OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded Technologies
Velvet Spors, Samuli Laato, Oğuz Buruk, et al.
(2023), pp. 1-16
Open Access | Times Cited: 16

Showing 16 citing articles:

Nature-Focused Livestreams: Connecting People to Nature and to Each Other
Keith A. Anderson, Rebecca L. Mauldin, M. Christine Highfill, et al.
Current Opinion in Psychology (2025) Vol. 64, pp. 102023-102023
Open Access

Exploring VR as a Method to Study User Perceptions of Challenges in Green Transition Technology in Nature
Petra Nurmela, Juri Etto, Jonna Häkkilä
(2025), pp. 51-68
Closed Access

How Location-Based Games Incentivize Moving About: A Study in the Context of Nature-Going
Samuli Laato, Daniel Fernández Galeote, Ferran Altarriba Bertran, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 642-664
Open Access | Times Cited: 11

Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II Community
Samuli Laato, Bastian Kordyaka, Juho Hamari
(2024), pp. 1-18
Open Access | Times Cited: 3

(No) Hope for the future? A design agenda for rewidening and rewilding higher education with utopian imagination
Rikke Toft Nørgård, Kim Holflod
International Journal of Educational Technology in Higher Education (2024) Vol. 21, Iss. 1
Open Access | Times Cited: 1

Designing (with) AI for Wellbeing
Dimitra Dritsa, Loes van Renswouw, Sara Colombo, et al.
(2024), pp. 1-7
Open Access

Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice
Karin Johansson, Raquel Robinson, Jon Back, et al.
ACM Transactions on Computer-Human Interaction (2024)
Open Access

More-than-Human Perspectives in Human-Computer Interaction Research: A Scoping Review
Eva Eriksson, Daisy Yoo, Tilde Bekker, et al.
Nordic Conference on Human-Computer Interaction (2024) Vol. 17, pp. 1-18
Closed Access

Augmented Reality's Role in Strengthening Human-Nature Connections: A Systematic Review
Samuel Chovanec, Sebastian Gschanes, Borbála Tölgyesi, et al.
(2024), pp. 286-293
Closed Access

Space Probe Retrieval: A LiDAR-Based Augmented Reality Game for Forest Data Collection
Ville-Veikko Uhlgren, Samuli Laato, Tuomas Yrttimaa, et al.
(2024), pp. 340-345
Closed Access

Gamification of walking in nature: A field experiment with Pokémon GO Routes
Samuli Laato, Sampsa Rauti, Bastian Kordyaka, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-25
Open Access

Towards Digital Zen: A Systematic Review of Emerging Digital Interventions for Mental Wellness
Amir Reza Asadi, Annu Prabhakar
Lecture notes in networks and systems (2024), pp. 93-114
Closed Access

Many Worlds of Ethics: Ethical Pluralism in CSCW
Mohammad Rashidujjaman Rifat, Ayesha Bhimdiwala, Ananya Bhattacharjee, et al.
(2023), pp. 490-496
Closed Access | Times Cited: 1

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