
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions
Yushi Wei, Rongkai Shi, Difeng Yu, et al.
(2023), pp. 1-14
Closed Access | Times Cited: 24
Yushi Wei, Rongkai Shi, Difeng Yu, et al.
(2023), pp. 1-14
Closed Access | Times Cited: 24
Showing 24 citing articles:
Exploration of Bare-Hand Mid-Air Pointing Selection Techniques for Dense Virtual Reality Environments
Rongkai Shi, Jialin Zhang, Yong Yue, et al.
(2023), pp. 1-7
Closed Access | Times Cited: 16
Rongkai Shi, Jialin Zhang, Yong Yue, et al.
(2023), pp. 1-7
Closed Access | Times Cited: 16
Exploring Gaze-assisted and Hand-based Region Selection in Augmented Reality
Rongkai Shi, Yushi Wei, Xueying Qin, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. ETRA, pp. 1-19
Closed Access | Times Cited: 13
Rongkai Shi, Yushi Wei, Xueying Qin, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. ETRA, pp. 1-19
Closed Access | Times Cited: 13
Predicting Ray Pointer Landing Poses in VR Using Multimodal LSTM-Based Neural Networks
W. L. Xu, Yushi Wei, Xuning Hu, et al.
(2025), pp. 93-103
Closed Access
W. L. Xu, Yushi Wei, Xuning Hu, et al.
(2025), pp. 93-103
Closed Access
The interplay of user preference and precision in different gaze-based interaction methods in virtual environments
Björn Severitt, Yannick Sauer, Alexander Neugebauer, et al.
Frontiers in Virtual Reality (2025) Vol. 6
Open Access
Björn Severitt, Yannick Sauer, Alexander Neugebauer, et al.
Frontiers in Virtual Reality (2025) Vol. 6
Open Access
MeTACAST: Target- and Context-aware Spatial Selection in VR
Lixiang Zhao, Tobias Isenberg, Fuqi Xie, et al.
IEEE Transactions on Visualization and Computer Graphics (2023), pp. 1-11
Open Access | Times Cited: 9
Lixiang Zhao, Tobias Isenberg, Fuqi Xie, et al.
IEEE Transactions on Visualization and Computer Graphics (2023), pp. 1-11
Open Access | Times Cited: 9
Study on the brightness and graphical display object directions of the Single-Gaze-Gesture user interface
Hongrui Zuo, Yafeng Niu, Jingze Tian, et al.
Displays (2023) Vol. 80, pp. 102537-102537
Closed Access | Times Cited: 7
Hongrui Zuo, Yafeng Niu, Jingze Tian, et al.
Displays (2023) Vol. 80, pp. 102537-102537
Closed Access | Times Cited: 7
Evaluation of Hands-Free VR Interaction Methods During a Fitts’ Task: Efficiency and Effectiveness
Pedro Monteiro, Guilherme Gonçalves, Bruno Peixoto, et al.
IEEE Access (2023) Vol. 11, pp. 70898-70911
Open Access | Times Cited: 6
Pedro Monteiro, Guilherme Gonçalves, Bruno Peixoto, et al.
IEEE Access (2023) Vol. 11, pp. 70898-70911
Open Access | Times Cited: 6
Towards an Eye-Brain-Computer Interface: Combining Gaze with the Stimulus-Preceding Negativity for Target Selections in XR
G. S. Rajshekar Reddy, Michael J. Proulx, Leanne Hirshfield, et al.
(2024), pp. 1-17
Open Access | Times Cited: 2
G. S. Rajshekar Reddy, Michael J. Proulx, Leanne Hirshfield, et al.
(2024), pp. 1-17
Open Access | Times Cited: 2
Workshop: Mixing Realities: Cross-Reality Visualization, Interaction, and Collaboration
Hai‐Ning Liang, Lingyun Yu, Fotis Liarokapis
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2023), pp. 298-300
Closed Access | Times Cited: 4
Hai‐Ning Liang, Lingyun Yu, Fotis Liarokapis
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2023), pp. 298-300
Closed Access | Times Cited: 4
Continuous Prediction of Pointing Targets With Motion and Eye-Tracking in Virtual Reality
Choongho Chung, Sung‐Hee Lee
IEEE Access (2024) Vol. 12, pp. 5933-5946
Open Access | Times Cited: 1
Choongho Chung, Sung‐Hee Lee
IEEE Access (2024) Vol. 12, pp. 5933-5946
Open Access | Times Cited: 1
Effect of Onset Position of Ray Casting in Virtual Reality
Jin-Woo Jeong, Jae-Yeop Jeong
(2024), pp. 1-7
Open Access | Times Cited: 1
Jin-Woo Jeong, Jae-Yeop Jeong
(2024), pp. 1-7
Open Access | Times Cited: 1
Exploring the Design Space for Hands-Free Robot Dog Interaction via Augmented Reality
Ziming Li, Zihui Qin, Yiming Luo, et al.
(2023), pp. 288-295
Closed Access | Times Cited: 2
Ziming Li, Zihui Qin, Yiming Luo, et al.
