OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Punishment and Its Discontents: An Analysis of Permanent Ban in an Online Game Community
Yubo Kou
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CSCW2, pp. 1-21
Open Access | Times Cited: 26

Showing 1-25 of 26 citing articles:

Addressing Interpersonal Harm in Online Gaming Communities: The Opportunities and Challenges for a Restorative Justice Approach
Sijia Xiao, Shagun Jhaver, Niloufar Salehi
ACM Transactions on Computer-Human Interaction (2023) Vol. 30, Iss. 6, pp. 1-36
Open Access | Times Cited: 17

Understanding the Behaviors of Toxic Accounts on Reddit
Deepak Kumar, Jeffrey T. Hancock, Kurt Thomas, et al.
Proceedings of the ACM Web Conference 2022 (2023)
Open Access | Times Cited: 13

How Do Users Experience Moderation?: A Systematic Literature Review
Renkai Ma, Yue You, Xinning Gui, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CSCW2, pp. 1-30
Closed Access | Times Cited: 11

Social Media Ills and Evolutionary Mismatches: A Conceptual Framework
Amy J. Lim, Edison Tan
Evolutionary Psychological Science (2024) Vol. 10, Iss. 3, pp. 212-235
Open Access | Times Cited: 4

Beyond the Enforcer: Exploring Metaphors for Alternative AI Moderation in Online Games
Ren Galwey, Lucy A. Sparrow, Mahli-Ann Butt
(2025), pp. 1-8
Closed Access

The Design Space for Online Restorative Justice Tools: A Case Study with ApoloBot
B N Doan, Joseph Seering
(2025), pp. 1-19
Closed Access

Democratic Moderation: Exploring the Use and Perception of Votekicking in Social Virtual Reality
Qijia Chen, Qunfang Wu, Giulio Jacucci
(2025), pp. 1-18
Closed Access

Hate Raids on Twitch: Understanding Real-Time Human-Bot Coordinated Attacks in Live Streaming Communities
Jie Cai, S.P. Daniel Chowdhury, Hongyang Zhou, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CSCW2, pp. 1-28
Open Access | Times Cited: 9

Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II Community
Samuli Laato, Bastian Kordyaka, Juho Hamari
(2024), pp. 1-18
Open Access | Times Cited: 3

"Defaulting to boilerplate answers, they didn't engage in a genuine conversation": Dimensions of Transparency Design in Creator Moderation
Renkai Ma, Yubo Kou
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CSCW1, pp. 1-26
Closed Access | Times Cited: 8

Transparency, Fairness, and Coping: How Players Experience Moderation in Multiplayer Online Games
Renkai Ma, Yao Li, Yubo Kou
(2023), pp. 1-21
Closed Access | Times Cited: 8

Investigating Influential Users' Responses to Permanent Suspension on Social Media
Zihan Gao, Jacob Thebault-Spieker
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CSCW1, pp. 1-41
Open Access | Times Cited: 2

Positive behaviour interventions in online gaming: a systematic review of strategies applied in other environments
T Marques, Sandy Schumann, Enrico Mariconti
Crime Science (2024) Vol. 13, Iss. 1
Open Access | Times Cited: 2

“People are Way too Obsessed with Rank”: Trust System in Social Virtual Reality
Qijia Chen, Jie Cai, Giulio Jacucci
Computer Supported Cooperative Work (CSCW) (2024)
Open Access | Times Cited: 1

The Toxic Cost of Cheap Usernames: Re-Applying Friedman and Resnick's Framework in Competitive Video Game Networks
Sarah Chen
Games Research and Practice (2024) Vol. 2, Iss. 2, pp. 1-17
Open Access | Times Cited: 1

How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games
Michel Wijkstra, Katja Rogers, Regan L. Mandryk, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-32
Open Access | Times Cited: 1

The multiple logics of market-based governance: How the sharing economy platform Airbnb governs user conduct
Domen Bajde, Maja Golf Papez, Tomaž Kolar, et al.
Marketing Theory (2023)
Open Access | Times Cited: 3

Counterplay: Circumventing the Belgian Ban on Loot Boxes by Adolescents
Maarten Denoo, Bruno Dupont, Eva Grosemans, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 104-130
Open Access | Times Cited: 3

Ignoring As a Moderation Strategy for Volunteer Moderators on Twitch
Na Li, Jie Cai, Donghee Yvette Wohn
(2023), pp. 1-7
Closed Access | Times Cited: 2

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