, et al.
(2024), pp. 666-668
Open Access

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