OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Pinch, Click, or Dwell: Comparing Different Selection Techniques for Eye-Gaze-Based Pointing in Virtual Reality
Aunnoy K Mutasim, Anil Ufuk Batmaz, Wolfgang Stuerzlinger
ACM Symposium on Eye Tracking Research and Applications (2021), pp. 1-7
Closed Access | Times Cited: 50

Showing 1-25 of 50 citing articles:

A Fitts’ Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces
Uta Wagner, Mathias N. Lystbæk, Pavel Manakhov, et al.
(2023), pp. 1-15
Open Access | Times Cited: 37

Exploration of Bare-Hand Mid-Air Pointing Selection Techniques for Dense Virtual Reality Environments
Rongkai Shi, Jialin Zhang, Yong Yue, et al.
(2023), pp. 1-7
Closed Access | Times Cited: 16

PalmGazer: Unimanual Eye-hand Menus in Augmented Reality
Ken Pfeuffer, Jan Obernolte, Felix Dietz, et al.
(2023), pp. 1-12
Open Access | Times Cited: 11

Spatial Bar: Exploring Window Switching Techniques for Large Virtual Displays
Leonardo Pavanatto, Jens Grubert, Doug A. Bowman
(2025), pp. 186-194
Closed Access

EyeExpand: A Low‐Burden and Accurate 3D Object Selection Method With Gaze and Raycasting
Xinggui Xu, Yan He, Yong Ge, et al.
Computer Graphics Forum (2025)
Closed Access

My Eyes Hurt: Effects of Jitter in 3D Gaze Tracking
Moaaz Hudhud Mughrabi, Aunnoy K Mutasim, Wolfgang Stuerzlinger, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2022), pp. 310-315
Closed Access | Times Cited: 17

XAVE: Cross-Platform Based Asymmetric Virtual Environment for Immersive Content
Yunsik Cho, Myeongseok Park, Jinmo Kim
IEEE Access (2023) Vol. 11, pp. 71890-71904
Open Access | Times Cited: 10

GazeRayCursor: Facilitating Virtual Reality Target Selection by Blending Gaze and Controller Raycasting
Di Laura Chen, M. Giordano, Hrvoje Benko, et al.
(2023) Vol. 47, pp. 1-11
Closed Access | Times Cited: 9

Gaze, Wall, and Racket: Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality
Uta Wagner, Mathias N. Lystbæk, Andreas Asferg Jacobsen, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. ISS, pp. 189-213
Open Access | Times Cited: 3

Exploration of Techniques for Rapid Activation of Glanceable Information in Head-Worn Augmented Reality
Feiyu Lu, Shakiba Davari, Doug A. Bowman
Symposium on Spatial User Interaction (2021), pp. 1-11
Open Access | Times Cited: 21

Application of Virtual Avatar using Motion Capture in Immersive Virtual Environment
Myeongseok Park, Yunsik Cho, Giri Na, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 20, pp. 6344-6358
Closed Access | Times Cited: 7

Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted Displays
Ludwig Sidenmark, Franziska Prummer, Joshua Newn, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 11, pp. 4740-4750
Open Access | Times Cited: 7

Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays
Wenge Xu, Xuanru Meng, Kangyou Yu, et al.
(2022), pp. 131-140
Open Access | Times Cited: 12

Push, Tap, Dwell, and Pinch: Evaluation of Four Mid-air Selection Methods Augmented with Ultrasonic Haptic Feedback
Tafadzwa Joseph Dube, Yuan Ren, Hannah Limerick, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. ISS, pp. 207-225
Open Access | Times Cited: 11

Evaluation of Hands-Free VR Interaction Methods During a Fitts’ Task: Efficiency and Effectiveness
Pedro Monteiro, Guilherme Gonçalves, Bruno Peixoto, et al.
IEEE Access (2023) Vol. 11, pp. 70898-70911
Open Access | Times Cited: 6

Towards an Eye-Brain-Computer Interface: Combining Gaze with the Stimulus-Preceding Negativity for Target Selections in XR
G. S. Rajshekar Reddy, Michael J. Proulx, Leanne Hirshfield, et al.
(2024), pp. 1-17
Open Access | Times Cited: 2

Design and evaluation of AMAZE: A multi-finger approach to select small and distant objects in dense virtual environments
Shimmila Bhowmick, Nilotpal Biswas, Pratul Chandra Kalita, et al.
Displays (2023) Vol. 80, pp. 102539-102539
Closed Access | Times Cited: 5

Redirecting Rays: Evaluation of Assistive Raycasting Techniques in Virtual Reality
Jenny Gabel, Susanne Schmidt, Oscar Ariza, et al.
(2023) Vol. 7, pp. 1-11
Closed Access | Times Cited: 5

Performance Analysis of Saccades for Primary and Confirmatory Target Selection
Aunnoy K Mutasim, Anil Ufuk Batmaz, Moaaz Hudhud Mughrabi, et al.
(2022), pp. 1-12
Closed Access | Times Cited: 8

Blink Don't Wink: Exploring Blinks as Input for VR Games
Mikkel Rosholm Rebsdorf, Theo Khumsan, Jonas Valvik, et al.
(2023), pp. 1-8
Closed Access | Times Cited: 4

Evaluation of Drag-and-Drop Task in Virtual Environment: Effects of Target Size and Movement Distance on Performances and Workload
Reza Kazemi, Chae Heon Lim, Min Chul, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 23, pp. 8047-8056
Closed Access | Times Cited: 4

PinchLens: Applying Spatial Magnification and Adaptive Control-Display Gain for Precise Selection in Virtual Reality
Fengyuan Zhu, Ludwig Sidenmark, Maurício Sousa, et al.
(2023), pp. 1221-1230
Closed Access | Times Cited: 4

Evaluating Target Expansion for Eye Pointing Tasks
Xinyong Zhang
Interacting with Computers (2024) Vol. 36, Iss. 4, pp. 209-223
Closed Access | Times Cited: 1

Eye-Hand Typing: Eye Gaze Assisted Finger Typing via Bayesian Processes in AR
Yunlei Ren, Yan Zhang, Zhitao Liu, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2496-2506
Closed Access | Times Cited: 1

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