
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Player-AI Interaction: What Neural Network Games Reveal About AI as Play
Jichen Zhu, Jennifer Villareale, Nithesh Javvaji, et al.
(2021), pp. 1-17
Open Access | Times Cited: 37
Jichen Zhu, Jennifer Villareale, Nithesh Javvaji, et al.
(2021), pp. 1-17
Open Access | Times Cited: 37
Showing 1-25 of 37 citing articles:
Understanding Design Collaboration Between Designers and Artificial Intelligence: A Systematic Literature Review
Yang Shi, Tian Gao, Xiaohan Jiao, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CSCW2, pp. 1-35
Closed Access | Times Cited: 41
Yang Shi, Tian Gao, Xiaohan Jiao, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CSCW2, pp. 1-35
Closed Access | Times Cited: 41
For What It’s Worth: Humans Overwrite Their Economic Self-interest to Avoid Bargaining With AI Systems
Alexander Erlei, Richeek Das, Lukas Meub, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-18
Open Access | Times Cited: 22
Alexander Erlei, Richeek Das, Lukas Meub, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-18
Open Access | Times Cited: 22
AI Knowledge: Improving AI Delegation through Human Enablement
Marc Pinski, Martin Adam, Alexander Benlian
(2023), pp. 1-17
Closed Access | Times Cited: 14
Marc Pinski, Martin Adam, Alexander Benlian
(2023), pp. 1-17
Closed Access | Times Cited: 14
Artificial intelligence for video game visualization, advancements, benefits and challenges
Yue-Liang Wu, Aolong Yi, Chengcheng Ma, et al.
Mathematical Biosciences & Engineering (2023) Vol. 20, Iss. 8, pp. 15345-15373
Open Access | Times Cited: 12
Yue-Liang Wu, Aolong Yi, Chengcheng Ma, et al.
Mathematical Biosciences & Engineering (2023) Vol. 20, Iss. 8, pp. 15345-15373
Open Access | Times Cited: 12
miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory
Aqeel Haider, Casper Harteveld, Daniel Johnson, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-26
Open Access | Times Cited: 18
Aqeel Haider, Casper Harteveld, Daniel Johnson, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-26
Open Access | Times Cited: 18
Machine Learning Processes As Sources of Ambiguity: Insights from AI Art
Christian Sivertsen, Guido Salimbeni, Anders Sundnes Løvlie, et al.
(2024), pp. 1-14
Open Access | Times Cited: 2
Christian Sivertsen, Guido Salimbeni, Anders Sundnes Løvlie, et al.
(2024), pp. 1-14
Open Access | Times Cited: 2
Bubbleu: Exploring Augmented Reality Game Design with Uncertain AI-based Interaction
Minji Kim, Kyungjin Lee, Rajesh Krishna Balan, et al.
(2023), pp. 1-18
Open Access | Times Cited: 5
Minji Kim, Kyungjin Lee, Rajesh Krishna Balan, et al.
(2023), pp. 1-18
Open Access | Times Cited: 5
Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools
Nathan Partlan, Erica Kleinman, Jim Howe, et al.
(2021), pp. 1-12
Open Access | Times Cited: 12
Nathan Partlan, Erica Kleinman, Jim Howe, et al.
(2021), pp. 1-12
Open Access | Times Cited: 12
A systematic DNN weight pruning framework based on symmetric accelerated stochastic ADMM
Ming Yuan, Jianchao Bai, Feng Jiang, et al.
Neurocomputing (2024) Vol. 575, pp. 127327-127327
Closed Access | Times Cited: 1
Ming Yuan, Jianchao Bai, Feng Jiang, et al.
Neurocomputing (2024) Vol. 575, pp. 127327-127327
Closed Access | Times Cited: 1
Text2AC: A Framework for Game-Ready 2D Agent Character(AC) Generation from Natural Language
Qirui Sun, Qiaoyang Luo, Yunyi Ni, et al.
(2024), pp. 1-7
Open Access | Times Cited: 1
Qirui Sun, Qiaoyang Luo, Yunyi Ni, et al.
