OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The Pandemic as a Catalyst for Reimagining the Foundations of Location-Based Games
Arpita Bhattacharya, Travis Windleharth, Cassandra Lee, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-25
Open Access | Times Cited: 10

Showing 10 citing articles:

Exploring the Impacts of COVID-19 on Digital and Metaverse Games
Chutisant Kerdvibulvech
Communications in computer and information science (2022), pp. 561-565
Closed Access | Times Cited: 32

Representing remote locations with location-based augmented reality game design
Yasas Sri Wickramasinghe Wickrama Arachchige, Heide Lukosch, James Everett, et al.
Entertainment Computing (2025), pp. 100932-100932
Open Access

ARMY’s Magic Shop: Understanding the Collaborative Construction of Playful Places in Online Communities
Kathryn E. Ringland, Arpita Bhattacharya, Kevin Weatherwax, et al.
CHI Conference on Human Factors in Computing Systems (2022)
Open Access | Times Cited: 13

Pokémon GO with Social Distancing: Social Media Analysis of Players' Experiences with Location-based Games
Morva Saaty, Derek Haqq, Mohammadreza Beyki, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-22
Open Access | Times Cited: 6

When Player Communities Revolt Against the Developer: A Study of Pokémon GO and Diablo Immortal
Samuli Laato, Sampsa Rauti
Lecture notes in business information processing (2021), pp. 194-201
Closed Access | Times Cited: 5

A New Study of Needs and Motivations Generated by Virtual Reality Games and Factor Products for Generation Z in Bangkok
Kawin Meksumphun, Chutisant Kerdvibulvech
Communications in computer and information science (2022), pp. 29-42
Closed Access | Times Cited: 3

Representing Remote Locations with Location-Based Augmented Reality Game Design
Ureshan Yasas Sri Wickramasing Wickrama Arachchige, Heide Lukosch, James Everett, et al.
(2024)
Closed Access

A codesign study exploring needs, strategies, and opportunities for digital health platforms to address pandemic-related impacts on children and families
Jillian L. Warren, Alissa N. Antle, Alexandra Kitson, et al.
International Journal of Child-Computer Interaction (2023) Vol. 37, pp. 100596-100596
Closed Access | Times Cited: 1

Towards Greater Inclusion and Accessibility for Physically Disabled Players in Location-Based Games
M Clark, Aneesha Singh, Giulia Barbareschi
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 699-720
Open Access | Times Cited: 1

Life goes on with Pokémon
Arpita Bhattacharya, Jin Ha Lee, Jason Yip, et al.
XRDS Crossroads The ACM Magazine for Students (2021) Vol. 28, Iss. 2, pp. 70-75
Open Access | Times Cited: 3

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