OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Evaluating Tutorial-Based Instructions for Controllers in Virtual Reality Games
Dominic Kao, Alejandra J. Magana, Christos Mousas
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-28
Open Access | Times Cited: 32

Showing 1-25 of 32 citing articles:

Countering the Novelty Effect: A Tutorial for Immersive Virtual Reality Learning Environments
Ines Miguel-Alonso, Bruno Rodríguez-Garcia, David Checa, et al.
Applied Sciences (2023) Vol. 13, Iss. 1, pp. 593-593
Open Access | Times Cited: 46

Impact of Tutorial Modes with Different Time Flow Rates in Virtual Reality Games
Bo-Yuan Chen, Xinan Yan, Xuning Hu, et al.
Proceedings of the ACM on Computer Graphics and Interactive Techniques (2024) Vol. 7, Iss. 1, pp. 1-19
Closed Access | Times Cited: 5

Immersive virtual reality for complex skills training: content analysis of experienced challenges
Joakim Laine, Elisa Rastas, Aino Seitamaa, et al.
Virtual Reality (2024) Vol. 28, Iss. 1
Open Access | Times Cited: 4

Collaborating with my Doppelgänger
Siqi Guo, Minsoo Choi, Dominic Kao, et al.
Proceedings of the ACM on Computer Graphics and Interactive Techniques (2024) Vol. 7, Iss. 1, pp. 1-23
Open Access | Times Cited: 4

Exploring Engagement Opportunities for Autistic Children: Using AAC as a Controller in a Wizard-of-Oz Coloring Game
Elizabeth Garrison, Stephen MacNeil, Elizabeth R. Lorah, et al.
Proceedings of the ACM on Human-Computer Interaction (2025) Vol. 9, Iss. 1, pp. 1-21
Closed Access

Synthesizing Game Levels for Collaborative Gameplay in a Shared Virtual Environment
Huimin Liu, Minsoo Choi, Dominic Kao, et al.
ACM Transactions on Interactive Intelligent Systems (2022) Vol. 13, Iss. 1, pp. 1-36
Open Access | Times Cited: 15

Teaming with a Robot in Mixed Reality: Dynamics of Trust, Self-Efficacy, and Mental Models Affected by Information Richness
Benedikt Leichtmann, Thomas Meneweger, Christine Busch, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-18
Open Access | Times Cited: 2

Comparison of Tutorial Methods in Virtual Reality Games for a Better User Experience
Yuryeon Lee, Guyeop Kim, Kang Hoon Lee, et al.
Applied Sciences (2024) Vol. 14, Iss. 16, pp. 7141-7141
Open Access | Times Cited: 2

Do I Just Tap My Headset?
Anjali Khurana, Michael Glueck, Parmit K. Chilana
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2023) Vol. 7, Iss. 4, pp. 1-28
Open Access | Times Cited: 4

A Roadmap to Support the Development of Chemistry Virtual Reality Learning Environments Merging Chemical Pedagogy and Educational Technology Design
Emmanuel Echeverri‐Jimenez, María T. Oliver-Hoyo
Journal of Chemical Education (2024) Vol. 101, Iss. 6, pp. 2244-2256
Closed Access | Times Cited: 1

Estimating the Just Noticeable Difference of Tactile Feedback in Oculus Quest 2 Controllers
Dixuan Cui, Christos Mousas
(2022), pp. 1-7
Closed Access | Times Cited: 7

Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience
Ines Miguel-Alonso, Bruno Rodríguez-Garcia, David Checa, et al.
Lecture notes in computer science (2022), pp. 63-78
Closed Access | Times Cited: 5

Evaluating Virtual Hand Illusion through Realistic Appearance and Tactile Feedback
Dixuan Cui, Christos Mousas
Multimodal Technologies and Interaction (2022) Vol. 6, Iss. 9, pp. 76-76
Open Access | Times Cited: 5

Synthesizing Shared Space Virtual Reality Fire Evacuation Training Drills
Huimin Liu, Minsoo Choi, Liuchuan Yu, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2022)
Closed Access | Times Cited: 5

Enhancing VR Training: Impact of Information Transfer Methods
Maximilian Rettinger, M. Hug, Hassan Kamel, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2023), pp. 513-518
Closed Access | Times Cited: 2

Procedural Game Level Design to Trigger Spatial Exploration
Pedro Acevedo, Minsoo Choi, Huimin Liu, et al.
(2022), pp. 1-11
Open Access | Times Cited: 3

Toward Facilitating Search in VR With the Assistance of Vision Large Language Models
Chao Liu, Chi San Cheung, Mingqing Xu, et al.
(2024), pp. 1-14
Closed Access

Effects of Tactile Interruption on Hand-Eye Coordination Task Performance
Dixuan Cui, Christos Mousas
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2024), pp. 104-111
Closed Access

Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms
April Tyack, Elisa D. Mekler
ACM Transactions on Computer-Human Interaction (2024) Vol. 31, Iss. 3, pp. 1-74
Open Access

Move, React, Repeat! The Role of Continuous Cues in Immersive Exergames
Sukran Karaosmanoglu, Moritz Wegner, Sebastian Cmentowski, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-23
Open Access

The Effects of Virtual Character's Intelligence and Task's Complexity during an Immersive Jigsaw Puzzle Co-solving Task
Minsoo Choi, Dixuan Cui, Alexandros Koilias, et al.
(2024), pp. 1-12
Closed Access

Tutorial Level Design Guidelines for 2D Fighting Games
Mursyid Ibrahim, Penny Sweetser, Anne Ozdowska
(2023), pp. 1-11
Open Access | Times Cited: 1

XRAE: Extended Reality Acuity Examination
Mattan Tseng, Jack Miller, D. Goldner, et al.
SoftwareX (2023) Vol. 23, pp. 101429-101429
Open Access | Times Cited: 1

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