OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions
Siyou Pei, Alexander Chen, Jaewook Lee, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-16
Open Access | Times Cited: 46

Showing 1-25 of 46 citing articles:

HandAvatar: Embodying Non-Humanoid Virtual Avatars through Hands
Yu Jiang, Zhipeng Li, Mufei He, et al.
(2023), pp. 1-17
Closed Access | Times Cited: 21

Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality
Tiffany Luong, Yi Fei Cheng, Max Möbus, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 11, pp. 4633-4643
Closed Access | Times Cited: 14

Multimodal Interaction, Interfaces, and Communication: A Survey
Ηλίας Δρίτσας, Μαρία Τρίγκα, Christos Troussas, et al.
Multimodal Technologies and Interaction (2025) Vol. 9, Iss. 1, pp. 6-6
Open Access

An Updated Systematic Mapping Study on Usability and User Experience Evaluation of Touchable Holographic Solutions
Thiago Prado de Campos, Marc Castelló, Eduardo Filgueiras Damasceno, et al.
Journal on Interactive Systems (2025) Vol. 16, Iss. 1, pp. 172-198
Open Access

Culturally Relevant Novel Interaction Methods for Immersive Video Streaming Experience in Virtual Reality
Himanshu Raj, Samia, Juben Basumatary, et al.
Communications in computer and information science (2025), pp. 259-272
Closed Access

PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smartphone Usage in Virtual Reality
Fengyuan Zhu, Maurício Sousa, Ludwig Sidenmark, et al.
(2024), pp. 1-16
Open Access | Times Cited: 4

UI Mobility Control in XR: Switching UI Positionings between Static, Dynamic, and Self Entities
Siyou Pei, David Kim, Alex Olwal, et al.
(2024), pp. 1-12
Open Access | Times Cited: 4

Wearable Augmented Reality: Research Trends and Future Directions from Three Major Venues
Tram Thi Minh Tran, Shane Brown, Oliver Weidlich, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 11, pp. 4782-4793
Closed Access | Times Cited: 9

Grab It, While You Can: A VR Gesture Evaluation of a Co-Designed Traditional Narrative by Indigenous People
Emilie Maria Nybo Arendttorp, Heike Winschiers‐Theophilus, Kasper Rodil, et al.
(2023), pp. 1-13
Closed Access | Times Cited: 8

GestureSurface: VR Sketching through Assembling Scaffold Surface with Non-Dominant Hand
Xinchi Xu, Yang Zhou, Bingchan Shao, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2499-2507
Closed Access | Times Cited: 7

Application of Virtual Avatar using Motion Capture in Immersive Virtual Environment
Myeongseok Park, Yunsik Cho, Giri Na, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 20, pp. 6344-6358
Closed Access | Times Cited: 6

Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of “Dissimilar” Avatars in Virtual Reality
Antonin Cheymol, Rebecca Fribourg, Anatole Lécuyer, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 11, pp. 4426-4437
Open Access | Times Cited: 6

Grounding Graph Theory in Embodied Concreteness with Virtual Reality
Julia Chatain, Rudolf Varga, Violaine Fayolle, et al.
(2023), pp. 1-13
Open Access | Times Cited: 5

Gesture-aware Interactive Machine Teaching with In-situ Object Annotations
Zhongyi Zhou, Koji Yatani
(2022), pp. 1-14
Open Access | Times Cited: 8

Designing for Embodied Sense-making of Mathematics: Perspectives on Directed and Spontaneous Bodily Actions
Julia Chatain, Venera Gashaj, Bibin Muttappillil, et al.
Designing Interactive Systems Conference (2024), pp. 3318-3335
Closed Access | Times Cited: 1

Three Perspectives on Embodied Learning in Virtual Reality: Opportunities for Interaction Design
Julia Chatain, Manu Kapur, Robert W. Sumner
(2023), pp. 1-8
Open Access | Times Cited: 4

FingerPuppet: Finger-Walking Performance-based Puppetry for Human Avatar
Ching-Wen Hung, Chung Han Liang, Bing‐Yu Chen
(2024), pp. 1-6
Open Access | Times Cited: 1

Bodywork at Work: Attending to Bodily Needs in Gig, Shift, and Knowledge Work
Deepika Yadav, Kasper Karlgren, Riyaj Shaikh, et al.
(2024), pp. 1-13
Open Access | Times Cited: 1

Exploring Visualizations for Precisely Guiding Bare Hand Gestures in Virtual Reality
Xizi Wang, Ben Lafreniere, Jian Zhao
(2024), pp. 1-19
Open Access | Times Cited: 1

OnArmQWERTY: An Empirical Evaluation of On-Arm Tap Typing for AR HMDs
Rajkumar Darbar, Xuning Hu, Xinan Yan, et al.
(2024), pp. 1-12
Closed Access | Times Cited: 1

TOMURA: A Mountable Hand-shaped Interface for Versatile Interactions
Shigeo Yoshida, Tomoya Sasaki, Zendai Kashino, et al.
(2023), pp. 243-254
Closed Access | Times Cited: 3

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