(2024), pp. 1-7
Open Access | Times Cited: 1
Know Your Users: Towards Explainable AI in Bangladesh
Farzana Islam, Tasmiah Tahsin Mayeesha, Nova Ahmed
(2024), pp. 890-893
Closed Access | Times Cited: 1
Farzana Islam, Tasmiah Tahsin Mayeesha, Nova Ahmed
(2024), pp. 890-893
Closed Access | Times Cited: 1
"I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI Player
Jennifer Villareale, Casper Harteveld, Jichen Zhu
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-26
Open Access | Times Cited: 7
Jennifer Villareale, Casper Harteveld, Jichen Zhu
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-26
Open Access | Times Cited: 7
From Flow to Fuse
Kyros Jalife, Casper Harteveld, Christoffer Holmgård
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-30
Closed Access | Times Cited: 9
Kyros Jalife, Casper Harteveld, Christoffer Holmgård
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-30
Closed Access | Times Cited: 9
The Shape of Workbreaks to Come
Jo Ann Oravec
Journal of Organizational and End User Computing (2023) Vol. 35, Iss. 3, pp. 1-17
Open Access | Times Cited: 3
Jo Ann Oravec
Journal of Organizational and End User Computing (2023) Vol. 35, Iss. 3, pp. 1-17
Open Access | Times Cited: 3
Understanding Mental Models of AI through Player-AI Interaction
Jennifer Villareale, Jichen Zhu
arXiv (Cornell University) (2021)
Open Access | Times Cited: 8
Jennifer Villareale, Jichen Zhu
arXiv (Cornell University) (2021)
Open Access | Times Cited: 8
Improving Fairness in Adaptive Social Exergames via Shapley Bandits
Robert C. Gray, Jennifer Villareale, Thomas Fox, et al.
(2023), pp. 322-336
Open Access | Times Cited: 2
Robert C. Gray, Jennifer Villareale, Thomas Fox, et al.
(2023), pp. 322-336
Open Access | Times Cited: 2
Integrating Players’ Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design
Jennifer Villareale, Sai Siddartha Maram, Magy Seif El‐Nasr, et al.
(2023), pp. 1-9
Open Access | Times Cited: 2
Jennifer Villareale, Sai Siddartha Maram, Magy Seif El‐Nasr, et al.
(2023), pp. 1-9
Open Access | Times Cited: 2
The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity?
Hongwei Zhou, Jichen Zhu, Michael Mateas, et al.
(2024), pp. 1-13
Closed Access
Hongwei Zhou, Jichen Zhu, Michael Mateas, et al.
(2024), pp. 1-13
Closed Access
Human-AI Collaboration in Cooperative Games: A Study of Playing Codenames with an LLM Assistant
Matthew Sidji, Wally Smith, Melissa J. Rogerson
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-25
Open Access
Matthew Sidji, Wally Smith, Melissa J. Rogerson
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-25
Open Access
Application of Artificial Intelligence to the Development of Playing Ability in the Valorant Game
Adwita Fernanda, Abid Renata Fadri Geovanni, Miftahul Huda
IAIC Transactions on Sustainable Digital Innovation (ITSDI) (2022) Vol. 4, Iss. 1, pp. 22-31
Open Access | Times Cited: 3
Adwita Fernanda, Abid Renata Fadri Geovanni, Miftahul Huda
IAIC Transactions on Sustainable Digital Innovation (ITSDI) (2022) Vol. 4, Iss. 1, pp. 22-31
Open Access | Times Cited: 3
Spiritual AI: Exploring the Possibilities of a Human-AI Interaction Beyond Productive Goals
Soonho Kwon, Dong Whi Yoo, Younah Kang
(2024), pp. 1-8
Open Access
Soonho Kwon, Dong Whi Yoo, Younah Kang
(2024), pp. 1-8
Open Access
Human-AI Teaming: Following the IMOI Framework
Styliani Kleanthous
Lecture notes in computer science (2024), pp. 387-406
Closed Access
Styliani Kleanthous
Lecture notes in computer science (2024), pp. 387-406
Closed Access
Towards the development of believable agents: Adopting neural architectures and adaptive neuro-fuzzy inference system via playback of human traces
Naveed Anwer Butt, Mian Muhammad Awais, Samra Shahzadi, et al.
Journal of King Saud University - Computer and Information Sciences (2024) Vol. 36, Iss. 8, pp. 102182-102182
Open Access
Naveed Anwer Butt, Mian Muhammad Awais, Samra Shahzadi, et al.
Journal of King Saud University - Computer and Information Sciences (2024) Vol. 36, Iss. 8, pp. 102182-102182
Open Access
Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning
Mathias Löwe, Jennifer Villareale, Evan Freed, et al.
(2021), pp. 1-10
Open Access | Times Cited: 4
Mathias Löwe, Jennifer Villareale, Evan Freed, et al.
(2021), pp. 1-10
Open Access | Times Cited: 4
Educational and methodological materials of the master class “Adversarial attacks on image recognition neural networks” for students and schoolchildren
Д. В. Пантюхин
Informatics and Education (2023) Vol. 38, Iss. 1, pp. 55-63
Open Access | Times Cited: 1
Д. В. Пантюхин
Informatics and Education (2023) Vol. 38, Iss. 1, pp. 55-63
Open Access | Times Cited: 1