OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies
Sebastian Hubenschmid, Jonathan Wieland, Daniel Immanuel Fink, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-20
Open Access | Times Cited: 55

Showing 1-25 of 55 citing articles:

Visualization in virtual reality: a systematic review
Elif Hilal Korkut, Elif Sürer
Virtual Reality (2023) Vol. 27, Iss. 2, pp. 1447-1480
Closed Access | Times Cited: 78

Towards an Understanding of Distributed Asymmetric Collaborative Visualization on Problem-solving
Wai Tong, Meng Xia, Kam Kwai Wong, et al.
(2023), pp. 387-397
Open Access | Times Cited: 17

AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies
Pascal Jansen, Julian Britten, Alexander Häusele, et al.
(2023), pp. 1-23
Open Access | Times Cited: 16

PilotAR: Streamlining Pilot Studies with OHMDs from Concept to Insight
Nuwan Janaka, Runze Cai, Ashwin Ram, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2024) Vol. 8, Iss. 3, pp. 1-35
Closed Access | Times Cited: 6

Pearl: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement Analysis
Weizhou Luo, Zhongyuan Yu, Rufat Rzayev, et al.
(2023), pp. 1-15
Open Access | Times Cited: 14

ProxSituated Visualization
Kadek Ananta Satriadi, Andrew Cunningham, Ross Smith, et al.
(2023), pp. 1-20
Closed Access | Times Cited: 13

A Scoping Review of Informed Consent Practices in Human-Computer Interaction Research
Valentin Schwind, Netsanet Zelalem Tadesse, Estefania Silva da Cunha, et al.
ACM Transactions on Computer-Human Interaction (2025)
Closed Access

ARound the Smartphone: Investigating the Effects of Virtually-Extended Display Size on Spatial Memory
Sebastian Hubenschmid, Johannes Zagermann, Daniel Leicht, et al.
(2023), pp. 1-15
Open Access | Times Cited: 11

uxSense: Supporting User Experience Analysis with Visualization and Computer Vision
Andrea Batch, Yipeng Ji, Mingming Fan, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 30, Iss. 7, pp. 3841-3856
Open Access | Times Cited: 10

Data Analytics Anywhere and Everywhere
Niklas Elmqvist
Communications of the ACM (2023) Vol. 66, Iss. 12, pp. 52-63
Open Access | Times Cited: 10

PLUME: Record, Replay, Analyze and Share User Behavior in 6DoF XR Experiences
Charles Javerliat, Sophie Villenave, Pierre Raimbaud, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2087-2097
Open Access | Times Cited: 3

TimeTunnel: Integrating Spatial and Temporal Motion Editing for Character Animation in Virtual Reality
Qian Zhou, David Ledo, George Fitzmaurice, et al.
(2024), pp. 1-17
Open Access | Times Cited: 3

Understanding the Impact of the Reality-Virtuality Continuum on Visual Search Using Fixation-Related Potentials and Eye Tracking Features
Francesco Chiossi, Uwe Gruenefeld, Baosheng James Hou, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. MHCI, pp. 1-33
Closed Access | Times Cited: 3

Using Virtual Reality to Shape Humanity’s Return to the Moon: Key Takeaways from a Design Study
Tommy Nilsson, Flavie Rometsch, Leonie Becker, et al.
(2023), pp. 1-16
Open Access | Times Cited: 7

VIRD: Immersive Match Video Analysis for High-Performance Badminton Coaching
Tica Lin, Alexandre Aouididi, Zhutian Chen, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 30, Iss. 1, pp. 458-468
Open Access | Times Cited: 7

Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms
Peter Butcher, Andrea Batch, David Saffo, et al.
IEEE Computer Graphics and Applications (2024) Vol. 44, Iss. 3, pp. 91-98
Closed Access | Times Cited: 2

Complementary interfaces for visual computing
Johannes Zagermann, Sebastian Hubenschmid, Priscilla Balestrucci, et al.
it - Information Technology (2022) Vol. 64, Iss. 4-5, pp. 145-154
Open Access | Times Cited: 12

Tesseract: Querying Spatial Design Recordings by Manipulating Worlds in Miniature
Karthik Mahadevan, Qian Zhou, George Fitzmaurice, et al.
(2023), pp. 1-16
Closed Access | Times Cited: 5

Wizualization: A “Hard Magic” Visualization System for Immersive and Ubiquitous Analytics
Andrea Batch, Peter Butcher, Panagiotis D. Ritsos, et al.
IEEE Transactions on Visualization and Computer Graphics (2023), pp. 1-11
Open Access | Times Cited: 4

Crossing Mixed Realities: A Review for Transitional Interfaces Design
Elisabeth Mayer, Francesco Chiossi, Sven Mayer
Proceedings of Mensch und Computer 2019 (2024), pp. 629-634
Closed Access | Times Cited: 1

VisCourt: In-Situ Guidance for Interactive Tactic Training in Mixed Reality
Liqi Cheng, Hanze Jia, Lingyun Yu, et al.
(2024), pp. 1-14
Closed Access | Times Cited: 1

SiTAR: Situated Trajectory Analysis for In-the-Wild Pose Error Estimation
Tim Scargill, Ying Chen, Tianyi Hu, et al.
(2023), pp. 283-292
Open Access | Times Cited: 3

HOCTOPUS: An Open-Source Cross-Reality tool to Augment Live-Streaming Remote Classes
Luca Asunis, Andrea Cirina, Lorenzo Stacchio, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2023), pp. 29-34
Closed Access | Times Cited: 3

Challenges and Opportunities for Collaborative Immersive Analytics with Hybrid User Interfaces
Johannes Zagermann, Sebastian Hubenschmid, Daniel Immanuel Fink, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2023)
Closed Access | Times Cited: 2

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