
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
”Chat Has No Chill”: A Novel Physiological Interaction For Engaging Live Streaming Audiences
Raquel Robinson, Ricardo Rheeder, Madison Klarkowski, et al.
CHI Conference on Human Factors in Computing Systems (2022)
Open Access | Times Cited: 14
Raquel Robinson, Ricardo Rheeder, Madison Klarkowski, et al.
CHI Conference on Human Factors in Computing Systems (2022)
Open Access | Times Cited: 14
Showing 14 citing articles:
A Literature Review of Video-Sharing Platform Research in HCI
Ava Bartolome, Shuo Niu
(2023), pp. 1-20
Closed Access | Times Cited: 30
Ava Bartolome, Shuo Niu
(2023), pp. 1-20
Closed Access | Times Cited: 30
StoryChat: Designing a Narrative-Based Viewer Participation Tool for Live Streaming Chatrooms
Ryan Yen, Feng Li, Brinda Mehra, et al.
(2023), pp. 1-18
Open Access | Times Cited: 14
Ryan Yen, Feng Li, Brinda Mehra, et al.
(2023), pp. 1-18
Open Access | Times Cited: 14
Comparing Physiological Synchrony and User Copresent Experience in Virtual Reality: A Quantitative–Qualitative Gap
Daojun Gong, Hong Yan, Ming C. Wu, et al.
Electronics (2025) Vol. 14, Iss. 6, pp. 1129-1129
Open Access
Daojun Gong, Hong Yan, Ming C. Wu, et al.
Electronics (2025) Vol. 14, Iss. 6, pp. 1129-1129
Open Access
My Heart Will Go On: Implicitly Increasing Social Connectedness by Visualizing Asynchronous Players’ Heartbeats in VR Games
Linda Hirsch, Florian Müller, Francesco Chiossi, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 976-1001
Open Access | Times Cited: 7
Linda Hirsch, Florian Müller, Francesco Chiossi, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 976-1001
Open Access | Times Cited: 7
Innovative Dynamics of the Esports Industry within Hainan’s Free Trade Port Ecosystem
Kun Qian, Xiaolan Deng, Yue Deng, et al.
Academic Journal of Business & Management (2024) Vol. 6, Iss. 2
Open Access | Times Cited: 2
Kun Qian, Xiaolan Deng, Yue Deng, et al.
Academic Journal of Business & Management (2024) Vol. 6, Iss. 2
Open Access | Times Cited: 2
Am I Fighting Well? Fighting Game Commentary Generation With ChatGPT
Chollakorn Nimpattanavong, Pittawat Taveekitworachai, Ibrahim Khan, et al.
(2023)
Closed Access | Times Cited: 4
Chollakorn Nimpattanavong, Pittawat Taveekitworachai, Ibrahim Khan, et al.
(2023)
Closed Access | Times Cited: 4
Heart and Soul: The Ethics of Biometric Capture in Immersive Artistic Performance
Lucy A. Sparrow, Caiti Galwey, Ben Loveridge, et al.
(2024), pp. 1-23
Open Access | Times Cited: 1
Lucy A. Sparrow, Caiti Galwey, Ben Loveridge, et al.
(2024), pp. 1-23
Open Access | Times Cited: 1
"My Audience Gets to Know Me on a More Realistic Level": Exploring Social VR Streamers’ Unique Strategies to Engage with Their Audiences
Guo Freeman, Yang Hu, Ruchi Panchanadikar, et al.
(2024), pp. 1-7
Open Access
Guo Freeman, Yang Hu, Ruchi Panchanadikar, et al.
(2024), pp. 1-7
Open Access
ExBreath: Explore the Expressive Breath System as Nonverbal Signs towards Semi-unintentional Expression
Yuan-Ling Feng, Mingyue Gao, Chih-Heng Li, et al.
(2024), pp. 1-7
Open Access
Yuan-Ling Feng, Mingyue Gao, Chih-Heng Li, et al.
(2024), pp. 1-7
Open Access
At The Heart of Digital Collaboration: Navigating Interpersonal Affective Pathways in Digitalized Work Environments
Maylis Saigot
(2024)
Open Access
Maylis Saigot
(2024)
Open Access
Exploring Gaming Wearables for Players with Upper Limb Motor Disabilities through Design Fiction and DIY
Georgia Loewen
(2024), pp. 427-430
Closed Access
Georgia Loewen
(2024), pp. 427-430
Closed Access
A live bombou? Avaliando métricas para engajamento em live streaming
Paulo H. Ferreira, Genildo Gomes, Tayana Conte, et al.
(2023), pp. 72-85
Open Access
Paulo H. Ferreira, Genildo Gomes, Tayana Conte, et al.
(2023), pp. 72-85
Open Access
Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for Play
Joshua Newn, Madison Klarkowski
(2023), pp. 212-215
Closed Access
Joshua Newn, Madison Klarkowski
(2023), pp. 212-215
Closed Access
Using Audience Avatars to Increase Sense of Presence in Live-Streams
Tomáš Pagáč, Simone Kriglstein
Communications in computer and information science (2023), pp. 326-337
Closed Access
Tomáš Pagáč, Simone Kriglstein
Communications in computer and information science (2023), pp. 326-337
Closed Access