OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Towards Balancing VR Immersion and Bystander Awareness
Yoshiki Kudo, Anthony Tang, Kazuyuki Fujita, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. ISS, pp. 1-22
Open Access | Times Cited: 33

Showing 1-25 of 33 citing articles:

Re-Evaluating VR User Awareness Needs During Bystander Interactions
Joseph O’Hagan, Julie Williamson, Florian Mathis, et al.
(2023), pp. 1-17
Closed Access | Times Cited: 23

A Scoping Survey on Cross-reality Systems
Jonas Auda, Uwe Gruenefeld, Sarah Faltaous, et al.
ACM Computing Surveys (2023) Vol. 56, Iss. 4, pp. 1-38
Open Access | Times Cited: 20

Exploring Attitudes Towards Increasing User Awareness of Reality From Within Virtual Reality
Joseph O’Hagan, Mohamed Khamis, Mark McGill, et al.
ACM International Conference on Interactive Media Experiences (2022)
Open Access | Times Cited: 19

Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames
Zixuan Guo, Hongyu Wang, Hanxiao Deng, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2580-2590
Open Access | Times Cited: 4

RealityLens: A User Interface for Blending Customized Physical World View into Virtual Reality
Chiu‐Hsuan Wang, Bing‐Yu Chen, Liwei Chan
(2022)
Closed Access | Times Cited: 16

Exploring Manipulating In-VR Audio To Facilitate Verbal Interactions Between VR Users And Bystanders
Joseph O’Hagan, Julie Williamson, Mohamed Khamis, et al.
(2022), pp. 1-9
Open Access | Times Cited: 15

BANS: Evaluation of Bystander Awareness Notification Systems for Productivity in VR
Shady Mansour, Pascal Knierim, Joseph O’Hagan, et al.
(2023)
Open Access | Times Cited: 6

How Gaze Visualization Facilitates Initiation of Informal Communication in 3D Virtual Spaces
Junko Ichino, Masahiro Ide, Takehito Yoshiki, et al.
ACM Transactions on Computer-Human Interaction (2023) Vol. 31, Iss. 1, pp. 1-32
Open Access | Times Cited: 6

Workspace Guardian: Investigating Awareness of Personal Workspace Between Co-Located Augmented Reality Users
Bret Jackson, Linda Lor, Brianna Heggeseth
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2724-2733
Closed Access | Times Cited: 2

PetPresence: Investigating the Integration of Real-World Pet Activities in Virtual Reality
Ningchang Xiong, Qingqin Liu, Kening Zhu
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2559-2569
Closed Access | Times Cited: 2

Supporting Complex Decision-Making: Evidence from an Eye Tracking Study on In-Person and Remote Collaboration
Katarzyna Wisiecka, Yuumi Konishi, Krzysztof Krejtz, et al.
ACM Transactions on Computer-Human Interaction (2023) Vol. 30, Iss. 5, pp. 1-27
Open Access | Times Cited: 6

Investigating Guardian Awareness Techniques to Promote Safety in Virtual Reality
Sixuan Wu, Jiannan Li, Maurício Sousa, et al.
(2023), pp. 631-640
Open Access | Times Cited: 5

Reality Anchors: Bringing Cues from Reality to Increase Acceptance of Immersive Technologies in Transit
Laura Bajorunaite, Stephen Brewster, Julie Williamson
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. MHCI, pp. 1-28
Open Access | Times Cited: 5

Comparing Visual Representations of Collaborative Map Interfaces for Immersive Virtual Environments
Andrés Santos-Torres, Telmo Zarraonandí­a, Paloma Dı́az, et al.
IEEE Access (2022) Vol. 10, pp. 55136-55150
Open Access | Times Cited: 8

XRPublicSpectator: Towards Public Mixed Reality Viewing in Collocated Asymmetric Groups
Nam Vu Hoai, Khanh-Duy Le, Duy-Nam Ly, et al.
(2024), pp. 1-7
Open Access | Times Cited: 1

Assessing the Effects of Sensory Modality Conditions on Object Retention across Virtual Reality and Projected Surface Display Environments
Lucas Siqueira Rodrigues, Timo Torsten Schmidt, John A. Nyakatura, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. ISS, pp. 255-282
Open Access | Times Cited: 1

“Reality Anchors”: Bringing Cues from Reality into VR on Public Transport to Alleviate Safety and Comfort Concerns
Laura Bajorunaite, Stephen Brewster, Julie Williamson
CHI Conference on Human Factors in Computing Systems Extended Abstracts (2022), pp. 1-6
Open Access | Times Cited: 6

Location-Aware Virtual Reality for Situational Awareness On the Road
Jingyi Li, A.M. Mayer, Florian Müller, et al.
(2023), pp. 1-12
Open Access | Times Cited: 2

Ubiquity of VR: Towards Investigating Ways of Interrupting VR Users to Obtain Their Attention in Public Spaces
Yu Wang, Raphael Johannes Schimmerl, Martin Kocur, et al.
Lecture notes in computer science (2023), pp. 40-52
Closed Access | Times Cited: 2

Towards Balancing Real-World Awareness and VR Immersion in Mobile VR
Jingyi Li, Filippe Frulli, Stella Clarke, et al.
CHI Conference on Human Factors in Computing Systems Extended Abstracts (2022), pp. 1-6
Closed Access | Times Cited: 4

Exploring Metaphorical Transformations of a Safety Boundary Wall in Virtual Reality
Haozhao Qin, Yechang Qin, Jianchun Su, et al.
Sensors (2024) Vol. 24, Iss. 10, pp. 3187-3187
Open Access

Augmented Object Intelligence with XR-Objects
Mustafa Doga Dogan, Eric J. Gonzalez, Karan Ahuja, et al.
(2024) Vol. 56, pp. 1-15
Closed Access

SwitchSpace: Understanding Context-Aware Peeking Between VR and Desktop Interfaces
Johann Wentzel, Fraser Anderson, George Fitzmaurice, et al.
(2024), pp. 1-16
Open Access

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