OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays
Teresa Hirzle, Fabian Fischbach, Julian Karlbauer, et al.
ACM Transactions on Computer-Human Interaction (2022) Vol. 29, Iss. 4, pp. 1-80
Closed Access | Times Cited: 25

Showing 25 citing articles:

How Virtual Reality Technology Has Changed Our Lives: An Overview of the Current and Potential Applications and Limitations
Ayah Hamad, Bochen Jia
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 18, pp. 11278-11278
Open Access | Times Cited: 171

TFOS Lifestyle: Impact of the digital environment on the ocular surface
James S. Wolffsohn, Gareth Lingham, Laura E. Downie, et al.
The Ocular Surface (2023) Vol. 28, pp. 213-252
Open Access | Times Cited: 73

A Preliminary Study of the Eye Tracker in the Meta Quest Pro
Shu Wei, Desmond Bloemers, Aitor Rovira
(2023)
Open Access | Times Cited: 27

Current Perceptions of Virtual Reality Technology
Rebecca L. Hornsey, Paul B. Hibbard
Applied Sciences (2024) Vol. 14, Iss. 10, pp. 4222-4222
Open Access | Times Cited: 7

A three-level meta-analytic review of research on virtual field trips and their contribution to students’ academic achievement
Ayhan KOÇOĞLU, Sayed Masood Haidari
Education and Information Technologies (2025)
Closed Access

Metacrime and Cybercrime: Exploring the Convergence and Divergence in Digital Criminality
You Zhou, Milind Tiwari, Ausma Bernot, et al.
Asian Journal of Criminology (2024) Vol. 19, Iss. 3, pp. 419-439
Open Access | Times Cited: 4

SRD Method: Integrating Autostereoscopy and Gesture Interaction for Immersive Serious Game-Based Behavioral Skills Training
Linkai Lyu, Tianrui Hu, Hongrun Wang, et al.
Electronics (2025) Vol. 14, Iss. 7, pp. 1337-1337
Open Access

General Information About Virtual Reality Headsets
Dana M. Barry, Hideyuki Kanematsu
Intelligent systems reference library (2025), pp. 127-138
Closed Access

Activities and Results for Individuals Engaging in Creative Lessons Using Virtual Reality Headsets
Dana M. Barry, Hideyuki Kanematsu
Intelligent systems reference library (2025), pp. 139-155
Closed Access

Uncovering and Addressing Blink-Related Challenges in Using Eye Tracking for Interactive Systems
Jesse W. Grootjen, Henrike Weingärtner, Sven Mayer
(2024), pp. 1-23
Open Access | Times Cited: 3

A Comprehensive Review of Multimodal XR Applications, Risks, and Ethical Challenges in the Metaverse
Panagiotis Kourtesis
Multimodal Technologies and Interaction (2024) Vol. 8, Iss. 11, pp. 98-98
Open Access | Times Cited: 3

The Virtual Wild: Exploring the Intersection of Virtual Reality and Natural Environments
Simone Grassini, Eleanor Ratcliffe
Springer eBooks (2023), pp. 327-351
Closed Access | Times Cited: 6

Hold Tight: Identifying Behavioral Patterns During Prolonged Work in VR Through Video Analysis
Verena Biener, Forouzan Farzinnejad, Rinaldo Schuster, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2796-2806
Open Access | Times Cited: 1

Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain
Mark Colley, Beate Wanner, Max Rädler, et al.
(2024), pp. 1-14
Open Access | Times Cited: 1

Using in situ research-based design to explore learning module effectiveness and usability in a virtual reality system for workforce training
Marjorie A. Zielke, Djakhangir Zakhidov, Erik DeFries, et al.
Virtual Reality (2024) Vol. 28, Iss. 4
Open Access | Times Cited: 1

Color-to-Depth Mappings as Depth Cues in Virtual Reality
Zhipeng Li, Yi‐Kai Cui, Tianze Zhou, et al.
(2022), pp. 1-14
Open Access | Times Cited: 7

Design an Adaptive Virtual Reality Game to Promote Elderly Health
Hsiao-Hui Li, Jian-Jie Lian, Yuan‐Hsun Liao
(2023), pp. 1-7
Closed Access | Times Cited: 2

Towards using Eye Gaze Redirection in Immersive Reading Tasks for Visual Fatigue Reduction
Yi Li, Hongyue Xu, Yoshifumi Kitamura, et al.
(2024) Vol. 5, pp. 607-611
Closed Access

Exploring the Role of Artificial Light and Tanning for Skin Cancer
Muhammad Majid, Abdul Qayoom, Ali Haider
Indus journal of bioscience research. (2024) Vol. 2, Iss. 2, pp. 1506-1516
Open Access

Exploring the Role of Artificial Light and Tanning for Skin Cancer
Muhammad Majid, Abdul Qayoom, Ali Haider
Indus journal of bioscience research. (2024) Vol. 2, Iss. 2, pp. 1584-1594
Open Access

Head-mounted display versus computer monitor for visual attention screening: A comparative study
Tanja Baertsch, Ying-Yin Huang, Marino Menozzi
Heliyon (2023) Vol. 9, Iss. 6, pp. e16610-e16610
Open Access | Times Cited: 1

DeepMetricEye: Metric Depth Estimation in Periocular VR Imagery
Yitong Sun, Zijian Zhou, Cyriel Diels, et al.
(2023), pp. 434-443
Open Access | Times Cited: 1

Exploring the Usability of Phone-Based Virtual Reality in Management-Communication Training
Marjorie A. Zielke, Djakhangir Zakhidov, Malavika Prasad Shringarpure, et al.
PRESENCE Virtual and Augmented Reality (2021) Vol. 30, pp. 263-279
Closed Access | Times Cited: 3

A Demonstration of AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies
Pascal Jansen, Julian Britten, Alexander Häusele, et al.
(2023), pp. 279-282
Closed Access

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