
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO
Jiangnan Xu, Konstantinos Papagelis, John Dunham, et al.
(2023), pp. 1-19
Open Access | Times Cited: 7
Jiangnan Xu, Konstantinos Papagelis, John Dunham, et al.
(2023), pp. 1-19
Open Access | Times Cited: 7
Showing 7 citing articles:
Employing Gamified Crowdsourced Close-Range Sensing in the Pursuit of a Digital Twin of the Earth
Timo Nummenmaa, Samuli Laato, P. L. Chambers, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-17
Open Access | Times Cited: 3
Timo Nummenmaa, Samuli Laato, P. L. Chambers, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-17
Open Access | Times Cited: 3
Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People
Sanzida Mojib Luna, Jiangnan Xu, Konstantinos Papangelis, et al.
(2024), pp. 1-14
Open Access | Times Cited: 1
Sanzida Mojib Luna, Jiangnan Xu, Konstantinos Papangelis, et al.
(2024), pp. 1-14
Open Access | Times Cited: 1
Augmented future: tracing the trajectory of location-based augmented reality gaming for the next ten years
Samuli Laato, Heinrich Söbke, Manuel F. Baer
i-com (2024) Vol. 23, Iss. 2, pp. 189-203
Open Access | Times Cited: 1
Samuli Laato, Heinrich Söbke, Manuel F. Baer
i-com (2024) Vol. 23, Iss. 2, pp. 189-203
Open Access | Times Cited: 1
Gamification of walking in nature: A field experiment with Pokémon GO Routes
Samuli Laato, Sampsa Rauti, Bastian Kordyaka, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-25
Open Access
Samuli Laato, Sampsa Rauti, Bastian Kordyaka, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-25
Open Access
"More than just a game, it's an app that builds awareness around Mental Health": Mental Health Stigma Reduction Using Games for Change
Soraya S. Anvari, Jessica Hammer, Rina R. Wehbe
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-30
Open Access
Soraya S. Anvari, Jessica Hammer, Rina R. Wehbe
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-30
Open Access
MOFA The Ghost: Demonstrating an Asymmetrical Social Exertion Game in Spontaneous Collocated Mixed Reality
Botao Amber Hu, Yilan Elan Tao, Yuchen Zhang, et al.
(2024), pp. 294-299
Closed Access
Botao Amber Hu, Yilan Elan Tao, Yuchen Zhang, et al.
(2024), pp. 294-299
Closed Access
Communication and Collaboration Among DHH People in a Co-located Collaborative Multiplayer AR Environment
Sanzida Mojib Luna, Garreth W. Tigwell, Konstantinos Papangelis, et al.
(2023), pp. 1-5
Closed Access | Times Cited: 1
Sanzida Mojib Luna, Garreth W. Tigwell, Konstantinos Papangelis, et al.
(2023), pp. 1-5
Closed Access | Times Cited: 1