OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Rehabilitation Games in Real-World Clinical Settings
Hee-Tae Jung, Taiwoo Park, Narges Mahyar, et al.
ACM Transactions on Computer-Human Interaction (2020) Vol. 27, Iss. 6, pp. 1-43
Closed Access | Times Cited: 14

Showing 14 citing articles:

A Review of Recent Advances in Cognitive-Motor Dual-Tasking for Parkinson’s Disease Rehabilitation
Xiaohui Tan, Kai Wang, Wei Sun, et al.
Sensors (2024) Vol. 24, Iss. 19, pp. 6353-6353
Open Access | Times Cited: 4

Virtual Reality Exergames for Enhancing Engagement in Stroke Rehabilitation: A Narrative Review
Christos Hadjipanayi, Domna Banakou, Despina Michael‐Grigoriou
Heliyon (2024), pp. e37581-e37581
Open Access | Times Cited: 3

Modeling the Noticeability of User-Avatar Movement Inconsistency for Sense of Body Ownership Intervention
Zhipeng Li, Yu Jiang, Yihao Zhu, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2022) Vol. 6, Iss. 2, pp. 1-26
Open Access | Times Cited: 9

Methodological Standards in Accessibility Research on Motor Impairments: A Survey
Zhanna Sarsenbayeva, Niels van Berkel, Eduardo Velloso, et al.
ACM Computing Surveys (2022) Vol. 55, Iss. 7, pp. 1-35
Closed Access | Times Cited: 8

Integration of music-based game approaches with wearable devices for hand neurorehabilitation: a narrative review
J. Ortiz de Urbina, Victoria E. Abarca, Dante A. Elías
Journal of NeuroEngineering and Rehabilitation (2024) Vol. 21, Iss. 1
Open Access | Times Cited: 1

Towards Effective Telerehabilitation: Assessing Effects of Applying Augmented Reality in Remote Rehabilitation of Patients Suffering from Multiple Sclerosis
Magdalena Pruszyńska, Marta Milewska-Jędrzejczak, Igor Bednarski, et al.
ACM Transactions on Accessible Computing (2022) Vol. 15, Iss. 4, pp. 1-14
Open Access | Times Cited: 7

A Novel Approach for Upper Limb Functionality Assessment Based on Deep Learning and Multimodal Sensing Data
Sheng Miao, Yukun Dang, Qixiu Zhu, et al.
IEEE Access (2021) Vol. 9, pp. 77138-77148
Open Access | Times Cited: 9

An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design
Maria Aufheimer, Kathrin Gerling, T.C. Nicholas Graham, et al.
(2023), pp. 1-16
Closed Access | Times Cited: 3

Systematic Review of Virtual Reality Solutions Employing Artificial Intelligence Methods
Tainã Ribeiro de Oliveira, Matheus Moura da Silva, Rafael Antonio Nepomuceno Spinasse, et al.
(2021), pp. 42-55
Closed Access | Times Cited: 8

Exergames, Artificial Intelligence and Augmented Reality: Connections to Body and Sensorial Experiences
Mateus David Finco, Vagner Ramos Dantas, Vanide Alves dos Santos
Springer series on cultural computing (2023), pp. 271-282
Closed Access | Times Cited: 2

Exploratory Analysis of Game Metrics of a Multi-Session Study of a Virtual Reality Exergame for Stroke Rehabilitation.
Julián Felipe Villada Castillo, John Muñoz, David Lopez, et al.
(2024), pp. 1-8
Closed Access

Gamification of Movement Exercises in Rehabilitation and Prevention: A Framework for Smart Training in AI-Based Exergames
Steffen Willwacher, Oliver Korn
Lecture notes in networks and systems (2021), pp. 855-862
Closed Access | Times Cited: 3

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