
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns
Nick Ballou, Sebastian Deterding, Ioanna Iacovides, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-15
Open Access | Times Cited: 19
Nick Ballou, Sebastian Deterding, Ioanna Iacovides, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-15
Open Access | Times Cited: 19
Showing 19 citing articles:
Registered report evidence suggests no relationship between objectively tracked video game playtime and well-being over 3 months.
Nick Ballou, Craig Sewall, Jack Ratcliffe, et al.
Technology Mind and Behavior (2024) Vol. 5, Iss. 1
Open Access | Times Cited: 4
Nick Ballou, Craig Sewall, Jack Ratcliffe, et al.
Technology Mind and Behavior (2024) Vol. 5, Iss. 1
Open Access | Times Cited: 4
Understanding highly engaged adolescent gamers: integration of gaming into daily life and motivation to play video games
Josip Razum, Aleksandra Huić
Behaviour and Information Technology (2023) Vol. 43, Iss. 11, pp. 2566-2588
Closed Access | Times Cited: 7
Josip Razum, Aleksandra Huić
Behaviour and Information Technology (2023) Vol. 43, Iss. 11, pp. 2566-2588
Closed Access | Times Cited: 7
The Basic Needs in Games Scale (BANGS): A New Tool for Investigating Positive and Negative Video Game Experiences
Nick Ballou, Alena Denisova, Richard M. Ryan, et al.
(2023)
Open Access | Times Cited: 6
Nick Ballou, Alena Denisova, Richard M. Ryan, et al.
(2023)
Open Access | Times Cited: 6
‘I Just Wanted to Get It Over and Done With’: A Grounded Theory of Psychological Need Frustration in Video Games
Nick Ballou, Sebastian Deterding
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 217-236
Open Access | Times Cited: 6
Nick Ballou, Sebastian Deterding
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 217-236
Open Access | Times Cited: 6
Gaming for Post-Work Recovery: The Role of Immersion
Jon Mella, Ioanna Iacovides, Anna L. Cox
(2023), pp. 1-15
Open Access | Times Cited: 5
Jon Mella, Ioanna Iacovides, Anna L. Cox
(2023), pp. 1-15
Open Access | Times Cited: 5
Exploring Consumer Detriment in Immersive Gaming Technologies
Richard Hyde, P. A. Cartwright
Journal of Consumer Policy (2023) Vol. 46, Iss. 3, pp. 335-361
Open Access | Times Cited: 4
Richard Hyde, P. A. Cartwright
Journal of Consumer Policy (2023) Vol. 46, Iss. 3, pp. 335-361
Open Access | Times Cited: 4
Adolescents’ videogame play, need satisfaction, and self-esteem: a self-determination perspective
Edward John Noon, Luca Carbone, Brent Swinnen, et al.
Current Psychology (2024) Vol. 43, Iss. 24, pp. 21192-21207
Closed Access | Times Cited: 1
Edward John Noon, Luca Carbone, Brent Swinnen, et al.
Current Psychology (2024) Vol. 43, Iss. 24, pp. 21192-21207
Closed Access | Times Cited: 1
How do video games affect mental health? A narrative review of 13 proposed mechanisms
Nick Ballou, Thomas Hakman, Matti Vuorre, et al.
(2024)
Open Access | Times Cited: 1
Nick Ballou, Thomas Hakman, Matti Vuorre, et al.
(2024)
Open Access | Times Cited: 1
The Basic Needs in Games Model of Video Game Play and Mental Health
Nick Ballou, Sebastian Deterding
Interacting with Computers (2024)
Open Access | Times Cited: 1
Nick Ballou, Sebastian Deterding
Interacting with Computers (2024)
Open Access | Times Cited: 1
‘I Just Wanted to Get it Over and Done With’: A Grounded Theory of Psychological Need Frustration in Video Games
Nick Ballou, Sebastian Deterding
(2022)
Open Access | Times Cited: 6
Nick Ballou, Sebastian Deterding
(2022)
Open Access | Times Cited: 6
The Basic Needs in Games (BANG) Model of Video Game Play and Mental Health
Nick Ballou, Sebastian Deterding
(2023)
Open Access | Times Cited: 3
Nick Ballou, Sebastian Deterding
(2023)
Open Access | Times Cited: 3
Registered Report Evidence Suggests No Relationship Between Objectively-Tracked Video Game Playtime and Wellbeing Over 3 Months
Nick Ballou, Craig Sewall, Jack Ratcliffe, et al.
(2023)
Open Access | Times Cited: 2
Nick Ballou, Craig Sewall, Jack Ratcliffe, et al.
(2023)
Open Access | Times Cited: 2
Playing Through Tough Times: Exploring the Relationship between Game Aspects and Coping Strategies during Difficult Life Challenges
Sahar Mirhadi, Ioanna Iacovides, Alena Denisova
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-25
Open Access
Sahar Mirhadi, Ioanna Iacovides, Alena Denisova
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-25
Open Access
Supplemental Material for Registered report evidence suggests no relationship between objectively tracked video game playtime and well-being over 3 months.
Nick Ballou, Craig Sewall, Jack Ratcliffe, et al.
Technology Mind and Behavior (2024) Vol. 5, Iss. 1
Open Access
Nick Ballou, Craig Sewall, Jack Ratcliffe, et al.
Technology Mind and Behavior (2024) Vol. 5, Iss. 1
Open Access
Особливості проведення досліджень в психології комп’ютерних ігор на прикладі аналізу проблем цифрової адикції та віртуального насильства
Андрій Кирилов
TECHNOLOGIES OF INTELLECT DEVELOPMENT (2024) Vol. 8, Iss. 1
Open Access
Андрій Кирилов
TECHNOLOGIES OF INTELLECT DEVELOPMENT (2024) Vol. 8, Iss. 1
Open Access
Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms
April Tyack, Elisa D. Mekler
ACM Transactions on Computer-Human Interaction (2024) Vol. 31, Iss. 3, pp. 1-74
Open Access
April Tyack, Elisa D. Mekler
ACM Transactions on Computer-Human Interaction (2024) Vol. 31, Iss. 3, pp. 1-74
Open Access
Equity and Embeddedness: A Dominant Theme for Contemporary Gaming Research
Hari Gangadharan
(2024), pp. 1-5
Closed Access
Hari Gangadharan
(2024), pp. 1-5
Closed Access
Emotion regulation, need satisfaction, passion and problematic video game play during difficult times
Jessica Formosa, Julian Frommel, Regan L. Mandryk, et al.
Behaviour and Information Technology (2024), pp. 1-26
Closed Access
Jessica Formosa, Julian Frommel, Regan L. Mandryk, et al.
Behaviour and Information Technology (2024), pp. 1-26
Closed Access
Socially Distanced Games: Exploring the Future Opportunities of Remote Play
Argenis Ramírez Gómez, Katarzyna Stawarz
(2022), pp. 93-102
Open Access | Times Cited: 1
Argenis Ramírez Gómez, Katarzyna Stawarz
(2022), pp. 93-102
Open Access | Times Cited: 1