OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Eye Tracking Interaction on Unmodified Mobile VR Headsets Using the Selfie Camera
Panagiotis Drakopoulos, George Alex Koulieris, Katerina Mania
ACM Transactions on Applied Perception (2021) Vol. 18, Iss. 3, pp. 1-20
Open Access | Times Cited: 19

Showing 19 citing articles:

When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence
Teresa Hirzle, Florian Müller, Fiona Draxler, et al.
(2023), pp. 1-45
Open Access | Times Cited: 25

In the eye of the beholder: A survey of gaze tracking techniques
Jiahui Liu, Jiannan Chi, Huijie Yang, et al.
Pattern Recognition (2022) Vol. 132, pp. 108944-108944
Closed Access | Times Cited: 37

Eye-tracking on virtual reality: a survey
Jesús Moreno-Arjonilla, Alfonso López, J. Roberto Jiménez-Pérez, et al.
Virtual Reality (2024) Vol. 28, Iss. 1
Open Access | Times Cited: 5

Dynamic Difficulty Adjustment in Audio Augmented Reality Games
Fotis Giariskanis, Yannis Kritikos, Eftychia Protopapadaki, et al.
Journal on Computing and Cultural Heritage (2025)
Closed Access

Near-Eye Gaze Estimation in Virtual Reality Based on Deep Learning
Zian Sun, Yang Liu, Shiwei Cheng
Communications in computer and information science (2025), pp. 13-27
Closed Access

Real-time camera-based eye gaze tracking using convolutional neural network: a case study on social media website
Nandini Modi, Jaiteg Singh
Virtual Reality (2022) Vol. 26, Iss. 4, pp. 1489-1506
Closed Access | Times Cited: 16

Best low-cost methods for real-time detection of the eye and gaze tracking
Amal Hameed Khaleel, Thekra Abbas, Abdul-Wahab Sami Ibrahim
i-com (2024) Vol. 23, Iss. 1, pp. 79-94
Open Access | Times Cited: 2

Comparative study of interaction methods for mobile gaming while running on a treadmill
Carlos Marín-Lora, Miguel Chover, Micaela Y. Martín, et al.
Computers & Graphics (2023) Vol. 117, pp. 164-171
Closed Access | Times Cited: 5

A robust, real-time camera-based eye gaze tracking system to analyze users’ visual attention using deep learning
Jaiteg Singh, Nandini Modi
Interactive Learning Environments (2022) Vol. 32, Iss. 2, pp. 409-430
Closed Access | Times Cited: 8

A review on personal calibration issues for video-oculographic-based gaze tracking
Jiahui Liu, Jiannan Chi, Zuoyun Yang
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 1

Exploring loyalty drivers for smartphone and mobile carriers
Hyeon Jo, Do-Hyung Park
Humanities and Social Sciences Communications (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 1

Predicting Future Eye Gaze Using Inertial Sensors
Ardianto Satriawan, Airlangga Adi Hermawan, Yakub Fahim Luckyarno, et al.
IEEE Access (2023) Vol. 11, pp. 67482-67497
Open Access | Times Cited: 3

Holo-Box: Level-of-Detail Glanceable Interfaces for Augmented Reality
Grigoris Daskalogrigorakis, Ann McNamara, Katerina Mania
(2021), pp. 1-2
Closed Access | Times Cited: 6

An Improved Cross-Ratio Based Gaze Estimation Method Using Weighted Average and Polynomial Compensation
Jiahui Liu, Jie Wu, Huijie Yang, et al.
IEEE Access (2023) Vol. 11, pp. 2410-2423
Open Access | Times Cited: 2

Deepdive: a learning-based approach for virtual camera in immersive contents
Muhammad Irfan, Muhammad Munsif
Virtual Reality & Intelligent Hardware (2022) Vol. 4, Iss. 3, pp. 247-262
Open Access | Times Cited: 4

Improving Inclusion of Virtual Reality Through Enhancing Interactions in Low-Fidelity VR
Kristen Grinyer, Robert J. Teather
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2024), pp. 305-310
Closed Access

Cross-Device Augmented Reality Systems for Fire and Rescue based on Thermal Imaging and Live Tracking
Theodoros Chalimas, Katerina Mania
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2023), pp. 50-54
Closed Access | Times Cited: 1

Enhancing Online Learning Monitoring with Novel Image Recognition Method Using Dlib for Eye Feature Detection
Chun-Hsiu Yeh, Wei-Cheng Shen, Hung-Yu Chi, et al.
(2023), pp. 340-345
Closed Access

Study of Ageing in Complex Interface Interaction Tasks: Based on Combined Eye-Movement and Hrv Bioinformatic Feedback
Chengmin Zhou, Ting Huang, Xin Luo, et al.
SSRN Electronic Journal (2022)
Closed Access

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