(2023), pp. 288-295
Closed Access | Times Cited: 2
Expanding Targets in Virtual Reality Environments: A Fitts’ Law Study
Rongkai Shi, Yushi Wei, Yue Li, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2023), pp. 615-618
Open Access | Times Cited: 2
Rongkai Shi, Yushi Wei, Yue Li, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2023), pp. 615-618
Open Access | Times Cited: 2
FocusFlow: 3D Gaze-Depth Interaction in Virtual Reality Leveraging Active Visual Depth Manipulation
Chenyang Zhang, T. Chen, Eric Shaffer, et al.
arXiv (Cornell University) (2024)
Open Access
Chenyang Zhang, T. Chen, Eric Shaffer, et al.
arXiv (Cornell University) (2024)
Open Access
Selection Performance and Reliability of Eye and Head Gaze Tracking Under Varying Light Conditions
Alexander Marquardt, Melissa Steininger, Christina Trepkowski, et al.
(2024), pp. 546-556
Closed Access
Alexander Marquardt, Melissa Steininger, Christina Trepkowski, et al.
(2024), pp. 546-556
Closed Access
FocusFlow: 3D Gaze-Depth Interaction in Virtual Reality Leveraging Active Visual Depth Manipulation
Chenyang Zhang, T. Chen, Eric Shaffer, et al.
(2024), pp. 1-18
Open Access
Chenyang Zhang, T. Chen, Eric Shaffer, et al.
(2024), pp. 1-18
Open Access
G-VOILA: Gaze-Facilitated Information Querying in Daily Scenarios
Z. S. Wang, Yuanchun Shi, Yuntao Wang, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2024) Vol. 8, Iss. 2, pp. 1-33
Open Access
Z. S. Wang, Yuanchun Shi, Yuntao Wang, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2024) Vol. 8, Iss. 2, pp. 1-33
Open Access
GazeIntent: Adapting Dwell-time Selection in VR Interaction with Real-time Intent Modeling
Anish S. Narkar, Jan J. Michalak, Candace E. Peacock, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. ETRA, pp. 1-18
Open Access
Anish S. Narkar, Jan J. Michalak, Candace E. Peacock, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. ETRA, pp. 1-18
Open Access
Towards an Eye-Brain-Computer Interface: Combining Gaze with the Stimulus-Preceding Negativity for Target Selections in XR
G. S. Rajshekar Reddy, Michael J. Proulx, Leanne Hirshfield, et al.
bioRxiv (Cold Spring Harbor Laboratory) (2024)
Open Access
G. S. Rajshekar Reddy, Michael J. Proulx, Leanne Hirshfield, et al.
bioRxiv (Cold Spring Harbor Laboratory) (2024)
Open Access
Exploring and Modeling Directional Effects on Steering Behavior in Virtual Reality
Yushi Wei, Kemu Xu, Yue Li, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 11, pp. 7107-7117
Closed Access
Yushi Wei, Kemu Xu, Yue Li, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 11, pp. 7107-7117
Closed Access
Visual augmentation of live-streaming images in virtual reality to enhance teleoperation of unmanned ground vehicles
Yiming Luo, Jialin Wang, Yushan Pan, et al.
Frontiers in Virtual Reality (2024) Vol. 5
Open Access
Yiming Luo, Jialin Wang, Yushan Pan, et al.
Frontiers in Virtual Reality (2024) Vol. 5
Open Access
Bi-Directional Gaze-Based Communication: A Review
Björn Severitt, Nora Castner, Siegfried Wahl
Multimodal Technologies and Interaction (2024) Vol. 8, Iss. 12, pp. 108-108
Open Access
Björn Severitt, Nora Castner, Siegfried Wahl
Multimodal Technologies and Interaction (2024) Vol. 8, Iss. 12, pp. 108-108
Open Access
Endpoint Distribution Modeling-Based Capture Algorithm for Interfering Multi-Target
Xiangliang Zhang, Junlin Li, Pengjie Li, et al.
Sensors (2024) Vol. 24, Iss. 24, pp. 8191-8191
Open Access
Xiangliang Zhang, Junlin Li, Pengjie Li, et al.
Sensors (2024) Vol. 24, Iss. 24, pp. 8191-8191
Open Access
GazeHand: A Gaze-Driven Virtual Hand Interface
Jaejoon Jeong, Soo-Hyung Kim, Hyung-Jeong Yang, et al.
IEEE Access (2023) Vol. 11, pp. 133703-133716
Open Access | Times Cited: 1
Jaejoon Jeong, Soo-Hyung Kim, Hyung-Jeong Yang, et al.
IEEE Access (2023) Vol. 11, pp. 133703-133716
Open Access | Times Cited: 1
User Self-Motion Modulates the Perceptibility of Jitter for World-locked Objects in Augmented Reality
Hope Lutwak, T. Scott Murdison, Kevin Rio
(2023), pp. 346-355
Closed Access
Hope Lutwak, T. Scott Murdison, Kevin Rio
(2023), pp. 346-355
Closed Access