OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality
Uwe Gruenefeld, Jonas Auda, Florian Mathis, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-15
Open Access | Times Cited: 38

Showing 1-25 of 38 citing articles:

AUIT – the Adaptive User Interfaces Toolkit for Designing XR Applications
João Marcelo Evangelista Belo, Mathias N. Lystbæk, Anna Maria Feit, et al.
(2022), pp. 1-16
Open Access | Times Cited: 30

A Scoping Survey on Cross-reality Systems
Jonas Auda, Uwe Gruenefeld, Sarah Faltaous, et al.
ACM Computing Surveys (2023) Vol. 56, Iss. 4, pp. 1-38
Open Access | Times Cited: 20

PilotAR: Streamlining Pilot Studies with OHMDs from Concept to Insight
Nuwan Janaka, Runze Cai, Ashwin Ram, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2024) Vol. 8, Iss. 3, pp. 1-35
Closed Access | Times Cited: 6

Wearable Augmented Reality: Research Trends and Future Directions from Three Major Venues
Tram Thi Minh Tran, Shane Brown, Oliver Weidlich, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 11, pp. 4782-4793
Closed Access | Times Cited: 9

Exploring Audio Interfaces for Vertical Guidance in Augmented Reality via Hand-Based Feedback
Renan Guarese, Emma Pretty, Aidan Renata, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2818-2828
Closed Access | Times Cited: 3

Understanding the Impact of the Reality-Virtuality Continuum on Visual Search Using Fixation-Related Potentials and Eye Tracking Features
Francesco Chiossi, Uwe Gruenefeld, Baosheng James Hou, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. MHCI, pp. 1-33
Closed Access | Times Cited: 3

SoundShift: Exploring Sound Manipulations for Accessible Mixed-Reality Awareness
Ruei-Che Chang, Chia-Sheng Hung, Bing‐Yu Chen, et al.
Designing Interactive Systems Conference (2024), pp. 116-132
Closed Access | Times Cited: 2

Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities
Robbe Cools, Augusto Esteves, Adalberto L. Simeone
(2022)
Closed Access | Times Cited: 11

BANS: Evaluation of Bystander Awareness Notification Systems for Productivity in VR
Shady Mansour, Pascal Knierim, Joseph O’Hagan, et al.
(2023)
Open Access | Times Cited: 6

Human Factors in Privacy Research
Nina Gerber, Alina Stöver, Karola Marky
Springer eBooks (2023)
Closed Access | Times Cited: 5

Comparing Physical and VR-emulated Ultra-walls in a Classification Task
Olivier Chapuis, Raphaël James, Marzieh Rafiei, et al.
(2024), pp. 1-14
Open Access | Times Cited: 1

HOCTOPUS: An Open-Source Cross-Reality tool to Augment Live-Streaming Remote Classes
Luca Asunis, Andrea Cirina, Lorenzo Stacchio, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2023), pp. 29-34
Closed Access | Times Cited: 3

Designing a Workplace in Virtual and Mixed Reality Using the Meta Quest VR Headset
Adrián Vodilka, Marek Kočiško, Simona Konečná, et al.
Lecture notes in mechanical engineering (2023), pp. 71-80
Closed Access | Times Cited: 2

GestureCanvas: A Programming by Demonstration System for Prototyping Compound Freehand Interaction in VR
Anika Sayara, E. Chen, Cuong Nguyen, et al.
(2023), pp. 1-17
Closed Access | Times Cited: 2

Cross-Reality Attention Guidance on the Light Field Display
Chuyang Zhang, Kai Kunze
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2024), pp. 809-810
Closed Access

Sound Unblending: Exploring Sound Manipulations for Accessible Mixed-Reality Awareness
Ruei-Che Chang, Chia-Sheng Hung, Bing‐Yu Chen, et al.
arXiv (Cornell University) (2024)
Open Access

Tick-tock: Revisiting the Influence of Zeitgebers and Cognitive Load on Time Judgments during and after VR Immersion
Aliya Andrich, Florian Weidner, Wolfgang Broll
Proceedings of Mensch und Computer 2019 (2024), pp. 360-369
Closed Access

GradualReality: Enhancing Physical Object Interaction in Virtual Reality via Interaction State-Aware Blending
Hyuna Seo, Juheon Yi, Rajesh Krishna Balan, et al.
(2024), pp. 1-14
Closed Access

MR-Driven Near-Future Realities: Previewing Everyday Life Real-World Experiences Using Mixed Reality
Florian Mathis, Brad A. Myers, Ben Lafreniere, et al.
(2024), pp. 76-85
Closed Access

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