OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Bad Breakdowns, Useful Seams, and Face Slapping: Analysis of VR Fails on YouTube
Emily Dao, Andreea Muresan, Kasper Hornbæk, et al.
(2021)
Closed Access | Times Cited: 45

Showing 1-25 of 45 citing articles:

All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda
Lik‐Hang Lee, Tristan Braud, Pengyuan Zhou, et al.
arXiv (Cornell University) (2021)
Open Access | Times Cited: 646

The Dark Side of Perceptual Manipulations in Virtual Reality
Wen-Jie Tseng, Elise Bonnail, Mark McGill, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-15
Open Access | Times Cited: 61

A Literature Review of Video-Sharing Platform Research in HCI
Ava Bartolome, Shuo Niu
(2023), pp. 1-20
Closed Access | Times Cited: 30

Re-Evaluating VR User Awareness Needs During Bystander Interactions
Joseph O’Hagan, Julie Williamson, Florian Mathis, et al.
(2023), pp. 1-17
Closed Access | Times Cited: 23

Co-Speculating on Dark Scenarios and Unintended Consequences of a Ubiquitous(ly) Augmented Reality
Chloe Eghtebas, Gudrun Klinker, Susanne Boll, et al.
(2023)
Closed Access | Times Cited: 20

The Dark Side of Augmented Reality: Exploring Manipulative Designs in AR
Xian Wang, Lik‐Hang Lee, Carlos Bermejo, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 13, pp. 3449-3464
Open Access | Times Cited: 19

Understanding Safety Risks and Safety Design in Social VR Environments
Qingxiao Zheng, Shengyang Xu, Wang Lingqing, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CSCW1, pp. 1-37
Closed Access | Times Cited: 17

Evaluation of visual, auditory, and olfactory stimulus-based attractors for intermittent reorientation in virtual reality locomotion
Jieun Lee, Seokhyun Hwang, Kyunghwan Kim, et al.
Virtual Reality (2024) Vol. 28, Iss. 2
Open Access | Times Cited: 5

Safety, Power Imbalances, Ethics and Proxy Sex: Surveying In-The-Wild Interactions Between VR Users and Bystanders
Joseph O’Hagan, Julie Williamson, Mark McGill, et al.
(2021), pp. 211-220
Open Access | Times Cited: 30

From Digital Media to Empathic Spaces: A Systematic Review of Empathy Research in Extended Reality Environments
Ville Paananen, Mohammad Sina Kiarostami, Lik‐Hang Lee, et al.
ACM Computing Surveys (2023) Vol. 56, Iss. 5, pp. 1-40
Open Access | Times Cited: 11

Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames
Zixuan Guo, Hongyu Wang, Hanxiao Deng, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2580-2590
Open Access | Times Cited: 4

Culturally Relevant Novel Interaction Methods for Immersive Video Streaming Experience in Virtual Reality
Himanshu Raj, Samia, Juben Basumatary, et al.
Communications in computer and information science (2025), pp. 259-272
Closed Access

Design Considerations for Supporting Mindfulness in Virtual Reality
Ryan Kelly, Elizabeth Seabrook, Fiona Foley, et al.
Frontiers in Virtual Reality (2022) Vol. 2
Open Access | Times Cited: 16

Exploring Manipulating In-VR Audio To Facilitate Verbal Interactions Between VR Users And Bystanders
Joseph O’Hagan, Julie Williamson, Mohamed Khamis, et al.
(2022), pp. 1-9
Open Access | Times Cited: 15

VRtoER: When Virtual Reality leads to Accidents
Markus Jelonek
(2023), pp. 1-6
Closed Access | Times Cited: 7

In Situ 3D Scene Synthesis for Ubiquitous Embodied Interfaces
Haiyan Jiang, Leiyu Song, Dongdong Weng, et al.
(2024), pp. 3666-3675
Closed Access | Times Cited: 2

Dynamic optimal space partitioning for redirected walking in multi-user environment
Sang-Bin Jeon, Soon-Uk Kwon, June-Young Hwang, et al.
ACM Transactions on Graphics (2022) Vol. 41, Iss. 4, pp. 1-14
Closed Access | Times Cited: 12

BANS: Evaluation of Bystander Awareness Notification Systems for Productivity in VR
Shady Mansour, Pascal Knierim, Joseph O’Hagan, et al.
(2023)
Open Access | Times Cited: 6

PetPresence: Investigating the Integration of Real-World Pet Activities in Virtual Reality
Ningchang Xiong, Qingqin Liu, Kening Zhu
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2559-2569
Closed Access | Times Cited: 2

Towards a Bedder Future: A Study of Using Virtual Reality while Lying Down
Thomas van Gemert, Kasper Hornbæk, Jarrod Knibbe, et al.
(2023), pp. 1-18
Open Access | Times Cited: 5

Investigating Guardian Awareness Techniques to Promote Safety in Virtual Reality
Sixuan Wu, Jiannan Li, Maurício Sousa, et al.
(2023), pp. 631-640
Open Access | Times Cited: 5

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