OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

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Showing 1-25 of 40 citing articles:

Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions
Siyou Pei, Alexander Chen, Jaewook Lee, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-16
Open Access | Times Cited: 46

Virtual virtuoso: a systematic literature review of immersive learning environments for psychomotor skill development
Khaleel Asyraaf Mat Sanusi, Deniz İren, Nardie Fanchamps, et al.
Educational Technology Research and Development (2025)
Open Access

Using 3D and 4D digital human modeling in extended reality-based rehabilitation: a systematic review
Mengdi Lu, Wim Saeys, Maria Maryam, et al.
Frontiers in Bioengineering and Biotechnology (2025) Vol. 13
Open Access

Observations on Virtual Reality Avatar Alignment with Research Participants’ Skin Tone and Gender
Kristin A. Bartlett, Claudia Krogmeier
(2025), pp. 288-295
Closed Access

VALID: a perceptually validated Virtual Avatar Library for Inclusion and Diversity
D. Tiffany, Steve Zelenty, Mar González-Franco, et al.
Frontiers in Virtual Reality (2023) Vol. 4
Open Access | Times Cited: 12

Entering the Next Dimension: A Review of 3D User Interfaces for Virtual Reality
Adriel Yeo, Benjamin W.J. Kwok, Angelene Joshna, et al.
Electronics (2024) Vol. 13, Iss. 3, pp. 600-600
Open Access | Times Cited: 3

Directions for 3D User Interface Research from Consumer VR Games
Anthony Steed, Tuukka M. Takala, Daniel Archer, et al.
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 27, Iss. 11, pp. 4171-4182
Open Access | Times Cited: 20

Evaluating Grasping Visualizations and Control Modes in a VR Game
Alex Adkins, Lorraine Lin, Aline Normoyle, et al.
ACM Transactions on Applied Perception (2021) Vol. 18, Iss. 4, pp. 1-14
Open Access | Times Cited: 16

Comparing Different Grasping Visualizations for Object Manipulation in VR using Controllers
Giorgos Ganias, Christos Lougiakis, Akrivi Katifori, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2369-2378
Open Access | Times Cited: 6

Immersive Virtual Reality Avatars for Embodiment Illusions in People With Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility Study
Simon Langener, Randy Klaassen, Joanne VanDerNagel, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 4, pp. e39966-e39966
Open Access | Times Cited: 10

Do You Need Another Hand? Investigating Dual Body Representations During Anisomorphic 3D Manipulation
Diane Dewez, Ludovic Hoyet, Anatole Lécuyer, et al.
IEEE Transactions on Visualization and Computer Graphics (2022) Vol. 28, Iss. 5, pp. 2047-2057
Open Access | Times Cited: 9

Immersive competence and immersive literacy: Exploring how users learn about immersive experiences
Anthony Steed, Dan Archer, Lisa Izzouzi, et al.
Frontiers in Virtual Reality (2023) Vol. 4
Open Access | Times Cited: 5

An Integrated Framework for Understanding Multimodal Embodied Experiences in Interactive Virtual Reality
Florent Robert, Hui-Yin Wu, Lucile Sassatelli, et al.
(2023), pp. 14-26
Open Access | Times Cited: 5

Comparing Physics-based Hand Interaction in Virtual Reality: Custom Soft Body Simulation vs. Off-the-Shelf Integrated Solution
Christos Lougiakis, Jorge Juan-González, Giorgos Ganias, et al.
(2024), pp. 743-753
Closed Access | Times Cited: 1

Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality
Florian Dufresne, Tommy Nilsson, Geoffrey Gorisse, et al.
(2024), pp. 1-18
Open Access | Times Cited: 1

Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction
José Luis Pontón, Reza Keshavarz, Alejandro Beacco, et al.
(2024), pp. 1-15
Open Access | Times Cited: 1

Exploring the Field of Virtual Avatar: A Bibliometric and Content Analysis
XiaoNing Lu, Ziang Shi, Xinxin Zhang, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-17
Closed Access | Times Cited: 1

Object Selection and Manipulation in VR Headsets: Research Challenges, Solutions, and Success Measurements
Difeng Yu, Tilman Dingler, Eduardo Velloso, et al.
ACM Computing Surveys (2024)
Open Access | Times Cited: 1

An Empirical Framework for Understanding a Player’s Sense of Agency in Games
Zixuan Guo, Cheng‐Hung Lo
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 19, pp. 5717-5736
Closed Access | Times Cited: 3

HapticPilot
Youjin Sung, Rachel Kim, Kun-Woo Song, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2023) Vol. 7, Iss. 4, pp. 1-28
Open Access | Times Cited: 2

Avatar-Based Metaverse Interactions: A Taxonomy, Scenarios and Enabling Technologies
Hyoseok Yoon, Youngho Lee, Choonsung Shin
Journal of Multimedia Information System (2022) Vol. 9, Iss. 4, pp. 293-298
Open Access | Times Cited: 4

Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic?
Becky Spittle, Wenge Xu, Maite Frutos-Pascual, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2021)
Open Access | Times Cited: 4

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